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Esenthel Engine

Esenthel Engine is a complete game development suit allowing to create fully professional games. Esenthel Engine supports COLLADA for importing models, skinning and animations.
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ALT Software wins multi-million dollar OpenGL ES and OpenVG contract

ALT Software, an embedded graphics leader won the contract to develop OpenGL ES and Open VG device drivers for POWERVR SGX graphics IP core in next-generation System on Chip processor designed for high performance in power constrained devices. ALT Software has been developing OpenGL and Safety-Critical 2D and 3D solutions since 1994.
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Imagination Technologies announces POWERVR SGX545 graphics IP core with OpenGL 3.2 and OpenCL 1.0

Imagination Technologies announces the POWERVR SGX545. SGX545 will support OpenGL ES 2.x and OpenGL 3.2 to deliver class leading 3D graphics performance as well as support OpenCL 1.0 full profile capability which will enable mobile and embedded applications to take maximum advantage of the capabilities offered by these GPU APIs for both 3D graphics and general purpose applications.
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Safe Software Delivers Improve Spatial Data Access including COLLADA support

Safe Software, the leaders in spatial ETL (extract, transform and load), has announced the release of FME 2010, the only complete solution for data conversion and distribution available in the market today. FME 2010 introduces new support for additional formats, enhanced support for popular formats, and significant improvements in support for 3D formats, enabling users to create even more realistic 3D models that integrate data from a wide variety of data types including Autodesk 3ds, COLLADA (.dae), Google Sketchup™ and Presagis OpenFlight.
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GLGE javascript library to ease the use of WebGL is released

3D-Test interviewed the developers behind GLGE, a higher level API using WebGL, with a declarative xml format to remove the chore of creating 3D scenes via javascript alone. GLGE hides the GLSL shaders from the developer by implementing common use shaders within the API, various lighting types, normal maps, shadows, fog, etc. This frees the developers up to create actual content, games and applications with WebGL. Read the interview and visit the GLGE website.
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Rightware Debut’s OpenGL ES based Kanzi™ Cross-platform UI Solution at Mobile World Congress

Rightware will demonstrate ‘Mobile App Store’ application, designed and implemented using Kanzi user interface solution, running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Key advantage of the Kanzi solution is “design-once, deploy everywhere” cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API. A video featuring some capabilities of Kanzi is available online.
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Samsung’s TouchWiz and bada to Deliver Distinctive UX Using OpenGL ES and EGL

South Korean mobile phone maker Samsung has unveiled details on its own smartphone operating system "bada." The new OS offers full support for EGL, OpenGL ES 1.1 and OpenGL ES 2.0, allowing developers to use their own approach when building applications. An OpenGL ES centric comparison between "bada", Android and iPhone is well available on the Samsung "bada" developers forum.
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3d-test with SpiderGL developer—a high-level Javascript WebGL binding

3d-test has posted a short interview with Marco Di Benedetto, the developer behind SpiderGL. Learn why SpiderGL came into existence, where it is now, and where it is going.
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Kanzi SDK utilizes COLLADA format

Rightware's Kanzi SDK offers the missing link to chain today’s mainstream 3D graphics content creation tools, such as 3DS Max, Maya and XSI with cell phones and other mobile devices. Artists will be able to export their UI base designs from the software packages to Kanzi SDK using COLLADA data format. Kanzi also sports a unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x based 3D graphics, with the engine able to run real-time streaming data, texture and fragment shaders, as well as multi-texturing and dynamic lighting.
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CopperLicht JavaScript 3D engine released, using WebGL

CopperLicht, a fast JavaScript 3D engine has been released today in its first public version. It uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine. This is the first public release of CopperLicht, so Ambiera, the developer behind this 3d engine is happy about any suggestions, feature requests and comments.
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