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OpenGL based ClanLib 2.2.5 toolkit library released

ClanLib is a cross platform C++ toolkit library based around OpenGL. It's primary focus is on games (free or commerical thanks to a BSD style license). Image, Sprite and Font drawing are optimised to give high frame rates by drawing in batches, reducing OpenGL state changes. If OpenGL v2.0 or above is not available, the library seamlessly provides OpenGL v1.3 or a high performance software renderer. Supports multiple windows with a full GUI framework for use in 2D or 3D applications. This latest version contains new examples demonstrating the ease of creating custom shaders. In addition, a HDR test has been updated to demonstrate using OpenGL floating point textures.
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GLM update released

Two major changes in the latest version of GLM include GLSL 4.10 packing functions and == and != operators for all types.
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IBM releases OpenCL Common Runtime for Linux on x86 architecture

OpenCL™ Common Runtime for Linux® on x86 architecture is an OpenCL layered product that improves the OpenCL programming experience by alleviating the programmer from the burden of managing multiple OpenCL platforms and duplicated resources. It is a dynamic shared library that resides between an OpenCL application and one or more OpenCL implementations, such as those developed by AMD and NVIDIA® .

The Common Runtime supports all of the OpenCL v1.1 APIs in a single OpenCL platform consisting of all devices provided by the underlying implementations. This technology provides an integrated environment that can improve application portability as well as simplifying multi-device programming. The Common Runtime has been tested on the IBM System x® iDataPlex™ dx360 M3 with at least one NVIDIA® Tesla™ M2050 running Red Hat Enterprise Linux 5.5. In addition, OpenCL v1.1 implementations from AMD and NVIDIA were used in conjunction with the OpenCL Common Runtime.

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libCL parallel algorithm library released

libCL is an open-source parallel algorithm library written in C++ and OpenCL, released under the Apache 2.0 license. Based on a thin layer of wrapper classes for OpenCL and OpenGL are implementations of parallel algorithms ranging from simple primitives such as sorting, searching and algebra to complex systems of algorithms for computational research and visualization. libCL emerged out of OpenCL Studio, and as such integrates well with the development environment and its rich prototyping and visualization capabilities.
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Lightweight Java Game Library offers access to OpenGL and OpenCL

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL, OpenCL, and OpenAL, allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.
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Developer Slides from the Khronos Asian Tour now available

Presentation slides from the Khronos Asian Tour have been posted on the Khronos Group website. Slides include those from the Khronos Games Conference DevU and the OpenCL 1.2 press conference. Khronos Members will have access to additional slides from the Korean and Japanese member meetings.
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Khronos Goup SIGGRAPH Asia Presentation Slides online

The Khronos Group has posted several presentation slide sets online from SIGGRAPH Asia 2011. Included are slides sets covering KITE, OpenGL, OpenGL ES, OpenGL SC, OpenVG, OpenMAX, OpenSL ES, StreamInput, WebGL and WebCL.
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New OpenCL sorting and scanning library released

CLOGS is a library for higher-level operations on top of the OpenCL C++ API. It is designed to integrate with other OpenCL code, including synchronization using OpenCL events.

Currently two operations are supported: radix sorting and exclusive scan. Radix sort supports all the unsigned integral types as keys, and all the built-in scalar and vector types suitable for storage in buffers as values. Scan supports all the integral types. It also supports vector types, which allows for limited multi-scan capabilities.

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AltDevConf presentation on accelerating game physics heterogeneous systems using OpenCL

AMDs Erwin Couman presentation on accelerating game physics heterogeneous systems using OpenCL are available on Github for download. Sample videos showing rigid body work, broadphase benchmarks, gDEBugger and Bullet Physics library are available on his YouTube channel.
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VexCL: Vector expression template library for OpenCL

VexCL is vector expression template library for OpenCL developed by the Supercomputer Center of Russian academy of sciences. It has been created for ease of C++ based OpenCL development. Multi-device (and multi-platform) computations are supported. The code is publicly available under MIT license.
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