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Opengl Es tagged stories

Vivante Shipping World’s Smallest and Lowest Power OpenGL ES 3.0 IP Core

Vivante Corporation announced another major milestone in its leading multi-core GPU IP family: The world's tiniest GPU core designed to support the Khronos Group's OpenGL ES 3.0 API based on the GC880 IP leveraging the same ScalarMorphic technology of Vivante's industry leading multi-core ultra-threaded GPU cores. This core is in mass production powering multiple customer silicon products used in mobile, automotive, IPTV, and other embedded and Internet enabled devices. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process.
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Qt 5 has been released

The Qt Project is proud to announce the final release of Qt 5. It is the latest version of the Qt C++ UI framework and the foundation for a new way of developing applications, where Qt Quick is in the center of Qt. Qt 5 continues to offer all of the power of native Qt C++ enabling highly sophisticated user experiences, offering applications the full capabilities of OpenGL/OpenGL ES graphics acceleration. Planning has already started for an even greater role of OpenGL in Qt 5.1.
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dEQP toolkit for benchmarking OpenGL ES and OpenCL GPUs

If you are looking for testing material for OpenCL, drawElements Quality Program has support for OpenCL 1.x. drawElements Quality Program (dEQP) is a powerful toolkit for benchmarking the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs. dEQP enables detailed quality comparisons between different vendors and GPU architectures, as well as providing high-quality tools for analyzing and debugging any issues uncovered by the tests.
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OpenGL ES 3.0 examples available on nopper.tv

The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.
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Linderdaum Engine supports BlackBerry OS 10

Linderdaum Engine now supports the new BlackBerry OS 10. Linderdaum Engine is a 3D gaming engine for Microsoft Windows, Google Android and BlackBerry OS 10 written in C++ and based on OpenGL 4 and OpenGL ES 2.
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OpenGL ES Development for Android

Intel has posted an in-depth article on how to get started with OpenGL ES development for the Android platform. The article details how to work around many of the special challenges of using OpenGL ES on Android not covered in existing literature, including the lack of support for compressed and alpha textures and the trade-offs associated with using OpenGL ES with the Android SDK verses the NDK. It also covers which are the best sample apps to use for new development and how to optimize the Android tools for OpenGL ES development and maximum emulation performance. This is a great place to start regardless of what processor or GPU you are using.
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The Khronos OpenGL ES Working Group announces the OpenGL ES 3.0 Adopter program

The OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.0 Adopter program. OpenGL ES implementers that join the program get access to the OpenGL ES 3.0 conformance test, and are able to submit their products for OpenGL ES 3.0 conformance certification. The OpenGL ES 3.0 conformance test is the result of the largest software development project Khronos has ever undertaken. It is a revised and expanded version of the OpenGL ES 2.0 conformance test, with hundreds of subtests directed at the new features of OpenGL ES 3.0. Conformance certification is the mark of a high-quality implementation, and offers a high level of application portability. More information about the OpenGL ES 3.0 Adopter program can be found in the Adopters’ Agreement and the Khronos Conformance Test Process document.
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Imagination submits PowerVR Series6 cores for OpenGL ES 3.0 conformance

Imagination Technologies announces that it is among the first to submit PowerVR Series6 ‘Rogue’ drivers for OpenGL ES 3.0 conformance with Khronos. Designed for the latest APIs, including OpenGL ES 3.0, PowerVR Series6 is already shipping in end user product. Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found online.
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Intel Hopes For OpenGL ES 3.0 Compliance In Mesa 9.1

Intel has now submitted their OpenGL ES 3.0 results to the Khronos Group for validation with Ivy Bridge hardware and the Mesa 9.1 branch in hopes of being one of the first driver implementations to be officially OpenGL ES 3.0 conformant. Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
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Intel Ivy Bridge On Linux Properly Supports OpenGL ES 3.0

Intel HD 2500/4000 graphics on "Ivy Bridge" processors now officially support OpenGL ES 3.0 per the Khronos specification. Intel received early word that their conformance results have been certified.
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