Submit a News Story
Mobile tagged stories
Imagination Technologies has demonstrated an optimised Flash Player 10.1 for mobile and embedded devices, utilising OpenGL ES 2.0 graphics acceleration. The demonstration took place at MWC 2010 in Barcelona on application processors with the POWERVR SGX graphics processor.
Read More
The Khronos Group is preparing for the Game Developers Conference 2010. On the Official Khronos GDC Event page, a few of the sessions and speakers have been listed, as well as information regarding the Khronos Group's booth. Session this year will cover OpenCL, OpenGL, OpenGL ES, WebGL and COLLADA. This year there will be two additional sessions, "The Best of Both Worlds: Using UIKit with OpenGL" by Noel Llopis from Snappy Touch, and "An Overview to Creating Games with Palm's Plug-in Development Kit" by Jeff Bush, Director webOS, Graphics & Gaming at Palm.
Read More
All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format. Slides sets available include:
Read More
We have a plan to use Conformance Test to test our phone.
Read More
Powered by a 1GHz Arm Cortex A8 processor, the ZMS-08 is targeted at media-rich applications, with low-power requirements for a netbook. ZiiLabs’ specification page claims the new chip does H.264 1080 decoding at 40MBPs, and includes support for OpenGL ES 2.0.
Read More
AMD just released Radeon HD 6000-series mobile model GPUs: the Radeon HD 6500M and Radeon HD 6300M. OpenGL 4.1 and OpenCL 1.1 support is included as well as DirectX compatibility.
Read More
The Khronos Group today announced OpenSL ES, a new 3D audio specification to bring advanced sound capabilities to any mobile phone or mobile operating system. Companies announcing support of the new standard at launch include Google and SRS. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download.
Read More
The Khronos Group today announced OpenMAX AL, a video and multimedia specification for mobile devices that supports any and all mobile devices, phones and operating systems. Nokia announced support of the standard at launch, with other companies actively developing around the new specification. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download.
Read More
Joe Davis and Gordon MacLachlan both from Imagination Technologies, will present their session "Understanding POWERVR SGX Graphics Technology and Optimizing for Great Graphics Performance" on Monday february 28th at 4:15 Room 120 in the North Hall. The aim of this session is to give an expert insight into the POWERVR SGX and SGX MP Tile Based Deferred Rendering architecture and explain to developers how they can use the PVRTune analysis utility, and best programming practice, to optimize their applications for todays mobile devices.
Read More
Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:
- WebGL at 9AM
- OpenGL at 10:30AM
- Demos at 12 noon
- COLLADA at 1:30PM
- OpenCL at 3PM
- Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.
More details about Khronos activities at GDC can be found on our GDC Event page.
Read More
Page 2 of 7 pages < 1 2 3 4 > Last ›