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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on October 20th and 21st 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
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DMP announces two new OpenGL ES Programming Courses for November 2011

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 10-11 and November 24 - 25, 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on December 21st and 22nd 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on December 21st and 22nd 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
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WebGL playground announced

WebGL playground lets you type in your WebGL script and see the results, all on the same page. The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted and includes syntax highlighting. You can use arbitrary JavaScript libraries to create your effects, combine multiple fragment and vertex shaders, handle user input, and more.
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DMP announces two new OpenGL ES Programming Courses for January 2012

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run January 12-13 and January 19 - 20, 2012. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
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PixelLight engine 0.9.10 released

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit. New developers joint the team and enabled us to do further bug fixing, stabilisation of the technology and to enhance the CMake based build system to make it easier to build PixelLight from it's sources.
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OpenGL ES Studio offers programming environment for iOS 4 and up

GLSL Studio lets you experiment with examples and learn as you go. With camera texture streaming you can create your own animated video filters and view the results instantly. Anything you point the camera at is run through your current program. Programming + Imagination = Fun! GLSL Studio is a full OpenGL programming environment supporting both vertex and fragment shaders. Programs can be easily exported for use on any platform that supports OpenGL ES 2.0.
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PixelLight engine 0.9.11 released with OpenGL ES support on Android

Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via the GUI and offers basic edit features for visual debugging. On the renderer side, we've added "Fast Approximate Anti-Aliasing" (FXAA) and support for volume texture compression (VTC).
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DMP announces three new Programming Courses in OpenGL ES and GLSL

DMP is proud to announce three new programming training course sessions. Complete details in english are available online for the courses: GLSL Getting Started, Training I and Training II, and in Japanese.
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