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Khronos Group releases the SPIR 2.0 provisional specification

The Khronos Group today announced the ratification and public release of the SPIR 2.0 provisional specification that provides a non-source encoding, and binary level portability, for OpenCL 2.0 device programs. SPIR (Standard Portable Intermediate Representation) is the industry's first open, cross-platform Intermediate Representation standard for portable heterogeneous parallel computing and is based on LLVM IR. SPIR enables developers to avoid exposing sensitive kernel source and enables a diversity of language front-ends to easily target OpenCL platforms and devices in addition to OpenCL C. Visit the SPIR specification in the OpenCL registry.
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Next Generation OpenGL Initiative - Call for Participation

Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.
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New from Khronos: OpenROAD - See the power of the Khronos ecosystem

Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.
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What is the policy about the payment for a Conformance Test?


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TAKUMI annouces New GSHARK-TAKUMI Graphics Accelerator IP Core Supporting OpenVG1.1

TAKUMI Corporation announced that the company has started licensing GV500 and GV300, TAKUMI’s new graphics accelerator IP core supporting 2D Vector Graphics for use mainly in mobile phones and digital consumer electronics products. Both IP cores support the API standards for embedded systems: GV500 supports both OpenGL ES1.1 and OpenVG1.1 while GV300 supports OpenVG1.1.

  • GV500: Both 2D Vector Graphics and 3D graphics are supported
  • GV300: Dedicated for 2D Vector Graphics

Inheriting high performance and small power consumption architecture from other existing GSHARK-TAKUMI IP cores, GV500 and GV300 are new products developed specifically for use in embedded systems including mobile phones, digital audio-visual home appliances and in-car displays.


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The Open Toolkit 0.9.9 brings OpenCL to .Net

The Open Toolkit is a set of advanced, cross-platform bindings to OpenGL, OpenCL and OpenAL for Mono/.Net. The latest release adds support for the OpenCL 'flat' API and improves platform integration and speed.
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Khronos Releases OpenGL 3.2

The Khronos Group today released OpenGL 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API for personal computers and workstations. This new release continues the rapid evolution of the OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full press release is available online, and the full specification is available for immediate download at http://www.opengl.org/registry. The Official OpenGL 3.2 discussion thread is now available on OpenGL.org.
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Membership that allows us to see and customize Khronos code


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We would like to know what membership will cost to obtain OpenVG and OpenGL, with the exact same typ


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Can we get a membership to use code within our company, and not be involved in submitting code back


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