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Gaussian Blur using OpenCL and the built-in Images/Textures

If used correctly, OpenCL images / textures can give you large speedups on GPUs. In this post, author Erik Smistad shows you a very short example of how to use OpenCL to blur/smooth an image. The goal is to show how images/textures are used in OpenCL and the benefits of using them.
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Mixing Graphics and Compute with Multiple GPUs

Watch Alina Alt explain compute API interoperability with OpenGL (using CUDA and OpenCL APIs) and delve into interoperability at a system level (or review the slides). Alina explains challenges and benefits of dedicating one GPU for compute and another for graphics, how different system configurations affect data transfer between two GPUs, and how it translates into application design decisions helping to enable an efficient, cross-GPU interoperability between compute and graphics contexts.
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ARM submits ARM® Mali-T604 GPU for Full Profile OpenCL Conformance

ARM has submitted their Mali-T604 graphics processing unit (GPU) for OpenCL 1.1 Full Profile conformance with The Khronos Group. This product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process.
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Khronos Releases OpenGL 4.3 Specification with Major Enhancements

The Khronos Group today announced the immediate release of the OpenGL® 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.
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Khronos Releases OpenGL ES 3.0 Specification 
to Bring Mobile 3D Graphics to the Next Level

The Khronos Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability enhancements to the industry-leading, royalty-free 3D graphics API that is used on the majority of the world’s smartphones and tablets. OpenGL ES 3.0 provides access to state-of-the-art GPU functionality with portability across diverse mobile and embedded operating systems and platforms. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. The full specification and reference materials are available for immediate download at http://www.khronos.org/registry/gles/.
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Shipments of total OpenGL ES enabled GPUs to hit 1 billion units

Shipments of GPUs conformant with the Khronos OpenGL ES family of graphics APIs will reach 1 billion units per annum by 2014 according to Imagination Technologies. The new OpenGL ES 3.0 API will drive the next step towards graphics parity between mobiles, desktops and games consoles.
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drawElements Quality Program announces OpenGL ES 3.0 support

drawElements Ltd. announced today support for Khronos OpenGL ES 3.0 in their unique GPU analysis system, drawElements Quality Program. With the help of the Quality Program, vendors can bring their OpenGL ES 3.0 solutions to the market faster and with informed confidence in the quality of their products. The initial release ships with over 20.000 test cases and more will be added in each subsequent quarterly release.
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Brown Deer Technology announces COPRTHR SDK for OpenCL

Brown Deer Technology provides highly specialized technical support to the HPC efforts of government and commercial organizations ranging from the Department of Defense to companies in the Oil & Gas industry. The CO-PRocessing THReads (COPRTHR) SDK created by Brown Deer provides several OpenCL related libraries and tools that simplify the use of heterogeneous computing platforms for developers targeting GPU compute technology and hybrid CPU/GPU computing architectures.
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PowerVR OpenCL demo from CES 2012

Imagination demonstrates the power saving potential of GPGPU applications using OpenCL on PowerVR GPUs.
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