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The mobile industry has come to rely on Khronos’ APIs as much as the graphics industry

Jon Peddie has a great write up on GFX Speak about The Khronos Group turning 12 this year.
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Using OpenCL: Programming Massively Parallel Computers

This book contains the most important and essential information required for designing correct and efficient OpenCL programs. Some details have been omitted but can be found in the provided references. The authors assume that readers are familiar with basic concepts of parallel computation, have some programming experience with C or C++ and have a fundamental understanding of computer architecture. In the book, all terms, definitions and function signatures have been copied from official API documents available on the page of the OpenCL standards creators.
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Imagination adds to PowerVR Series6 ‘Rogue’ family with OpenCL and OpenGL ES support

Imagination Technologies, a leading multimedia technologies company, announces the latest IP cores in its ground-breaking PowerVR Series6 GPU core family. The PowerVR G6230 and G6430 GPU IP cores are the latest in a growing family of PowerVR Series6 GPU cores and deliver high compute efficiency while minimising power and bandwidth requirements. Rogue meets requirements for compute APIs including OpenCL 1.x and Renderscript Compute, delivering an optimal balance of performance versus power consumption for mobile and embedded devices. All members of the Series6 family are designed to support all features of the latest graphics APIs including the next generation of the OpenGL ES API, OpenGL 3.x/4.x, and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.
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Khronos Releases ASTC Next-Generation 
Texture Compression Specification

The Khronos Group today announced the immediate release of the royalty-free, Adaptive Scalable Texture Compression (ASTC™) LDR extension specification, defining a new, highly flexible texture compression scheme for developers using both the OpenGL® ES and OpenGL® 3D graphics APIs. ASTC is an exceptionally efficient compression technology which allows encoding of for a wide variety of texture formats at bit-rates of 8 bits per pixel to below 1 bit per pixel. ASTC is published as a Khronos extension, KHR_compressed_texture_astc_ldr, which is available from the Khronos website.
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Khronos Releases OpenGL 4.3 Specification with Major Enhancements

The Khronos Group today announced the immediate release of the OpenGL® 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.
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Intel SDK for OpenCL Applications 2013 Beta

Intel has released Intel SDK for OpenCL Applications 2013 Beta. This Beta SDK allows OpenCL 1.2 API preview support on Intel CPUs mixed with the production OpenCL 1.1 support on the Intel HD Graphics. It also includes new tools such as a new kernel builder and GNU Debugger (GDB) support which ease the creation of OpenCL applications. This new beta SDK now supports Windows 8 and is compatible with the latest Intel HD Graphics driver for Windows 8
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Vivante shipping GPU cores designed to support the latest OpenGL ES 3.0 specification

Vivante Corporation announced the industry's first shipping products designed to support the Khronos Group's next generation OpenGL ES 3.0 API. Support of the new API will be offered in all GC Cores starting with the GC800 Series and higher. Vivante GC technology supporting OpenGL ES 3.0 can be found in Freescale's i.MX6 Quad application processor. Upcoming releases from Marvell's PXA and Armada product lines and other previously announced Vivante licensees will also support the latest API. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
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Khronos Group announces Computing Language Utility (CLU) at Siggraph 2012

The Computing Language Utility (CLU) is a lightweight API designed to help programmers explore, learn, and rapidly prototype programs with OpenCL. This API reduces the complexity associated with initializing OpenCL devices, contexts, kernels and parameters, etc. while preserving the ability to drop down to the lower level OpenCL API at will when programmers wants to get their hands dirty. The CLU release includes an open source implementation along with documentation and samples that demonstrate how to use CLU in real applications. It has been tested on Windows 7 with Visual Studio. The original slide presentation from SIGGRAPH is available in the developer section on the Khronos website.
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OpenCL Installable Client Driver (ICD) Loader

The OpenCL ICD extension (cl_khr_icd) allows multiple implementations of OpenCL to co-exist on the same system. The OpenCL ICD Loader Library allows applications to choose a platform from the list of installed platforms and dispatches OpenCL API calls to the underlying implementation. Source code for the ICD loader library is available in the Khronos registry. Consult LICENSE.txt in the tarball for full terms and conditions.
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The Khronos Group holds first DevU for educators at SIGGRAPH Asia 2012

If you happen to be an educator going to SIGGRAPH Asia this year, then you are in for a treat. The Khronos Group announces their first-ever KITE event geared towards educators. While our DevU events in the past have been successful at helping developers get familiar with our APIs, at this years DevU for Educators, the goal will be to provide you with the insight and understanding you need in order to include Khronos technologies in your teaching curriculum. Including this cutting-edge material in your classes will give your graduating students an edge – the same skills and proficiencies the industry's recruiters are looking for in new engineers. All the details are available on the Khronos event page.
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