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There will be five courses offered at Siggraph 2012 that relate to Khronos Technologies. Starting on August 5th followed by one course each day, there will be "Introduction to Modern OpenGL", "Virtual Texturing in Software and Hardware", "Beyond Programmable Shading", "GPU Shaders for OpenGL 4.x" and finally on August 9th "Graphics Programming for the Web." See all Khronos related events at Siggraph 2012 on the Khronos Group Siggraph event page.
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Register today for a webinar series on how to use the Intel SDK for OpenCL Applications to best utilize the CPU and Intel HD Graphics of 3rd Gen Intel Core processors for developing OpenCL applications:
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You now have until June 28 to submit your most awesome work in mobile applications, systems, hardware, software, graphics and more! The second Symposium on Apps at SIGGRAPH Asia 2012 in Singapore is a venue for both industry and academia to introduce the opportunities and challenges of mobile applications development to the global graphics community. The program will educate and explore how visual and animation techniques can be used on mobile devices to create compelling end user experiences and to drive the use of advanced graphics capabilities on billions of new devices.
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According to the semiconductor research firm Jon Peddie Research, Qualcomm is shipping the most mobile graphics processors. The research firm found that nearly 900 million mobile GPUs of all types shipped in 2011, and projects unit shipments to surpass 1 billion in 2012. The mobile GPU leader, Qualcomm, owned 25 percent of the market last year, while runner-up Intel had a 19 percent share.
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Imagination Technologies, a leading multimedia technologies company, announces the latest IP cores in its ground-breaking PowerVR Series6 GPU core family. The PowerVR G6230 and G6430 GPU IP cores are the latest in a growing family of PowerVR Series6 GPU cores and deliver high compute efficiency while minimising power and bandwidth requirements. Rogue meets requirements for compute APIs including OpenCL 1.x and Renderscript Compute, delivering an optimal balance of performance versus power consumption for mobile and embedded devices. All members of the Series6 family are designed to support all features of the latest graphics APIs including the next generation of the OpenGL ES API, OpenGL 3.x/4.x, and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.
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Tech Source, Inc. has announced a conduction cooled and rugged version of its Condor 3000x XMC processor targeted at general purpose graphics processing unit (GPGPU) applications. The Condor 3000x-cc XMC card is based on the AMD RadeonTM E6760 AIB. With 576 GFLOPs of peak single precision floating point performance and 480 individual processing units (shaders), the Condor 3000 graphics processor is particularly well suited for highly parallel computations and other GPGPU applications such as image analysis, radar, sonar, and video surveillance.
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Movie Edit Pro MX
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Watch Alina Alt explain compute API interoperability with OpenGL (using CUDA and OpenCL APIs) and delve into interoperability at a system level (or review the slides). Alina explains challenges and benefits of dedicating one GPU for compute and another for graphics, how different system configurations affect data transfer between two GPUs, and how it translates into application design decisions helping to enable an efficient, cross-GPU interoperability between compute and graphics contexts.
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ARM has submitted their Mali-T604 graphics processing unit (GPU) for OpenCL 1.1 Full Profile conformance with The Khronos Group. This product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process.
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The Khronos Group today announced the immediate release of the royalty-free, Adaptive Scalable Texture Compression (ASTC™) LDR extension specification, defining a new, highly flexible texture compression scheme for developers using both the OpenGL® ES and OpenGL® 3D graphics APIs. ASTC is an exceptionally efficient compression technology which allows encoding of for a wide variety of texture formats at bit-rates of 8 bits per pixel to below 1 bit per pixel. ASTC is published as a Khronos extension, KHR_compressed_texture_astc_ldr, which is available from the Khronos website.
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