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Verold Studio web-based platform for collaborating on 3D assets

Verold Studio is a web-based platform for collaborating on 3D assets. Verold Studio lets you import 3D models; collaboratively review models, scenes, and levels; then deliver them to Verold's runtime or your own.
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Why should I use WebGL?

Among graphics enthusiasts there is a certain amount of debate on what API/version of something to use with a bunch of hotly contested alternatives. Florian Boesch, self proclaimed tinkerer of 3d things has written a convincing article on why you should give WebGL a try.
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Rayscribe beta available to build and deploy HTML5/WebGL applications in the cloud

Rayscribe offers a unique end-to-end browser based solution to build and deploy HTML5/WebGL applications in the cloud. Using stories, layers and scripting, users can create a wide range of interactive applications. Highlights include: Fully browser based, no plugins, no downloads required; Project collaboration; Easy to use Scene and UI Composers; Resource editor for HTML templates/CSS/Javascript/Audio/Video/Shader; Model management and Preview and one click publish. We hope users will enjoy creating WebGL based applications using Rayscribe.
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HTML5 and WebGL - Browser gaming is here

Need we say more?
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Artillery working on HTML5 and WebGL console quality game for the browser

Artillery gaming company is made up of former Google and Facebook engineers and Sean "Day[9]" Plott--host of StarCraft strategy webshow The Day[9] Daily--as lead game designer, plans to use WebGL and HTML5 to create console-quality games for browsers. While little is known about the game, Artillery's mission statement is "dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology".
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Goo Technologies finds that the majority of americans play browser-based games

Goo Technologies creates HTML 5 high-end graphics for games and interactive visualizations on the Web and is the company behind the Goo Engine. The findings of their 2013 State of Browser Gaming Index are out, and guess what, over half of americans play browser based games. This bodes well for WebGL. Goo Technologies is a web technology company whose aim is to make all digital experiences instantly available on all devices, everywhere using HTML5 and WebGL.
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PS4 PlayStation Store, Music and Video Applications running WebGL

When you login to your PS4 you are running WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser. Don Olmstead spent a good amount of time tuning the WebGL rendering engine, and he will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of his work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live.
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Chrome and Firefox for Android both now support WebGL

This enables vastly improved performance as well as Construct 2's awesome shader effects such as this ripple transition example. This alone can make for a much more mobile gaming experience in the browser. Firefox appears to support WebGL on all devices. However Chrome have taken a stricter approach, and only enable it on relatively new devices.
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Maxthon releases latest version of their cloud browser with WebGL support

Maxthon says that the new rendering engine and other tweaks to the Maxthon browser make it 10% faster overall than Chrome 30, and has 40% faster start times than previous versions. The Maxthon browser includes broad and deep HTML5 suppor as well as support for WebGL & GPU acceleration allowing for improved graphics and image processing. As well, the browser allows multi-threaded downloads and a promise to use the smallest amount of RAM of any web browser.
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buildAR shows AR working in a standard web browser using WebGL and awe.js

BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library.
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