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Developers tagged stories

gDEBugger iPhone Beta Program launched - OpenGL ES

Posted on June 4th 2009 • Permalink • Categories: API related OpenGL ES
Tags: opengl es iphone developers gdebugger

Graphic Remedy is proud to announce the upcoming release of gDEBugger for the iPhone platform. gDEBugger iPhone will allow OpenGL ES based application developers to enjoy advanced debugging and profiling capabilities, helping them reduce development time, deliver high quality applications and significantly improve graphic rendering performance. More information and for joining the gDEBugger iPhone Free Beta Program, please visit our website.
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NVIDIA Releases First OpenCL Performance Profiler for the GPU

Posted on September 10th 2009 • Permalink • Categories: API related OpenCL General News Developers
Tags: opencl gpu nvidia cuda developers profiler

NVIDIA released a new OpenCL Visual Profiler for Windows and Linux for developers. Leveraging the extensive performance instrumentation in NVIDIA's OpenCL drivers and hardware performance signals designed into NVIDIA GPUs, the OpenCL Visual Profiler provides developers with insight into performance bottlenecks and opportunities for optimization. NVIDIA also released a Best Practices guide for OpenCL.
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Khronos OpenCL Slide Presentations and Tutorials from Hotchips 2009 Now Online

Posted on September 11th 2009 • Permalink • Categories: API related OpenCL General News Developers
Tags: opencl nvidia amd intel developers nokia tutorials event ea hotchips

The Khronos Group hosted a series of OpenCL tutorials at the Hotchips 2009 event in August on high performance chips. All of these OpenCL tutorials are now online in the Khronos Developers Library. Included are tutorials from AMD, EA, Intel, Nokia, NVIDIA, and of course the Khronos Group.
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Khronos Group expands OpenCL forums for coders

Posted on September 18th 2009 • Permalink • Categories: API related OpenCL General News Applications & Games Developers
Tags: opencl api developers sdk toolkit forums libraries coders

The Khronos Group has expanded the OpenCL section of their public forums, giving an area for users and coders to mingle together. The forums now contain categories for beginner and advanced coders, hardware and software issues for end users, OS specific question and help, and an area to discuss SDK's, toolkits and wrappers. The Khronos Group message boards are visited by the developers behind all the Khronos API's on a regular basis, and offer the best place to get help and give help. We look forward to seeing you on the Khronos forums soon.
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ARM Mali Developer Center launches Comprehensive Set of OpenGL ES and OpenVG Resources

Posted on October 22nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG General News Developers
Tags: openvg api arm gpgpu developers

ARM announced the launch of the ARM® Mali Developer Center. The Developer Center offers a comprehensive suite of resources for graphics and embedded applications developers working with the Khronos OpenGL ES 1.1 and 2.0, OpenVG 1.0 and 1.1, as well as other APIs. Accessing these resources as members of the Mali ecosystem will enable developers targeting Mali graphics processing unit (GPU) platforms to bring best-in-class content to market.
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Future-proof Your OS Selection with OpenGL ES, OpenVG and OpenKODE

Posted on October 22nd 2009 • Permalink • Categories: API related OpenGL ES OpenVG
Tags: openvg developers openkode

Kerry Johnson, Director of Product Management, QNX Software Systems discusses determining factors when adding software intelligence to products. Embedded developers need to consider the merits of moving from a software solution built entirely in-house to one that uses an off-the-shelf operating system. An option is for developers to look at standard interfaces to ensure future portability such as OpenGL ES, OpenVG and OpenKODE.
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Khronos Booth at Game Developers Conference in March 2010

Posted on January 7th 2010 • Permalink • Categories: API related Collada OpenCL WebGL General News Developers
Tags: collada opencl 3d webgl gpgpu developers gaming games gdc

The Khronos Group will be hosting a booth this year at the upcoming Game Developers Conference (GDC) 2010, to be held at the Moscone Center in San Francisco. Khronos will also be feature four sessions on OpenCL, OpenGL, COLLADA and WebGL. Visit the Khronos Group GDC 2010 event page for complete details.
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Rightware Debut’s OpenGL ES based Kanzi™ Cross-platform UI Solution at Mobile World Congress

Posted on February 2nd 2010 • Permalink • Categories: API related OpenGL ES General News Mobile Phones
Tags: 3d iphone developers kanzi demo barcelona rightware

Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.
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gDEBugger for OpenCL - Beta Program

Posted on February 11th 2010 • Permalink • Categories: API related OpenCL General News Developers
Tags: opencl developers debugger coding

Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website.
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Android and OpenGL ES Confirmed for jMonkeyEngine 3

Posted on February 12th 2010 • Permalink • Categories: API related OpenGL ES
Tags: 3d google mobile developers android cellphone gaming library

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.
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