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Introducing AMD CodeXL - new unified developer tool suite, available for free

AMD CodeXL is a new unified developer tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, and static OpenCL kernel analysis capabilities, enhancing accessibility for software developers to enter the era of heterogeneous computing. AMD CodeXL is available for free, both as a Visual Studio extension and a standalone user interface application for Windows and Linux.

AMD CodeXL increases developer productivity by helping them identify programming errors and performance issues in their application quickly and easily. Now developers can debug, profile and analyze their applications with a full system-wide view on AMD APU, GPU and CPUs.

AMD CodeXL user group (requires registration) allows users to interact with the CodeXL team, provide feedback, get support and participate in the beta surveys.


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Videos from AFDS now on online

AMD Fusion Developer Summit 12 (AFDS) had many heterogeneous computing and OpenCL talks. The videos have been available on the AFDS site since June, and are now YouTube so anyone can easily learn from them. All recorded videos from AFDS can be seen on the AFDS YouTube Channel.
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AMD Accelerated Parallel Processing Math Libraries updated to v1.8

AMD Accelerated Parallel Processing Math Libraries are software libraries containing FFT and BLAS functions written in OpenCL and designed to run on AMD GPUs. The libraries support running on CPU devices to facilitate debugging and multicore programming.
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AMD strengthens OpenCL ecosystem with new tools for HPC that take advantage of GPU

At SC12, AMD not only got the #1 award for the powerful and energy efficient supercomputer (SANAM) powered primarily by GPUs, AMD also announced an expansion of its software ecosystem by launching a series of tools that will enable HPC developers to take advantage of GPU compute with programming methodologies that integrate OpenCL.
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AMD APP SDK 2.8 up to 2.3x faster, includes BOLT open source C++ template library

OpenCL News is reporting that the new APP SDK 2.8 includes dozens of new and improved samples for OpenCL, Aparapi and C++ AMP that deliver significantly faster performance than APP SDK 2.7 – up to 2.3x faster on average in nine key benchmarks. The APP SDK 2.8 also includes a preview version of AMD’s new open source C++ template library, codename "Bolt."
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AMD releases CodeXL 1.0 unified developer tool suite

AMD has released the V1.0 of CodeXL, a unified developer tool suite that enables developers to quickly and easily identify performance issues and programming errors in applications, without requiring source code modifications.
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AMD and Acceleware offer OpenCL Training in Los Angeles, April 9-12 2013

Developed in partnership with AMD, this hands-on four day course will teach you how to write applications in OpenCL that fully leverage the multi-core processing capabilities of the GPU. Taught by Acceleware developers who bring real world experience to the class room, students will benefit from: Hands-on exercises and progressive lectures; Individual laptops with AMD Fusion APU for student use; Small class sizes to maximize learning.
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Ten Reasons Why We Love OpenCL (and you might too)

This article outlines why we at Amdahl Software believe that OpenCL is a great technology to address the (heterogeneous) multi-core challenge in software.
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AMD developer conference deadline for proposals March 15

AMD developer conference will be held November 11-14 in San Jose this year. This event gathers together many developers, companies and press. The deadline for submission is March 15, so if you are planning on submitting, you haven't much time left. The submission site is here.
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AMD boosts performance of Adobe Photoshop CC and Adobe Premiere Pro CC with OpenCL and OpenGL

AMD and Adobe announced expanded OpenCL support for Adobe Premiere Pro CC at the National Association of Broadcasters Show 2013, including multi-stream and mixed format accelerated workflows with real-time effects, color grading and finishing with hardware-accelerated rendering to the chosen final destination format.
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