Cassidian selects Presagis Seawind OpenGL Software driver and S3 Graphics 2300E GPU for digital maps

Highly efficient chip architecture and off-the-shelf OpenGL software driver enable aerospace leader to bring highly innovative digital map to embedded avionics systems

Munich, Germany – Avionics Europe 2011 - March 16, 2011 – Presagis™, a leading provider of commercial-off-the shelf (COTS) modeling, simulation, and embedded graphics solutions, today announced that Cassidian, the defence and security division of aerospace group EADS, has purchased the Presagis SeaWind OpenGL Software Driver and S3 Graphics 2300E Graphics Processing Unit (2300E GPU) solution for their digital map application.  With this purchase, Cassidian is taking advantage of the specific technical capabilities offered by this combined Presagis and S3 Graphics solution to build an embedded system with a digital map that they will deploy on a variety of aircraft.

"Cassidian carefully evaluated the OpenGL software drivers and chips on the market and we selected the combination of Presagis and S3 for the performance, scalability, and dependability of their offering," said Andreas Schacht, Head of Avionics Driver & Support Software, Cassidian.  "We look for vendors who can provide us with the best technology and services, as well as vendors whom we can rely on for long term support and supply as we deploy our avionics applications in the coming years."

The recently announced SeaWind and SeaWind-178 OpenGL software driver support for the S3 Graphics 2300E GPU provides Presagis customers like Cassidian with access to a new graphics processor and OpenGL software driver that are optimized for a variety of applications; including traditional cockpit displays, next generation menu-based displays and digital maps for cockpits in both certifiable and non-certifiable programs.  SeaWind for the S3 2300E GPU includes support for OpenGL 1.5, GLX, and X11R7.  SeaWind-178 for the S3 2300E GPU includes complete support for certification up through Level A of a full OpenGL SC 1.0.1 environment.

"Digital moving maps, 3D, and video capture, are clearly the forefront of development in embedded avionics," said Robert Kopersiewich, Vice President and Product Segment Lead for Embedded Graphics at Presagis.  "We are very excited by Cassidian’s choice of our SeaWind drivers with the S3 2300E GPU, as it underscores the Presagis belief that in bringing the best GPUs to market, coupled with OpenGL software drivers engineered for safety as well as performance, we are enabling our clients to fully exploit graphics technology in embedded applications."

The 2300E GPU is a performant and highly efficient chip, operating with less power consumption than the industry norm making it well suited to deployment in cockpits.  The Presagis—S3 Graphics development relationship, and associated SeaWind driver support of the 2300E GPU, represent a major milestone for certifiable graphics chips by offering a simpler GPU architecture, a DO-254 data package, and a platform upon which to base development for the long term.

By purchasing this combined solution, customers, like Cassidian, are able to take advantage of the latest GPU technology on the market while avoiding the time-consuming and costly process of developing OpenGL software drivers in-house.  In addition, Presagis also provides customers with associated services for the new GPU. These services include delivering customized hardware design support for customers assembling proprietary systems with the 2300E GPU.

About Presagis SeaWind & SeaWind-178 OpenGL Software

Built following stringent DO-178B guidelines, SeaWind-178 Certifiable Graphics Software can be certified up to Design Assurance Level A, the highest level possible. The SeaWind-178 family of products is based on the OpenGL SC 1.0 API and includes additional optional modules that support specific application requirements, including video, windowing, digital maps, and custom APIs. This modular set of components allows customers to purchase and certify only the software they actually need, thereby minimizing the memory footprint of the software as well as the amount of software that must be certified on the customer device.  As the Chair of the OpenGL Working Group of Khronos, Presagis is committed to the development and growth of the OpenGL standard.

About the S3 Graphics 2300E GPU

The S3 Graphics 2300E graphics processor brings 3D gaming performance and HD video capture to embedded applications requiring advanced multimedia capabilities in heat and power constrained environments. The 2300E GPU measures 23mm x 23mm and is ideal in compact and small form factor embedded systems, requiring a fanless graphics solution with advanced display connectivity. Combining longevity, portability, performance and value, the S3 Graphics 2300E offers an ideal balance of low power and scalability for multimedia-intensive applications.

 

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Presagis is a global leader providing commercial-off-the-shelf (COTS) modeling, simulation and embedded graphics solutions to the aerospace and defense markets and is the only developer to deliver a unified COTS software portfolio based on open-standards. Presagis combines cutting-edge technology with innovative services to help customers streamline workflow, reduce project risks, create detailed models and complex simulations, in addition to developing DO-178B certifiable applications. The company services more than 1,000 active customers worldwide, including many of the world's most respected organizations such as Boeing, Lockheed Martin, Airbus, BAE Systems and CAE. For more information, visit www.presagis.com .

