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Google makes it easy to enable WebGL support in latest Chrome for Android beta

WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.
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Ten Reasons Why Android Should Support OpenCL

Matthew Scarpino, author of "OpenCL in Action" and the OpenCL blog, has posted, among other things, a well thought out list of reasons for Android to support OpenCL.
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Artillery working on HTML5 and WebGL console quality game for the browser

Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day[9]" Plott--host of StarCraft strategy webshow The Day[9] Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".
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All about WebGL at SFHTML5

The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page.
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OpenCL-based solution offers low-power, full frame rate performance for YouTube video on mobile

Imagination Technologies has announced that an advanced GPU accelerated VP9 software decoder for its industry-leading PowerVR Series6 Rogue GPUs is available from Imagination’s strategic partner MulticoreWare. Developed in partnership with Google, the OpenCL based decoder supports playback of YouTube video at 1080p, 30fps, providing a low-power solution for HD video on devices such as mobile devices, tablets, connected TVs and other products. With this new decoder, existing products with PowerVR Series6 GPUs can now play VP9 generated content.
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SketchUp 2014 with a refreshed 3D Warehouse and new WebGL browser

SketchUp 2014 has been released along with a new version of SketchUp and a completely revamped 3D Warehouse. There are quite a few enhancements to the main SketchUp product, including tweaks to the core SketchUp modeler and an updated API. For the 3D Warehouse, one of the best new features is a way to easily embed visuals of your 3D models via their new WebGL Viewer. As an example, the following embedded model should be fully 3D for most of you.
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Google announce Android Extension Pack with OpenGL ES 3.1 superset in upcoming Android L release

Google's new Android Extension Pack and OpenGL ES 3.1 are supported in the upcoming Android L release. The Android Extension Pack is a set of extensions to OpenGL ES which provides features like tessellation to improve the detail of geometry rendered onscreen, and geometry shaders which can also be used to add detail to what is rendered onscreen as well as to add shadows to a scene. The Android Extension Pack also includes support for compute shaders, and Adaptive Scalable Texture Compression (ASTC).
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Google has acquired Khronos Group member DrawElements

Google has acquired DrawElements, a Finland-based company that specializes in software used for GPU benchmarking and testing. DrawElements' main product is DrawElements Quality Program (dEQP), which is used to measure the quality of GPUs and their drivers, while also focusing on related work with OpenGL ES 2.0 drivers and software rasterizers. The dEQP suite is a toolkit used to benchmark the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs.
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