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Qualcomm Technologies gets OpenGL ES 3.0 Certification

On February 13, 2013, Qualcomm mobile processors were one of the first to receive certification by the Khronos Group for conformance with the OpenGL ES 3.0 specifications. This is the latest version of the most widely used high-level, cross-platform graphics API for games and sophisticated graphics programming. Upcoming Qualcomm Snapdragon™ 600 and 800 processors with the latest industry leading Adreno™ 300 series GPUs will support OpenGL ES 3.0.
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PowerVR Series6 passes OpenGL ES 3.0 conformance

Imagination’s PowerVR Series6 GPU technologies have now achieved full conformance with the latest version of OpenGL ES, marking another major milestone for this family of efficient, low power GPU IP cores which have been among the first OpenGL ES 3.0-conformant graphics cores to ship in consumer products. OpenGL ES 3.0 is the first update to OpenGL ES since 2004, bringing new features to the mobile standard that were previously only available on the desktop-oriented OpenGL 3.3 and 4.2. Khronos has kept backwards compatibility with OpenGL ES 2.0 but introduced new capabilities within the rendering pipeline, extended the list of texture formats, updated the GLSL ES shading language, and enhanced texturing functionality and efficiency, among other enhancements.
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Basemark® CL


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BigDFT


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SC13 papers due April 5th

The Technical Papers Program at SC is the leading venue for presenting the highest-quality original research, from the foundations of HPC to its emerging frontiers. Papers presented at SC have to pass a high bar – only 21% of submissions were accepted for SC12. Abstract submissions are due April 5th and full submissions are due no later than April 12th 2013. The SC13 call for papers is available in PDF format as well.
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The GPGPU Continuum on April 25th 2013 in Haifa

The GPGPU Continuum from mWatts to peta flops workshop addresses the current and future challenges of the GPGPU community. This workshop aims to address two important directions of future GPGPU based systems: at the high-end, it will focus on using GPUs as part of clusters, clouds, compute farms, etc., that aim to achieve peta flops of computations. At the low-end, it will focus on using GPUs as part of mobile devices, which limits the power consumption of the GPU to mWatts. We conclude the workshop with a panel discussion on the differences and similarities and on the challenges each domain faces.
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OpenCL Training from Accelereyes

AccelerEyes provides advanced GPU training lectures and hands-on practicums. In a matter of days, you and your team will become proficient in state-of-the-art GPU programming techniques.
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Vivante OpenGL ES 3.0 production silicon successfully runs Rightware Basemark ES 3.0 Benchmark

Vivante Corporation announced it became the first mobile GPU vendor to publicly and successfully demonstrate Basemark ES 3.0 in customer silicon. This milestone was achieved and demonstrated at this years DESIGN West, The Embedded System Conference, in San Jose. Freescale Semiconductor's i.MX6Q Application Processor with Vivante's GPU was running the Basemark ES 3.0 benchmark flawlessly.
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AMD Catalyst 13.6 Windows Beta Driver available for download

AMD just announced the immediate availability of the Catalyst 13.6 Windows Driver. Highlights in this release include AMD GPU & AMD APU OpenCL 1.2 acceleration in Adobe Premiere PRO CC, product support for the new AMD A10, A8, A6, and A4 Series APUs on desktop and mobile platforms and AMD Enduro technology enhancements.
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Apple unveils new Mac Pro with tons of OpenCL compute power

Phil Schiller announced the new Mac Pro at this years World Wide Developers Conference. Shipping standard with two AMD FirePro GPUs "[sic] for those of you who use OpenCL - and you all know you should, this delivers seven teraflops of compute power to your applications."
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