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OurBricks COLLADA contest ending today!

Have a 3D model you think is really cool? Enter it in the OurBricks 3D Model COLLADA Contest for a chance to win $500. Hurry, as the contest ends at midnight Pacific time August 7th 2011. That's today!
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Khronos Enriches Cross-Platform 3D Graphics with release of OpenGL 4.2 Specification

The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.
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Katalab’s OurBricks shows 3D with no plugin

Leveraging the power of WebGL and its supported browsers, OurBricks allows users to examine a full 3D version of any model uploaded to the site with no need for any plug-in. Visitors to the site can download content, embed it in any webpage as easy as embedding a YouTube video, or drop it into Katalabs’ multi-user 3D sandbox for a ‘virtual world’ type experience.
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COLLADA Contest Winner announced

We at the Khronos Group wanted you to "Show us the power of COLLADA." Thank you for the great response. We appreciate all your submissions, Likes, questions and all the other interest that was shown. But let's get down to business: We have chosen Gugi: Idle Animation by gavranxyz. We felt the model was very well put together with many nice touches. The idle animation cycle really was the icing on the cake. Huge congrats to gavranxyz from all of us at Khronos! We can't wait to share Gugi with our community.
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New application to develop and test GLSL shaders for Android

A new feature rich application to develop and test GLSL shaders called "Shader Devel and 3D Viewer" has been publish on the android market for devices running android 2.2 or newer. This application lets you edit, save, load and test your shaders, manage the scene, lighting, texture and uniforms and load your own obj models.
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AMD FirePro certified for OpenCL enabled Abacus finite element analysis (FEA) software

AMD announced that the latest FirePro professional graphics cards have been certifed for the OpenCL enabled Abaqus 6.11 finite element analysis (FEA) software. Abaqus, which takes advantage of the OpenCL™ industry standard, is a leading structural and multiphysics analysis solution which is used by a wide range of industries for simulating the lifelike performance of products throughout the design and manufacturing process.
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Rightware announces Basemark OS for Android with support for OpenGL ES

Rightware launched the Basemark™ OS for Android, the latest addition to company’s roster of benchmark products. The graphic tests featured in Basemark OS for Android allow accurate measurement of 2D imaging, image scaling, JPEG, PNG and GIF encoding and decoding, and a compelling 3D test set with fillrate, polycount, lighting, texturing and rendering tests, and a 3D game test based on OpenGL ES.
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San Francisco WebGL Developers Meetup

After the last incredibly successful San Francisco WebGL Developers Meetup, another has been setup for September 29th at 7PM. This month's San Francisco WebGL Meetup features SRI International's Kuda, an advanced JavaScript library and World Editor that enables web developers to quickly build interactive 3D web solutions. There is only room for about 30 people, so be sure to get your spot early.
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Grome 3.1 Released

Quad Software announced the release of the version 3.1 of Grome, the game level authoring tool used by professional game developers and companies from 3D simulation industry. This new version brings new tools and enhancement to existing ones, speed and memory management improvements. New extended compatibility is provided with external engines (Unity3D, Unreal Development Kit, OpenSceneGraph) and integration with external modelers (3DS Max, Maya, Blender) is achieved via industry standard COLLADA format. Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab.
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Opera 12 goes into Alpha with WebGL

Opera Software took the hardware acceleration plunge today with the release of its first alpha version of Opera 12, code-named Wahoo. Opera uses hardware for everything its Vega display engine handles--font display, CSS (Cascading Style Sheets) effects, Canvas 2D graphics, and WebGL 3D graphics.
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