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WebGL based 3D game engine – a master thesis about KickJS and WebGL

In this thesis, Morten Nobel-Jørgensen from IT University of Copenhagen, investigates how a 3D game engine can be implemented in a browser using WebGL and JavaScript.
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Khronos video presentations from 2012 MWC now online

The Khronos Group has posted video presentations from Barcelona. Speaking in Barcelona were Neil Trevett, Khronos Group President, Erik Noreke, Kristof Beets from Imagination Technology, Enrica Filippi from ST-Ericsson and Sri Kannan Iyer from ARM. A complete presentation list, photos and video list is also available from the Khronos event page.
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Sketchfab puts 3D content on the web for free

Sketchfab went live recently with new technology making it easy to publish interactive 3D content online. The free service does not require any third-party application installed on either the client side or the server. All Sketchfab needs is for the end-user to be running a WebGL compatible browser.
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New ‘WebGL Beginner’s Guide’ book available

Dive headfirst into 3D web application development using WebGL and JavaScript. Each chapter is loaded with code examples and exercises that allow the reader to quickly learn the various concepts associated with 3D web development. The only software that the reader needs to run the examples is an HTML5 enabled modern web browser. No additional tools needed. A practical beginner’s guide with a fast paced but friendly and engaging approach towards 3D web development.
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V-Ray


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Theia-RT


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Houdini


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SimLab Composer 2013 adds WebGL export capability

The new release of SimLab Composer 2013 gives designers, artists and architects the ability to export 3D models from different files formats (including STEP, SketchUp, SolidWorks, FBX, Inventor, OBJ and SolidEdge) as WebGL models that can be natively viewed on Chrome, Firefox and Safarai, and using chrome frame on Internet explorer.
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OpenGL renders Zombies faster than Direct3D

Valve Software has updated their Linux blog to report that the OpenGL version of Left 4 Dead 2 is now running fastest on Linux (315 fps). Surprisingly, given all the attention Valve has paid to Direct3D tuning over the years, even on Windows, the OpenGL version of the game now runs faster than Direct3D (304 fps vs. 270 fps) due to "overhead per batch in Direct3D which does not affect OpenGL on Windows".
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Khronos Releases ASTC Next-Generation 
Texture Compression Specification

The Khronos Group today announced the immediate release of the royalty-free, Adaptive Scalable Texture Compression (ASTC™) LDR extension specification, defining a new, highly flexible texture compression scheme for developers using both the OpenGL® ES and OpenGL® 3D graphics APIs. ASTC is an exceptionally efficient compression technology which allows encoding of for a wide variety of texture formats at bit-rates of 8 bits per pixel to below 1 bit per pixel. ASTC is published as a Khronos extension, KHR_compressed_texture_astc_ldr, which is available from the Khronos website.
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