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Adobe and AMD bring OpenCL powered real-time editing and effects to Adobe Premiere Pro CS6

Adobe announced that they will be using their newly enhanced Adobe Mercury Playback Engine that incorporates OpenCL™ heterogeneous compute for the very first time on a number of Apple® MacBook Pro laptops with AMD Radeon™ graphics.
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Intel Introduces an OpenCL SDK for 3rd Generation Intel Core Processors

Intel has released the Intel SDK for OpenCL Applications 2012 to support 3rd generation Intel Core processors. Supported seamlessly by the Intel HD Graphics Driver, OpenCL developers can now use compute resources across both the Intel CPU and Intel HD Graphics 4000. The SDK also supports interoperability with graphics and media APIs including Microsoft DirectX, OpenGL, and the Intel Media SDK.
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Nvidia Launches GeForce GTX 690.

NVIDIA announces the dual-chip GeForce GTX 690, powered by two Kepler-generation GK104 graphics processors. With the help of 3072 stream processors, the device is set to establish new performance records. The card supportsOpenGL 4.2, OpenCL 1.2 and DirectX 11.1.
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DMP Introduces High-End OpenGL ES 2.0 IP Cores and Multi-Core Configurations to Its SMAPH-S Product

Digital Media Professionals Inc. announced significant product expansion to its scalable SMAPH-S shader based Graphics IP Core product family including new high-end and OpenGL ES 2.0 compliant IP cores with multi core deployment (MP) support that offers the industry leading graphics rendering and computing performance, and SMAPH-S Lite, the most cost effective graphics IP core that offers the smallest OpenGL ES 2.0 compliant silicon footprint in the industry.
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Imagination signs HiSilicon to use PowerVR GPUs

Graphics processor intellectual property licensor Imagination Technologies Group has signed up HiSilicon Technologies Co. Ltd. (Shenzhen, China) as licensee for multiple PowerVR multimedia cores covering graphics, video and display. The license agreement includes a member of the PowerVR Series 6 graphics family known as "Rogue."
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Book: Professional WebGL Programming: Developing 3D Graphics for the Web

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.
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Video: Intel SDK for OpenCL Applications 2012 demo show 64 video simultaneous decodings and FX

Marketing Manager for Intel HD Graphics demos several examples of how the Intel SDK for OpenCL Applications 2012 supports 3rd generation Intel Core processors on both Intel Processors and HD graphics 4000/2500 for accelerated video processing.
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HiSilicon Extends Multi-License Deal with Vivante for Graphics IP

Vivante Corporation announced that HiSilicon has expanded its ongoing technology partnership to include additional GC (Graphics and Compute) cores. HiSilicon will continue to integrate these key pieces of visual computing IP into SoC products for mobile and consumer products. Access to the latest Vivante IP cores, give HiSilicon an innovative technology platform based on the latest 3D, CGPU (Composition GPU) and GPGPU APIs. The latest agreement enables HiSilicon to deliver the highest graphics performance in products spanning its entire portfolio.
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GLBenchmark 2.5 Beta 3 released!

Kishonti released GLBenchmark 2.5 Beta 3, a cross-platform graphics benchmark for OpenGL ES compliant mobile devices and embedded environments. Kishonti also makes CLBenchmark, a tool for comparing the computational performance of different platforms offering an unbiased way of testing and comparing the performance of implementations of OpenCL 1.1.
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Introduction to Modern OpenGL - SIGGRAPH 2012 course

Introduction to Modern OpenGL is an introductory course which offers an overview of the complete OpenGL pipeline, introducing all the latest shader stages. Other topics introduced are the shader-based pipeline, and a summary of key graphics concepts: the synthetic-camera model, transformations, viewing, and lighting. The instructors are Edward Angel, University of New Mexico and Dave Shreiner from ARM. Dave Shriener is co-author of the OpenGL® Programming Guide
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