Submit a News Story
3d tagged stories
The Khronos Group today announced the immediate release of the OpenGL® 4.3 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.3 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. The OpenGL 4.3 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.
Read More
The Khronos Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability enhancements to the industry-leading, royalty-free 3D graphics API that is used on the majority of the world’s smartphones and tablets. OpenGL ES 3.0 provides access to state-of-the-art GPU functionality with portability across diverse mobile and embedded operating systems and platforms. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. The full specification and reference materials are available for immediate download at http://www.khronos.org/registry/gles/.
Read More
Neil Trevett and Philipp Slusallek from the University of Saarland will be editors of an IEEE CG&A Theme issue on Web3D due in the new year. "We have a relatively short window for submissions," said Neil, when he announced at SIGGRAPH they are currently looking for WebGL-related submissions. Contact Neil directly at his .(JavaScript must be enabled to view this email address) for more details.
Read More
Version 1.0.0 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. The primary focus of this release was on quality assurance. On the graphics side, tesselation as well as instancing support was added to the rendering system. Further we added the capability of rendering volume data.
Read More
With the release of Mozilla's Firefox 15, comes a new demo 'The BananaBread', a 3D first-person shooter. This demo offers a compelling example of what developers can presently achieve with WebGL and compressed textures. The BananaBread engine is a JavaScript and WebGL port of the 3D game engine used in Cube 2: Sauerbraten. The initial port was accomplished by a Mozilla researcher using Emscripten, a sophisticated LLVM-based tool for transpiling conventional C/C++ code into JavaScript.
Read More
Remograph is pleased to announce that Remo 3D™ v2.3 has been released. This new version of Remo 3D contains some new script functions, import of ESRI Shape attributes and other various fixes. Remo 3D v2.3 is available as a demo version from the Download section.
Read More
The new WebGL book 'Up and Running' by Tony Parisi is now shipping! Get your copy here.
Read More
Tony Parisi, author of WebGL: Up and Running, has put together a COLLADA2JSON and WebGL meetup at 3D Systems in San Francisco, on October 25th. Special guest speaker is Fabrice Robinet, a software engineer working at Motorola Mobility and chair of the COLLADA working group. Previously, Fabrice worked at Apple where he co-created with Thomas Goossens the SceneKit framework that allows to load, manipulate and render COLLADA assets.
Read More
Khronos member Hwanyong Lee will be speaking at Global 3D Tech Forum in Korea on October 11th. The 2nd Global 3D Technology Forum which is a big event of 3D Industry(including World 3D Expo,
3D Film Festival), will be held in KINTEX(Ilsan)
Read More
With this Unity extension to the editor's 'file' menu, you can take your work from Unity to any COLLADA (.dae format) importing application. You can purchase this item in the Unity Assets store.
Read More
Page 16 of 19 pages ‹ First < 14 15 16 17 18 > Last ›