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Android Developer Day at GDC introduces you to Android 2.3 (Gingerbread) audio and OpenSL ES

Glenn Kasten and Jean-Michael Trivi both with Google, will be introducing you to the Android release 2.3 (Gingerbread) native audio APIs based on the Khronos Group OpenSL ES standard. Starting with a brief history of OpenSL ES and an introduction to the OpenSL ES object / interface model and initialization process, followed by the Android native audio APIs and their relation to standard OpenSL ES. Highlighted by some typical audio needs for game and other interactive apps with example code fragments for each use case. Be sure to make it to this programming tutorial on Tuesday March 1st from 10:00-5:00 in Room 121, North Hall.
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Neil Trevett giving Keynote at upcoming Android Builders Summit

Neil Trevett will be speaking at the upcoming Android Builders Summit on April 14th 2011 at 9am.
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ShaderToy for Android v1.3 released

ShaderToy is a simple tool for OpenGL developers that lets you edit and display OpenGL ES shader programs on Android phones and tablets. It's a fun toy for learning and experimenting with shaders while on the move. The latest version includes the ability to save and load shaders to the SD card, and load texture images from the gallery.
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Rightware announces Basemark OS for Android with support for OpenGL ES

Rightware launched the Basemark™ OS for Android, the latest addition to company’s roster of benchmark products. The graphic tests featured in Basemark OS for Android allow accurate measurement of 2D imaging, image scaling, JPEG, PNG and GIF encoding and decoding, and a compelling 3D test set with fillrate, polycount, lighting, texturing and rendering tests, and a 3D game test based on OpenGL ES.
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Ice Cream Sandwich SDK for Android

Hot on the heals of Android 4.0, Google released Ice Cream SDK. Bringing a slew of changes and improvements, including TextureView object. Developers can directly integrate OpenGL ES textures as rendering targets in a UI hierarchy, making it easy to embed camera preview, decoded video and OpenGL game scenes.TextureView can be viewed as a more powerful version of the existing SurfaceView object, since it offers the same benefits of access to a GL rendering surface, with the added advantage of having that surface participate fully in the normal view hierarchy. The camera also sees some improvements with the addition of high-performance transformation filters allowing developers to apply rich effects to any image passed as an OpenGL ES 2.0 texture.
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Android 4 offers new OpenMAX AL API support for low-level streaming multimedia

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Google's recently announced Android 4.0 platform, and related Ice Cream Sandwich SDK, include many new media capabilities. One very nice addition is the introduction for low-level streaming multimedia. To support this low-level streaming, the platform introduces a new native API based on the Khronos OpenMAX AL 1.0.1 API. This API is implemented on the same underlying services as the platform’s existing OpenSL ES API, so developers can make use of both APIs together if needed. Tools support for low-level streaming multimedia will be available in an upcoming release of the Android NDK. Learn more about OpenMAX AL on the Khronos Group website.
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PixelLight 0.9.9-R1 released, introducing Android support

Version 0.9.9 of the free open-source, cross-platform 3D application framework PixelLight has been released. The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. The OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator.
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Android releases updated NDK adding OpenMAX AL and OpenSL ES APIs

Android released an updated version of the Android NDK bringing it to revision 7. "Android NDK r7 includes a number of build system improvements and bug fixes, but most importantly it gives you access to two new sets of APIs", wrote Xavier Ducrohet on the Android Developers Blog. The two new Khronos Group APIs are: OpenMAX AL 1.0.1 for Low-level streaming multimedia, which provides a direct, efficient path for low-level streaming multimedia; and OpenSL ES used for audio decoding into PCM. Release notes are available on the Android Developers website.
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Sony Ericsson first to announce WebGL support in mobile browser

In the latest software upgrade we did for the 2011 Xperia phones, we've included WebGL support. By doing so, Sony Ericsson is the first mobile phone manufacturer to support WebGL for the Android web browser. WebGL basically makes it possible to extend the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within the web browser. Read more about Sony Ericsson's WebGL support after the jump, and find out about special considerations to keep in mind when developing 3D web applications targeting touch-enabled devices.
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Rightware releases free edition of Basemark ES 2.0

Rightware announced the release of Power Board, an online benchmarking database service, and Basemark™ ES 2.0 Taiji Free, a consumer-version of the industry’s standard graphics benchmarking product. Basemark™ ES 2.0 Taiji Free for Android-based smartphones, tablets and other embedded devices can be downloaded from Google’s Android Market and from Rightware’s website.
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