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    <title>Press Releases</title>
    <link>http://www.khronos.org</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>webmaster@khronos.org</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-03-11T13:55:47+00:00</dc:date>
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    <item>
      <title>Khronos Group Delivers COLLADA  Adopters Package &amp;amp; Conformance Tests</title>
      <link></link>
      <description>Khronos Group Delivers COLLADA  Adopters Package &amp; Conformance Tests</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p align="center"><strong>New conformance results determine COLLADA specification adherence for 3D applications</strong></p>
<p><strong>March 11, 2010 &#8211; Game Developer Conference, San Francisco &#8211; The Khronos Group</strong> (Beaverton, OR) today announced that the COLLADA&#8482; 1.4 Adopters Package is complete and under final review prior to public release (anticipated in April, 2010).&nbsp; The Adopters Package contains both conformance testing software and documentation intended to drive rapid evaluation, deployment and acceptance of the COLLADA specification in 3D content creation, and asset management software.</p>
<p>The COLLADA specification defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains.&nbsp; The COLLADA 1.4 Adopters Package and conformance tests are designed to provide distinct levels of conformance and specification adherence that informs users about the suitability of a software authoring environment for use in a COLLADA tool chain.</p>
<p>Three new levels of COLLADA compliance are offered in the Adopters Package: Baseline, Superior and Exemplary.&nbsp; Baseline conformance establishes the lowest level of interoperability between applications within a tool-chain.&nbsp; Superior and Exemplary conformance increases the level of interoperability with broader feature support and asset information preservation without transformation.&nbsp; Exemplary software is suitable for the advanced processing and archiving of your valuable 3D assets.&nbsp; Content creation tools can now be certified to provide a trusted chain for preserving 3D content for future usage, while utilizing the latest 3D modeling features.</p>
<p>Access to the COLLADA Adopters Package is available to any interested company by executing the Khronos COLLADA 1.4 Adopters Agreement.&nbsp; The Adopters Program is intended to promote consistent implementations of the format by many vendors across multiple platforms and to create an objective definition of conformance for the specification.&nbsp; The Adopters Package defines a peer-reviewed Conformance Testing Procedure by which conformant products may use the COLLADA trademark (available after paying a Conformance Test Submission Fee that covers the costs of development and maintenance of the Adopters Program).&nbsp; Full details of the Adopters Agreement, the Adopters Package and the COLLADA Conformance Testing Procedure can be found at <a href="http://www.khronos.org/adopters">www.khronos.org/adopters</a>.</p>
<p>&#8220;Autodesk&#174; is dedicated to providing open solutions for digital entertainment creation,&#8221; said Stig Gruman, Autodesk Vice President, Digital Entertainment and Visual Communication.&nbsp; &#8220;Today&#8217;s digital pipelines require ever greater flexibility to integrate a wide assortment of applications and drive production efficiency. Autodesk is proud to be a major contributor to the COLLADA Adopters Program and associated Conformance Test Suite development. This program will help tool developers ensure their products work well together.&#8221;</p>
<p>&#8220;IBM&#174; is excited to see the availability of the COLLADA Conformance Test Suite,&#8221; said Neil Katz, Distinguished Engineer, Innovation Initiatives, IBM.&nbsp; &#8220;As 3D content continues to become more important across industries as diverse as gaming, healthcare, transportation and financial services, interoperability will be a key factor in setting the pace for its acceptance.&#8221;</p>
<p>&#8220;Kanzi Solution for User Interfaces and graphical content creation applauds Khronos' COLLADA conformance testing,&#8221; said Arto Ruotsalainen, Technical Project Manager, Rightware. &#8220;This official testing procedure directly enhances Rightware's Kanzi&#8482; Solution customer benefits by enabling them to select certified COLLADA compliant tools.&#8221;</p>
