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The Linley Group Hosts Second Annual Mobile Conference

Focusing on the market and technology trends driving the mobile silicon and system markets, The Linley Group announced it will host its second annual Linley Tech Mobile Conference, April 16-17 at the DoubleTree Hotel in San Jose, California. Linley Gwennap, founder and principal analyst of The Linley Group, will open the conference with an overview of the mobile semiconductor market, discussing the technology trends that will determine which mobile processors will succeed in 2012 and beyond. A second keynote by Neil Trevett, president of the Khronos Group, will describe how the latest graphics standards are impacting mobile design today.
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Opera Mini 7 stretches to Android

Opera ports its WebGL hardware acceleration from Opera Mobile to the Android version of Opera Mini 7.
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The mobile industry has come to rely on Khronos’ APIs as much as the graphics industry

Jon Peddie has a great write up on GFX Speak about The Khronos Group turning 12 this year.
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Khronos video presentations from 2012 MWC now online

The Khronos Group has posted video presentations from Barcelona. Speaking in Barcelona were Neil Trevett, Khronos Group President, Erik Noreke, Kristof Beets from Imagination Technology, Enrica Filippi from ST-Ericsson and Sri Kannan Iyer from ARM. A complete presentation list, photos and video list is also available from the Khronos event page.
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HiSilicon Extends Multi-License Deal with Vivante for Graphics IP

Vivante Corporation announced that HiSilicon has expanded its ongoing technology partnership to include additional GC (Graphics and Compute) cores. HiSilicon will continue to integrate these key pieces of visual computing IP into SoC products for mobile and consumer products. Access to the latest Vivante IP cores, give HiSilicon an innovative technology platform based on the latest 3D, CGPU (Composition GPU) and GPGPU APIs. The latest agreement enables HiSilicon to deliver the highest graphics performance in products spanning its entire portfolio.
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Imagination makes the case for mobile OpenCL

Imagination was showing off GPU compute on a cell phone chip at GDC, physics in your pocket. That demo was pretty simple, take a Pandaboard with a TI OMAP 4430, a dual-core ARM A9 CPU and an Imagination SGX540 GPU, and run a cloth simulation on it. Not only could the OpenCL version exploit the GPU to do more balls and sheets than the CPU version, but it saved power while doing so. How much? On one CPU, the simulation took about .68A@5V to run at 14FPS with 100% CPU load. With two A9 cores loaded, the Pandaboard pulled .84A and ran at 24FPS. In OpenCL, CPU load dropped to less than 30%, FPS jumped to 42, and power draw went down to .60A. More than 10% less energy used, 3x the frame rate, and you could run more simulations on the same box if you wanted. Not bad at all.
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Extended: SIGGRAPH Asia Symposium on Apps, Singapore - New deadline June 28!

You now have until June 28 to submit your most awesome work in mobile applications, systems, hardware, software, graphics and more! The second Symposium on Apps at SIGGRAPH Asia 2012 in Singapore is a venue for both industry and academia to introduce the opportunities and challenges of mobile applications development to the global graphics community. The program will educate and explore how visual and animation techniques can be used on mobile devices to create compelling end user experiences and to drive the use of advanced graphics capabilities on billions of new devices.
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Qualcomm the Surprise Leader in Mobile GPU Shipments

According to the semiconductor research firm Jon Peddie Research, Qualcomm is shipping the most mobile graphics processors. The research firm found that nearly 900 million mobile GPUs of all types shipped in 2011, and projects unit shipments to surpass 1 billion in 2012. The mobile GPU leader, Qualcomm, owned 25 percent of the market last year, while runner-up Intel had a 19 percent share.
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Khronos Releases OpenGL ES 3.0 Specification 
to Bring Mobile 3D Graphics to the Next Level

The Khronos Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability enhancements to the industry-leading, royalty-free 3D graphics API that is used on the majority of the world’s smartphones and tablets. OpenGL ES 3.0 provides access to state-of-the-art GPU functionality with portability across diverse mobile and embedded operating systems and platforms. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. The full specification and reference materials are available for immediate download at http://www.khronos.org/registry/gles/.
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Shipments of total OpenGL ES enabled GPUs to hit 1 billion units

Shipments of GPUs conformant with the Khronos OpenGL ES family of graphics APIs will reach 1 billion units per annum by 2014 according to Imagination Technologies. The new OpenGL ES 3.0 API will drive the next step towards graphics parity between mobiles, desktops and games consoles.
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