OpenGL ES Mobile Graphics API Demonstrates Industry-wide Acceptance

Hear numerous OpenGL ES product announcements by mobile media industry leaders at Khronos Group Press Conference on February 25 at 3:00pm at 3GSM in Cannes

February 24, 2004 – 3GSM, Cannes – the Khronos group is pleased to announce that many of its members and other key industry companies have announced the incorporation of the OpenGL ES 1.0 API into their mobile products.  Over a dozen Khronos Group Members will be on hand to talk about their new OpenGL ES implementations at:

Khronos Press and Developer Briefing - February 25, 2004, Cannes France
58 La Croisette – BP 155, Bridge room Carlton-Intercontinental Hotel.  3:00 – 3:30 PM Have Drinks & Meet the Members Reception; 3:30 – 5:00 PM Speakers and Demos. Map, detail and full descriptions of session content are available at: http://www.khronos.org/news/events.html

Hear about the new OpenGL ES Adopters Package and how it will drive rapid Adoption and Conformance

Confirmed Speakers at the session include: 3Dlabs, ARM, Bitboys, Esmertec, Fathammer, HI Corporation, Hybrid Graphics, Imagination Technologies, Motorola, Nokia, NVIDIA, Renesas, SK Telecom, Sun Microsystems, Texas Instruments.

Esmertec joins the Khronos Group as a Promoting Member and supports OpenGL ES as the 3D graphics API for its new wireless component J2ME runtime platform Jcap CLDC.
QUALCOMM Incorporated (Nasdaq: QCOM) has joined as a Contributing Member and is a pioneer and world leader of Code Division Multiple Access (CDMA) digital wireless technology and will be providing an integrated implementation of OpenGL ES accessible through the BREW™ API. 
Hybrid Graphics announced that they have released the world’s first OpenGL ES conformant software implementation with their Hybrid OpenGL ES API Framework for mobile platforms and embedded devices. It works in software only, multimedia accelerated and 3D hardware environments. The framework consists of an embedded OpenGL ES implementation of the Gerbera rasterizer, a testing suite, M3G (JSR 184) API as a wrapper, an implementation for rendering 2D vector graphics (SVG Tiny and Basic profiles). Hybrid has licensed its implementation to the Khronos Group as a part of the official OpenGL ES 1.0 Adopter’s Pack which is received by every OpenGL ES Adopter.
Renesas Technology Corp., the joint-venture semiconductor company established by Hitachi and Mitsubishi announced that they have joined the Khronos Group as Contributing Members, and that they will incorporate the Criterion RenderWare Mobile OpenGL ES middleware solution for SH-Mobile-based platforms. The OpenGL ES solution will be available to SH-Mobile licensees from 1st March 2004.
The Tao Group announced that they will use Criterion’s RenderWare Mobile to integrate OpenGL ES into their intent platform, for use on mobile and consumer electronic devices. intent is a binary portable, language-independent, high-performance multimedia platform that is now used by many of the world’s leading OEMs and mobile handset makers, such as Sony, Philips, and Sierra Wireless.
“With the integration of OpenGL ES, developing and delivering quality content across mobile devices will become a significantly easier process, said Paddy Byers, Tao Group”
Fathammer is pleased to announce the new major release of their advanced mobile game development platform and toolkit, X-Forge2.0.

- TI and ___ announce ____


“Fathammer’s premier product for professional mobile game developers, X-Forge 2.0, includes native support for OpenGL,” said Matti Airas, CEO Fathammer. “We believe that supporting open APIs is the best method to create robust game development tools for today’s mobile handsets and future 3D hardware accelerated devices.”
 


Public Availability of OpenGL ES Adoption & Conformance
http://www.khronos.org/news/releases/adopters_agreement.html 

The Khronos Group has released the OpenGL® ES 1.0 Adopter’s Package and Conformance Testing Program. The Adopter’s Package contains software and documentation intended to drive rapid evaluation, deployment and acceptance of the OpenGL ES API in embedded markets requiring state-of-the-art 3D graphics: official Conformance Tests for the OpenGL ES 1.0 API; an open source sample implementation of the OpenGL ES API created as a wrapper over a desktop implementation on Windows® and Linux® OS; and an executable copy of Hybrid Graphic’s Gerbera™ solution, supporting an OpenGL ES library for Windows. 

Access to the OpenGL ES Adopter Package is available to any interested company by executing the Khronos OpenGL ES 1.0 Adopter’s Agreement.  There is a one-time Adopter Membership fee of $1,500 that is waived for Khronos Promoter or Contributor Members.  The Conformance Testing Program is intended to promote consistent implementations of the API by many vendors across multiple platforms, and to create an objective definition of conformance for the API.  Full details of the Adopter’s Agreement, the Adopters Package and the OpenGL ES Conformance Testing Procedure can be found at http://www.khronos.org/opengles/become_opengles_adopter.html.

“The rapid deployment of the OpenGL ES 1.0 Adopter’s Package demonstrates Khronos’ effectiveness as an industry forum in creating specifications, together with tools and awareness, to drive adoption and the growth of new market opportunities,” said Neil Trevett, senior vice president of market development at 3Dlabs, president of the Khronos Group and chairman of the OpenGL ES Working Group.  “The Khronos Conformance Tests will encourage high quality OpenGL ES implementations across multiple platforms, and we encourage ISVs to seek out conformant platforms to minimize their development and porting costs.”

“We’re excited to see the release of the OpenGL ES 1.0 conformance test and procedures,” stated Shawn Underwood, Director of Marketing for visualization at SGI.  “These will ensure application developers can depend on the integrity and robustness of products featuring the OpenGL ES logo.”

“——-,” commented——-, executive vice president of sales and marketing at———.  “We believe that the OpenGL ES API is going to be the standard cross-platform embedded graphics API of choice, and so is the obvious selection for ___________.”


“——- active participation in the Khronos Group has enabled a leadership position in delivering standards-based graphics to the mobile industry, resulting in————,” said————-, director of marketing,—————-.

“Open standard, cross-platform 3D graphics will be critical to the next generation of handheld devices and we have leveraged our experience to develop————- -—————-designed to accelerate OpenGL ES.”

“The OpenGL ES API ushers in a new era for mobile graphics,” said

 

About the Khronos Group
The Khronos Group was founded in January 2000 by a number of leading graphics and digital media companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI and Sun Microsystems to promote the creation and deployment of rich media through the creation of open standard APIs to enable the authoring and playback of dynamic media on a wide variety of platforms & devices.  Go to www.khronos.org for more information.

 

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