<p>&#8220;Yumetech and the COLLADA Working Group worked closely to create a conformance test suite that will help adopters and inform users of the quality of COLLADA implementations.&nbsp; COLLADA has significant adoption and this suite will bring everyone together into one ecosystem for the COLLADA standard&#8221; noted Alan Hudson, President, Yumetech and the Web3D Consortium.&nbsp; &#8220;The Khronos Adopters Program will encourage high-quality COLLADA implementations across multiple platforms, and we strongly encourage content developers and platform developers to seek out conformant products to minimize their development costs.&#8221;</p>
<h3>Learn about COLLADA at Game Developer Conference March 11-13, 2010</h3>
<p>Attend the COLLADA session at GDC to see developers present the latest cutting-edge DCC tools and applications for gaming, automation, 3D web and visualization and learn about the new COLLADA conformance framework. Also discover how COLLADA assets and tool chains fit naturally with WebGL's plugin-less acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment.&nbsp; Additionally, Khronos is offering sessions on OpenCL, OpenGL, and Mobile APIs.</p>
<h3>All Khronos GDC Sessions are in Room 123, North Hall, Moscone Center, San Francisco:</h3>
<table class="listView">
	<tr>
		<td>OpenCL</td> <td>Thursday, March 11</td> 
		<td>1:30pm &#8211; 2:30pm</td>
  </tr>
	<tr>
		<td>OpenGL featuring WebGL</td> <td>Thursday, March 11</td> <td>3:00pm &#8211; 4:00pm</td>
	</tr>
	<tr>
		<td>COLLADA featuring WebGL</td> <td>Friday, March 12</td> <td>1:30pm &#8211; 2:30pm</td>
	</tr>
	<tr>
		<td>Mobile featuring WebGL</td> <td>Friday, March 12</td> <td>3:00pm &#8211; 4:00pm</td>
	</tr>
</table>

<h3>About The Khronos Group</h3>
<p>The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL&#174;, OpenGL&#174; ES, WebGL&#8482;, EGL&#8482;, OpenCL&#8482;, OpenMAX&#8482;, OpenVG&#8482;, OpenSL ES&#8482;, OpenKODE&#8482; and COLLADA&#8482;.&nbsp; All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.&nbsp; More information is available at <a href="http://www.khronos.org">http://www.khronos.org</a>.&nbsp; </p>
<p>Jonathan Hirshon for the Khronos Group<br />
Horizon Communications<br />
408-969-4888<br />
jh@horizonpr.com
</p>]]></content:encoded>
      <dc:date>2010-03-11T13:55:47+00:00</dc:date>
    </item>

    <item>
      <title>Khronos Unleashes Cutting&#45;Edge, Cross&#45;Platform  Graphics Acceleration with OpenGL 4.0</title>
      <link></link>
      <description>Khronos Unleashes Cutting&#45;Edge, Cross&#45;Platform  Graphics Acceleration with OpenGL 4.0</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>Open standard 3D API specification available immediately; Provides performance, quality and flexibility enhancements including tessellation and double precision shaders; Tight integration with OpenCL for seamless visual computing</em></p>
<p><strong>March 11, 2010 &#8211; San Francisco, GDC 2010 &#8211;The Khronos&#8482; Group</strong> today announced the release of the OpenGL&#174; 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems.&nbsp; OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL&#174; ES, the graphics standard on virtually every shipping smart phone. &nbsp;</p>
<p>The OpenGL 4.0 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.00 update to the OpenGL Shading language in order to enable developers to access the latest generation of GPU acceleration with significantly enhanced graphics quality, acceleration performance and programming flexibility. &nbsp;This new release continues the rapid evolution of the royalty-free OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full specification is available for immediate download at <a href="http://www.opengl.org/registry">http://www.opengl.org/registry </a>.</p>
<p>OpenGL 4.0 further improves the close interoperability with OpenCL&#8482; for accelerating computationally intensive visual applications.&nbsp; OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.</p>
<p>OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:</p>
<ul>
  <li> two new shader stages that enable the GPU to offload geometry tessellation from the CPU;</li>
  <li> per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;</li>
  <li> drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;</li>
  <li> shader subroutines for significantly increased programming flexibility;</li>
  <li> separation of texture state and texture data through the addition of a new object type called sampler objects;</li>
  <li> 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;</li>
  <li> performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.</li>
</ul>
