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Sony Ericsson first to announce WebGL support in mobile browser

In the latest software upgrade we did for the 2011 Xperia phones, we've included WebGL support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the Android web browser. WebGL basically makes it possible to extend the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within the web browser. Read more about Sony Ericsson's WebGL support after the jump, and find out about special considerations to keep in mind when developing 3D web applications targeting touch-enabled devices.
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WebGL provides GPU acceleration to My Robot Nation consumer-focused 3-D printing

My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.
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VSR announces “VSR WebGL Export”

VSR WebGL Export is a Rhinoceros 3D plug-in providing user with an easy to use tool which allows data models to be viewed on any other hardware. All that is needed on the target device is a state-of-the-art Web browser. “We are proud to have enhanced our VSR product suite in highly relevant areas,” says Michael Wieczorek, one of the executive directors of VSR. “The product launch of ‘VSR WebGL Export’ very nicely demonstrates our agility and technological competence to quickly translate customers’ wishes into available products.”
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Does your mobile browsers support WebGL?

Head on over to MobileHTML5.org to see if you mobile browser supports WebGL. The well thought out chart by @firt covers pretty much all HTML5 mobile browser compatibilities.
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RIM Releases Free TunnelTilt WebGL PlayBook Game Demo in App World

RIM is exemplifying the fact that you can take WebGL browser games and turn them into native apps using WebWorks on the PlayBook with the game feeling like a native game.
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Sketchfab puts 3D content on the web for free

Sketchfab went live recently with new technology making it easy to publish interactive 3D content online. The free service does not require any third-party application installed on either the client side or the server. All Sketchfab needs is for the end-user to be running a WebGL compatible browser.
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New ‘WebGL Beginner’s Guide’ book available

Dive headfirst into 3D web application development using WebGL and JavaScript. Each chapter is loaded with code examples and exercises that allow the reader to quickly learn the various concepts associated with 3D web development. The only software that the reader needs to run the examples is an HTML5 enabled modern web browser. No additional tools needed. A practical beginner’s guide with a fast paced but friendly and engaging approach towards 3D web development.
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Rightware introduces Browsermark 2.0 with tests for WebGL, CSS3, HTML5 and more

Rightware introduces Browsermark 2.0. Browsermark is a free to use benchmark designed to measure and compare the performance of any browser on any internet enabled device. In addition to measuring general browsing functionality such as page loading and conformance testing for HTML5 and network speed, Browsermark 2.0 tests your browser with WebGL, Canvas, HTML5, and CSS3/3D. You can test your browser right here, right now, with Rightware.
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WebCL fractal demo

See a slick WebCL fractured, fractal art studio demo in your browser.
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Google makes it easy to enable WebGL support in latest Chrome for Android beta

WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.
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