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ARM announces Mali-T658 to support OpenCL, OpenGLES and OpenVG

ARM announced the ARM Mali-T658 GPU, the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including OpenGL ES, OpenVG, OpenCL, Google Renderscript, Microsoft DirectX11 and Microsoft DirectCompute.
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Dave Shreiner selected as 41st annual SIGGRAPH 2014 conference chair

Dave Shreiner was recently selected to be the conference chair of the 41st annual SIGGRAPH conference in 2014. "Having attended the conference annually for more than half of my life, and actively presented at it over the last decade, being selected to chair the conference is a great personal honor, huge responsibility, and an immense opportunity" wrote Dave Shreiner. Dave Shreiner is currently Director of Graphics Technology - Media Processing Division at ARM.
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Portland Group announces PGI OpenCL 1.1 Compiler For ARM

PGCL™ is an OpenCL™ framework for compiling and running OpenCL 1.1 embedded profile applications on the ST-Ericsson NovaThor™ U8500 and follow-on platforms using a single ARM core as the OpenCL host and multiple ARM cores as an OpenCL computing device.
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ARM announces DS-5 version 5.9 Toolchain with support for Mali graphics

The ARM Development Studio 5 (DS-5™ v5.9) toolchain with additional support for graphics analysis on ARM Mali Graphics Processing Units (GPUs), is now available for download by developers. The ARM DS-5 v5.9 toolchain provides significant benefits to semiconductor suppliers and OEMs, as well as mobile application and game developers, by enabling improved system visibility and decreased time-to-market.
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Introduction to Modern OpenGL - SIGGRAPH 2012 course

Introduction to Modern OpenGL is an introductory course which offers an overview of the complete OpenGL pipeline, introducing all the latest shader stages. Other topics introduced are the shader-based pipeline, and a summary of key graphics concepts: the synthetic-camera model, transformations, viewing, and lighting. The instructors are Edward Angel, University of New Mexico and Dave Shreiner from ARM. Dave Shriener is co-author of the OpenGL® Programming Guide
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CARP project targets its output to OpenCL

December 2011 saw the kick-off of an ambitious research project called “CARP: Correct and Efficient Accelerator Programming”, which aims to boost the programmability of accelerator hardware, such as graphics processing units (GPUs), by innovating in programming language design and implementation, as well as formal verification techniques. Funded by the European Commission’s Seventh Framework Programme (FP7), the consortium, which consists of eight partners--including Khronos members ARM, Imperial College London and Rightware--seeks to provide a unified flow for developing correct and efficient accelerator software, thus increasing reliability and energy efficiency of computing systems.
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ARM submits ARM® Mali-T604 GPU for Full Profile OpenCL Conformance

ARM has submitted their Mali-T604 graphics processing unit (GPU) for OpenCL 1.1 Full Profile conformance with The Khronos Group. This product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process.
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Khronos Friday News Round Up!

It's been an incredible week hasn't it? The latest news about OpenGL rendering Zombies faster than Direct3D really got the twittersphere going! SimLab Composer 2013 adds WebGL export capability and ARM has submitted the Mali-T604 GPU for full profile OpenCL conformance. Back on the Khronos front, COLLADA still has room for you to come on over and show off your COLLADA demo at Siggraph, and we've also updated the official Khronos Siggraph event page with updated BOF schedules, and lots more sponsors for the OpenGL Party! Thank you everyone that has sponsored the party so far. Big news this year, it's OpenGL's 20th Anniversary and we'll be celebrating this momentus occasion in style.There will be lots of OpenGL legends, lots of food, drink and of course, lots and lots of prizes!
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ARM Welcomes OpenGL ES 3.0 along with a host of tools

As a developer, you might be asking: When can I begin to write games or content with OpenGL ES 3.0? The answer is now! To help support the expanding ecosystem of developers, ARM has announced the availability of a number of different tools to get you up and running on the path to developing some amazing content with OpenGL ES 3.0. ARM will be showcasing OpenGL ES 3.0 on the latest Mali-T604 hardware at SIGGRAPH along with these new tools: OpenGL ES 3.0 Emulator, Texture Compression Tool v4.0 and the OpenGL ES 3.0 SDK. ARM can be found in booth #550.
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PGI updates PGCL OpenCL framework for multi-core ARM-based Systems-on-Chips (SoCs)

PGI, a wholly-owned subsidiary of Khronos member STMicroelectronics updated the PGCL OpenCL framework for multi-core ARM-based Systems-on-Chips (SoCs).
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