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WebGL playground lets you type in your WebGL script and see the results, all on the same page. The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted and includes syntax highlighting. You can use arbitrary JavaScript libraries to create your effects, combine multiple fragment and vertex shaders, handle user input, and more.
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The Joint And Object (JOA) Framework is a set of javascript templates and a "class" so that beginners can make use of this technology without having to learn the lower level WebGL stuff. The JOA Framework is a combination of a template, support files, user data file, example files and manual. The template file and support files are all modified or unmodified versions of the files used in the WebGL tutorials on LearningWebGL.
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MaximumPC has published a brief history and review of OpenCL and WebCL in their January 2012 print magazine. A brief excerpt from the article "Support for OpenCL has been quite strong. AMD is so enamored of OpenCL that it dropped its ATI Stream SDK in favor of a new Accelerated Parallel Processing SDK, which exclusively supports OpenCL. OpenCL has also come to the web. A variant of OpenCL, called WebCL, is in the prototype stage for web browsers, which allows JavaScript to call OpenCL code. This means you may one day run GPU compute code inside your browser."
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ReadyMap SDK is a free JavaScript library for embedding 3D maps in a web page. Build 3D maps using ReadyMap's API, or turn your OpenLayers or Leaflet maps into 3D globes. ReadyMap can display 3D map data as well, so you can plot terrain elevation, extruded features, and more. ReadyMap leverages WebGL technology to render high-performance 3D maps.
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There was no lack of talent at SxSW waiting to talk about the latest developments of WebGL. Industry rock stars like the creator of the most popular WebGL JavaScript libary Mr. Doob, Creative Director from Google Aaron Koblin, Luz Caballero of Opera Software and Nicolas Garcia Belmonte of Sencha there to teach us all about the power and application of WebGL.
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In this thesis, Morten Nobel-Jørgensen from IT University of Copenhagen, investigates how a 3D game engine can be implemented in a browser using WebGL and JavaScript.
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Mikael Bourges-Sevenier has sent in three WebGL and WebCL modules that he’s written for Node. node-webcl from Motorola Mobility is an implementation of the Khronos WebCL working draft using Node. node-webgl is an implementation of the Khronos WebGL specification. node-glfw is a JavaScript wrapper around GLFW. This provides implementations, where possible, of WebGL methods on top of desktop OpenGL as well as a browser compliant event model.
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This week, Adrien Plagnol and Frederic Langlade-Bellone did a lecture about WebCL at LyonJS, a monthly event where people talk about Javascript bleeding-edge things.
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Dive headfirst into 3D web application development using WebGL and JavaScript. Each chapter is loaded with code examples and exercises that allow the reader to quickly learn the various concepts associated with 3D web development. The only software that the reader needs to run the examples is an HTML5 enabled modern web browser. No additional tools needed. A practical beginner’s guide with a fast paced but friendly and engaging approach towards 3D web development.
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WebGL editor CopperCube version 3.5 has been released. It has a redesigned user interface and includes the long awaited support for unicode (the ability to use texts, 2D Overlays and files in non-Ascii languages like Russian, Korean, Japanese etc). Also, the WebGL renderers speed has been improved, and the internal JavaScript physics engine now runs more efficiently. A 14 day trial version of the editor is also available.
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