Khronos Releases Final WebGL 1.0 Specification

Royalty-free specification brings OpenGL ES 2.0 3D graphics functionality to HTML5; Adopted by Apple, Google, Mozilla and Opera with implementations shipping today; Free conformance tests available from Khronos; Call for Participation in WebCL Initiative

3rd March, 2011 – Game Developers Conference, San Francisco – The Khronos™ Group today released the final WebGL™ 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins.  WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.  WebGL has the support of major silicon and browser vendors including Apple, Google, Mozilla and Opera with multiple browsers already shipping with WebGL implementations including the beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build, and Apple Mac OS Safari nightly builds.

WebGL leverages the pervasive availability of OpenGL ES 2.0 graphics on almost all browser-capable desktop, mobile and embedded platforms and the recent developments in Web technology including the massive increases in JavaScript performance.  The ability for Web developers to directly access OpenGL-class graphics directly from JavaScript, and freely mix 3D with other HTML content, will enable a new wave of innovation in Web gaming, educational and training applications and graphically rich user interfaces to make the Web more enjoyable, productive and intuitive.

There is already a thriving middleware ecosystem around WebGL to provide a wide diversity of Web developers the ability to easily create compelling 3D content for WebGL-enabled browsers.  These tools include: C3DL, CopperLicht , EnergizeGL, GammaJS, GLGE, GTW, O3D, OSG.JS, SceneJS, SpiderGL, TDL, Three.js and X3DOM.  Links to these authoring tools and WebGL demos can be found at www.khronos.org/webgl/wiki/Main_Page.

In addition to the WebGL specification, Khronos has created a comprehensive WebGL test suite that can be downloaded free of charge.  Implementers of WebGL capable browsers can run the test suite and upload their passing test results in order be able to designate their implementations as conformant to the WebGL specification.  More details on WebGL conformance tests can be found at www.khronos.org/implementers/webgl/.

"WebGL enables an entire new class of applications on the web.  Being able to take advantage of first-class 3D hardware acceleration in a browser on both desktop and mobile allows web developers to create compelling and immersive experiences for their users," said Vlad Vukićević of Mozilla and chair of the WebGL Working Group.

"HI CORPORATION is very excited about WebGL and believes that the combination of WebGL and HTML5 will become a very important platform," said Hirotaka Suzuki, CTO. "HI CORPORATION is deeply committed to WebGL and is planning to bring many of our technologies to the arena."

  "NVIDIA helped to form the WebGL initiative as we believe it will fundamentally change the Web experience and we are committed to provide the optimal WebGL experience across Quadro and GeForce graphics on desktops and Tegra-based superphones and tablets," said Neil Trevett, president of the Khronos Group and vice president mobile content at NVIDIA.  "The Khronos WebGL Working Group is a uniquely productive forum that has brought together the expertise of both browser and GPU vendors.  Khronos is committed to working with the Web community to ensure WebGL is a dynamic and enabling piece of the Web HTML5 ecosystem for both desktop and mobile platforms."

"WebGL will finally free web developers from the confines of 2D without the need for a plug-in," said Tim Johansson, lead graphics developer, Opera Software. "Once WebGL becomes pervasive, we can look forward to a new era in creativity on the Web. Opera is excited to be part of the WebGL initiative. We intend to support WebGL in our browsers, whether on computers, mobile phones or TVs."

"Qualcomm is pleased to be an early adopter of open standards for mobile 3D graphics applications, including OpenGL ES and WebGL. We look forward to helping our partners lead the connected, mobile experience by integrating WebGL into our power-efficient Snapdragon wireless platforms that include Qualcomm’s embedded Adreno GPUs and Qualcomm’s enhanced, high-performance family of integrated CPUs," said Raj Talluri, vice president of product management for Qualcomm. "Integrating WebGL acceleration into our Snapdragon platforms will allow developers to deliver stunning new 3D applications through the web that perform comparably to native applications that are preinstalled on today’s Smartphones and Tablet devices."

Khronos is also today announcing the formation of the WebCL™ working group to explore defining a JavaScript binding to the Khronos OpenCL™ standard for heterogeneous parallel computing.  WebCL creates the potential to harness GPU and multi-core CPU parallel processing from a Web browser, enabling significant acceleration of applications such as image and video processing and advanced physics for WebGL games.  Any company interested to participate in the definition of WebCL is invited to send a request for more information to .(JavaScript must be enabled to view this email address).

