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Is WebGL the future?

Irrlicht3d is asking rhetorically if WebGL is the future. Of course it is, find out why. The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
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55 video cards benchmarked with Luxrender OpenCL

HT4U staff have benchmarked 55 GPUs using three tests with three applications compatible with OpenCL. Especially interesting are the results with the 3D rendering application LuxRender. The article is written in Portuguese, but the results are easy to understand for all.
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PixelLight engine 0.9.10 released

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit. New developers joint the team and enabled us to do further bug fixing, stabilisation of the technology and to enhance the CMake based build system to make it easier to build PixelLight from it's sources.
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ReadyMap Web SDK leverages WebGL for 3D Maps

ReadyMap SDK is a free JavaScript library for embedding 3D maps in a web page. Build 3D maps using ReadyMap's API, or turn your OpenLayers or Leaflet maps into 3D globes. ReadyMap can display 3D map data as well, so you can plot terrain elevation, extruded features, and more. ReadyMap leverages WebGL technology to render high-performance 3D maps.
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Switzerland in 3D using WebGL

The demo version of a potential 3D Viewer for geo.admin.ch - the geo-portal of the Swiss Confederation - is online until July 31, 2012. The 3D Viewer is based on the open source globe "OpenWebGlobe" using WebGL. The scene covers entire Switzerland and is based on high resolution data from swisstopo: SWISSIMAGE, DHM25 and swissBOUNDARIES3D as well as extracts from swissBUILDINGS3D. In addition, textured 3D objects from FHNW Muttenz and EPFL Lausanne are available. Outside the area with high-resolution data, Blue Marble from NASA's Earth Observatory is used. The total amount of texture and geometry data exceeds 2 TB and is being handled using the cloud from Amazon Web Services. This demo has been developed by FHNW - University of Applied Sciences and Arts Northwestern Switzerland, camptocamp SA, the Federal Office of Topography, Switzerland, and geo.admin.ch
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ReconstructMe OpenCL

ReconstructMe is an easy to use real-time 3D reconstruction system. With ReconstructMe you simply grab your camera and move around freely. While you move, the system continuously updates and refines your model. Based on the idea of Kinect Fusion, we have improved various aspects and implemented the system in OpenCL.
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17th ACM International Web3D Conference

The 17th edition of ACM International Web3D Conference will take place in Los Angeles Convention Center, California, in August 04-05, 2012. Co-Located with SIGGRAPH 2012 and in Cooperation with Web3D Consortium & ACM SIGGRAPH. The annual ACM Web3D Conference is a major event that gathers researchers, developers, entrepreneurs, experimenters, artists, and content creators in a dynamic environment. Attendees can share and explore methods of using, enhancing, and creating new 3D Web and Multimedia technologies, such as WebGL and HTML5 (which is a hot topic in Computer Graphics), Flash/ Stage 3D, X3D, COLLADA, and the MPEG family. The conference highlights capabilities and trends in interactive 3D graphics across a wide range of applications and supports research from mobile devices up to high-end immersive environments.
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PixelLight engine 0.9.11 released with OpenGL ES support on Android

Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via the GUI and offers basic edit features for visual debugging. On the renderer side, we've added "Fast Approximate Anti-Aliasing" (FXAA) and support for volume texture compression (VTC).
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Mixamo offers online 3D animation service compatible with COLLADA

Mixamo online 3D animation service allows real-time creation of 3D character animations that are ready to be dragged and dropped into Flare3D IDE. This is possible through the use of the COLLADA format. Details of the workflow are provided online in a Mixamo-Flare-Flash tutorial.
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Khronos Group Prioritizes China’s Participation in Creation of International Technology Standards

The Khronos Group commenced the opening events of its most recent tour to Beijing and Shanghai. The Khronos Board of Directors, including AMD, Apple, ARM, Epic, Ericsson, Freescale, Imagination Technologies, Intel, Nokia, NVIDIA, Oracle, Qualcomm, Samsung, SONY and Texas Instruments, has made engaging the participation of Chinese industry a priority and has committed significant financial and staffing resources to Chinese activities. Khronos standards include OpenGL ES, the 3D graphics API used to power the user interface, games and applications on almost every smartphone in the world, OpenCL for heterogeneous parallel computation and WebGL for 3D graphics for HTML5.
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