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Copperlicht 1.3.1 released

CopperLicht is a JavaScript 3D engine for creating games and 3d applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. This update sees a few bug fixes as well as having its own name space defined in JS to avoid conflicts with other libraries, such as jQuery.
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Texture and buffer access performance in OpenGL

Currently there are several ways to feed data to the GPU no matter of what API we use and what type of application we develop. In case of OpenGL we have uniform buffers, texture buffers, texture images, etc. The same is true for OpenCL and other compute APIs that even provide more fine-grained memory management taking advantage of the local data store (LDS) available on today’s hardware. In this article I’ll present the memory access performance characteristics of AMD’s Evergreen-class GPUs focusing on what this all means from OpenGL point of view. While most of the data is about the HD5870, the general principles and relative performance characteristics are valid for other GPUs, including ones from other vendors.
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New OpenGL 3.3 and 4.0 examples on the nopper.tv website available

The nopper.tv website now contains one more OpenGL 3.3 and one OpenGL 4.0 example. The OpenGL 4.0 example is a simple tesselation implementation. There are now 13 different OpenGL source code examples available.
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GPU Pro 3: Call for Authors

After the success of the first seven entries to the ShaderX book series, of GPU Pro and the soon to be released GPU Pro 2, we are looking for authors for GPU Pro 3. The upcoming book will cover advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on General Purpose GPU Programming that will cover CUDA, DirectCompute and OpenCL examples. Proposals are due by March 17th, 2011. Contact details, an example proposal, writing guidelines and a FAQ can be downloaded from gpupro3.blogspot.com.
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Universities offering OpenCL coursework

AMD has posted a great Google Map showing Universities world-wide that offer OpenCL coursework.
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NVIDIA releases CUDA Toolkit 3.2 with OpenCL support

NVIDIA has released their CUDA Toolkit 3.2. Lots of new goodness in this version, with special note the new OpenCL support. This means you can now use one toolkit for both CUDA and OpenCL. Support is currently only for Linux and Windows.
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DMP announces two new OpenGL ES Programming Courses for January 2011

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run January 13-14 and January 20-21 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
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AMD intros new OpenCL Book at Khronos DevU at Tsinghua University

AMD to hand out free copies of their newly-published book "OpenCL programming on AMD CPU/GPUs" at the Khronos DevU on December 8th, and the December 9th Conference and Lunch. Errata: We had previously stated the book would be handed out at SIGGRAPH ASIA. In fact the book will be handed out at the Khronos DevU at Tsinghau University On December 8-9 2010.
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VR Juggler version 3 released with OpenGL 3 support

VR Juggler 3 is now available. VR Juggler 3.0 has a totally redesigned cluster infrastructure based on a formal client/server model and support for OpenGL 3.0 contexts as well as many other fixes and updates. VR Juggler provides a platform for virtual reality application development allowing a user to run an application on almost any VR system.
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OpenWF overview presentation and Composition quick reference card now available

The OpenWF Work Group has released an overview presentation of OpenWF as well as an OpenWF Composition quick reference card. Both are available for download today.
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