Submit a News Story

Android tagged stories

Freescale extends OpenVG and OpenGL ES enabled i.MX51 family

Freescales i.MX51 processors for automotive applications, and industrial and consumer applications, incorporates dedicated OpenVG™ and OpenGL®-ES hardware acceleration that is vital for popular customer requirements like Adobe Flash. "In combination with the QNX Aviage Middleware, customers can easily develop rich multimedia products with highly advanced human-machine interfaces imperative to the automotive infotainment space” said Romain Saha, business development manager at QNX Software Systems. Supported frameworks include DirectShow for Windows Embedded, GStreamer for GNOME™ and the Ubuntu OS, and OpenMAX™ for Android. Optimized graphics middleware for X Window System, OpenGL-ES and OpenVG graphics engines are also provided to enable rich user interfaces and graphics.
Read More

Samsung’s TouchWiz and bada to Deliver Distinctive UX Using OpenGL ES and EGL

South Korean mobile phone maker Samsung has unveiled details on its own smartphone operating system "bada." The new OS offers full support for EGL, OpenGL ES 1.1 and OpenGL ES 2.0, allowing developers to use their own approach when building applications. An OpenGL ES centric comparison between "bada", Android and iPhone is well available on the Samsung "bada" developers forum.
Read More

Android and OpenGL ES Confirmed for jMonkeyEngine 3

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.
Read More

Android and OpenGL ES Confirmed for jMonkeyEngine 3

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.
Read More

MIPS Technologies and DMP Collaborate on Android Development for MIPS Architecture

MIPS Technologies, Inc. and Digital Media Professionals Inc. (DMP) announced that DMP has become a member of the MIPS Alliance Program for its Android™ on MIPS initiative. The alliance will ultimately enable SoC developers to create MIPS-Based™ SoCs with DMP PICA/SMAPH series graphics IP cores. DMP’s OpenGL ES and OpenVG graphics IP cores including its PICA/SMAPH series cores are developed for high performance and low power embedded applications, fulfilling the increasing need for visually-rich user interfaces in products running Android.
Read More

Android 2.3 brings changes for developers—adds EGL and OpenSL ES

The latest version of Google's mobile OS, Android 2.3 Gingerbread has arrived on the scene with a few significant additions. Android is one of the first mobile devices to offer a software implementation of the Khronos Groups OpenSL ES™ API and EGL library. OpenSL ES is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems and EGL™ is an interface between Khronos rendering APIs and the underlying native platform window system.
Read More

Kanzi 3D UI Solution - Rightware’s Flagship Product to be Launched at CES 2011

The official launch of Kanzi® UI Solution will be announced at Consumer Electronic Show (CES) in Las Vegas, NV. Kanzi® is the platform and operating system agnostic and requires only OpenGL ES 1.x or 2.0. Kanzi® offers a perfect solution for device manufacturers as it doesn’t cause the lock-in effect for specific platform or OS version but scales flexibly to any platform variant that supports OpenGL ES. Kanzi® users have a better influence and more freedom with decisions as they can use any 3D modeling tool supporting COLLADA® in order to create 3D objects and effects to user interfaces.
Read More

OpenGL ES 2.0 Programming Guide now available for WebGL and Android

The sample code for the OpenGL ES 2.0 Programming Guide is now available for WebGL, Android 2.2, and iOS 4.2 (in addition to continued support on Windows OpenGL ES 2.0). Additionally, in order to make it easier to provide future updates, the code has been migrated to the opengles-book-samples Google Code project. You can purchase the OpenGL ES 2.- Programming Guide here.
Read More

Symbio and drawElements to Improve Graphics Platform Reliability on Android

Symbio today announced it has partnered with drawElements to enable next generation high-end graphics in Android and Windows Phone 7 Series smartphones. Symbio will provide services built on top of the recently launched drawElements Quality Program (dEQP) that puts OpenGL ES 2.0 drivers to the test.
Read More

SRS Labs Launches Industry’s First Khronos OpenSL ES 1.1 Audio Solution

SRS Labs, Inc announced the availability of its SRS TruMedia™ audio enhancement technology suite for Android 2.3 mobile devices. SRS' TruMedia is the industry's first and only publicly offered audio technology suite designed specifically to be part of a solution of the recently-introduced Khronos OpenSL ES 1.1 standard. SRS' TruMedia Product is based on a published Khronos Specification, and is expected to pass the Khronos ConformanceTestingProcess. Current conformance status can be found at www.khronos.org/conformance.
Read More

Page 1 of 5 pages  1 2 3 >  Last ›

safety