See Khronos and WebGL at GDC
  Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about WebGL.  Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:
WebGL at 9AM, OpenGL at 10:30AM, Demos at 12 noon, COLLADA at 1:30PM, OpenCL at 3PM, Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.  More details about Khronos activities at GDC can be found at: http://www.khronos.org/news/events/detail/gdc-2011-san-francisco.

About The Khronos Group
  The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenKODE™ and COLLADA™. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  More information is available at www.khronos.org.

 

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Khronos, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Khronos Group Releases Free COLLADA Conformance Test Suite

Enables widespread testing of COLLADA import and export functionality for 3D toolchain interoperability;  COLLADA adopted by Second Life, Poser Pro and other leading applications; COLLADA fueling content for emerging WebGL standard for 3D on the Web

3rd March, 2011 – Game Developers Conference, San Francisco – The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers.  COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations.  The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.

Any developer that wishes to test COLLADA import and export functionality can now sign up at no charge to be a COLLADA Implementer to gain access to the source of the COLLADA CTS for running on their own platforms.  If an Implementer wishes to state that their tested products have passed the Khronos tests, they must upload successful test results to a provided Khronos server.  Developers creating authoring applications are encouraged to become full COLLADA Adopters for a small fee that provides access to a more formalized test review process and permission to use the COLLADA logo and a series of COLLADA Conformance Badges confirming to users the quality of their COLLADA interoperability.  More information on COLLADA conformance testing is available www.khronos.org/implementers and www.khronos.org/adopters.

"Smith Micro has a strong interest in COLLADA conformance. Our Poser Pro 2010 product will benefit from the ability to publicly promote conformance to the COLLADA specification," said Uli Klumpp, Director of Engineering; Productivity & Graphics at Smith Micro.  "Access to the conformance test suite also provides us with a valuable tool for test automation, allowing us to expand test coverage greatly with little extra effort."

"3D assets need to be portable and so the world needs COLLADA!  But any digital interchange format needs to be reliably and robustly used by applications to fulfill its full potential, and that is why Khronos has released the extensive COLLADA conformance test suite free of charge.  Now the COLLADA community and developers have the tools they need to ensure COLLADA can be imported and exported universally and reliably," said Neil Trevett, president of Khronos and vice president of Mobile Content at NVIDIA. "COLLADA is also a vital piece in the puzzle of bringing 3D pervasively to the Web and more pieces of that puzzle came together today with the release of WebGL 1.0 specification and the adoption of COLLADA by leading 3D Web applications such as Second Life."

In September 2010, Linden Lab opened Beta testing for COLLADA mesh import to Second Life, enabling content created in mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life in much the same way that animations and textures can be uploaded.

"As the largest user-created 3D virtual world, Second Life has its own custom content authoring system.  The COLLADA standard allows us to open up content creation to the wealth of powerful 3D authoring tools outside the virtual world, bringing a new level of richness to the content in Second Life and offering content creators a new venue for their creations," said Charlie Hite, Product Owner for Content Creation, Linden Lab.  "We will be in the Khronos booth at GDC showing how COLLADA allows import from those tools into Second Life by taking mesh objects out of several tools, exporting them as COLLADA files, and uploading them into Second Life, where we further manipulate them and work collaboratively on them with other people in world."

The KataSpace open source framework from Katalabs enables browser-based virtual worlds using emerging Web standards like WebGL and WebSockets without requiring proprietary plugins.  Katalabs’ OurBricks project enables users to upload and share 3D models and perform simple editing on the site.  The content is then cleaned, optimized, normalized and delivered as a ZIP archive that contains the 3D assets as COLLADA documents accessible via a WebGL-accessible URL.

"3D content types have not been natively handled in the browser until WebGL in the same way that video files needed the <video> tag.  WebGL is a historic step in bring 3D natively to browsers without plugins," said Henrik Bennetsen, CEO of Katalabs.  "We think everything that has made the Web great has been open and use-case agnostic.  We see COLLADA as the way forward for a very Web-like 3D format that complements browser WebGL capability perfectly."

See Khronos and COLLADA at GDC
Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA.  Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall: WebGL at 9AM, OpenGL at 10:30AM, Demos at 12 noon, COLLADA at 1:30PM, OpenCL at 3PM, Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.  More details about Khronos activities at GDC can be found at: http://www.khronos.org/news/events/detail/gdc-2011-san-francisco

About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenKODE™ and COLLADA™. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  More information is available at www.khronos.org.

 

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Khronos, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

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