<p>Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers.&nbsp; The full OpenGL 3.3 specification is also available for immediate download at <a href="http://www.opengl.org/registry">http://www.opengl.org/registry </a></p>
<p>&#8220;The release of OpenGL 4.0 is a major step forward in bringing state-of-the-art functionality to cross-platform graphics acceleration, and strengthens OpenGL&#8217;s leadership position as the epicenter of 3D graphics on the web, on mobile devices as well as on the desktop,&#8221; said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. &#8220;NVIDIA is pleased to announce that its upcoming Fermi-based graphics accelerators will fully support OpenGL 4.0 at launch.&#8221; </p>
<p>&#8220;AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB,&#8221; said Ben Bar-Haim, vice president of design engineering at AMD.&nbsp; &#8220;AMD contributes to the Khronos workgroups, and we consistently find that Khronos is successful at developing healthy, thriving, and evolving open standards such as OpenGL and OpenCL.&#8221;</p>
<p>&#8220;OpenGL 4.0 continues the ARB&#8217;s schedule-driven roll-out of new functionality, and this significant major release enables developers to access leading-edge GPU functionality across multiple platforms with full backwards compatibility,&#8221; said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. &nbsp;&#8220;OpenGL continues to be a keystone in the Khronos API ecosystem, through driving innovation into OpenGL ES and WebGL&#8482; to bring high-performance programmable&nbsp;graphics to mobile platforms and the Web, and by interoperating with OpenCL to create a seamless visual and compute platform for application developers.&#8221;</p>
<h3>Learn about OpenGL 4.0 and Khronos APIs at Game Developer Conference Room 123, North Hall, Moscone Center, San Francisco:</h3>
<table class="listView">
	<tr>
		<td>OpenCL</td> <td>Thursday, March 11</td> <td>1:30PM &#8211; 2:30PM</td>
	</tr>
	<tr>
		<td>OpenGL featuring WebGL</td> <td>Thursday, March 11</td> <td>3:00PM &#8211; 4:00PM</td>
	</tr>
	<tr>
		<td>COLLADA featuring WebGL</td> <td>Friday, March 12</td> <td>1:30PM &#8211; 2:30PM</td>
	</tr>
	<tr>
		<td>Mobile featuring WebGL</td> <td>Friday, March 12</td> <td>3:00PM &#8211; 4:00PM</td>
	</tr>
</table>
<h3>About The Khronos Group</h3>
<p>The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL&#174;, OpenGL&#174; ES, WebGL&#8482;, EGL&#8482;, OpenCL&#8482;, OpenMAX&#8482;, OpenVG&#8482;, OpenSL ES&#8482;, OpenKODE&#8482; and COLLADA&#8482;.&nbsp; All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.&nbsp; More information is available at <a href="http://www.khronos.org">http://www.khronos.org </a>.&nbsp; </p>
<p>Jonathan Hirshon, Principal, Horizon PR <br />
jh@horizonpr.com<br />
Phone: +1 (408) 393-4900
</p>]]></content:encoded>
      <dc:date>2010-03-11T13:00:37+00:00</dc:date>
    </item>

    <item>
      <title>ALT and CARERI establish joint technology lab for new generation of embedded graphics display system</title>
      <link></link>
      <description>ALT and CARERI establish joint technology lab for new generation of embedded graphics display systems</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>ALT Software to provide AMD ATI Radeon E4690 (M96) and X1400 (M54) embedded OpenGL graphics libraries &amp; technical support services to support the launch of CARERI&#8217;s Critical Embedded Graphics Technology Lab for the advancement of avionics display technologies.</em></p>
<p>Toronto, ON, February 16, 2010 - ALT Software announced today that it has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the AMD ATI Radeon E4690 (M96) and Radeon X1400 (M54) graphics processors for deployment in next-generation avionics display systems. CARERI is a leading provider of avionics products and services to China&#8217;s aerospace industry. The Institute recently opened a Centre of Excellence in Shanghai known as the Critical Embedded Graphics Technology Lab. The Lab has been established for the advancement of avionics graphics display technologies and will be leveraging ALT&#8217;s products and expertise as part of their research and development mandate. ALT Software has been a leading provider of OpenGL ES and OpenGL SC (Safety Critical) display drivers for avionics systems for well over a decade. Their products are currently used in many of the world&#8217;s most advanced commercial and military aircraft.</p>
<p>This new relationship was brokered by Coordinate, a strategic partner and Value Added Reseller (VAR) with operations in China. &quot;CARERI is a world-class leader in the field of avionics research, and ALT Software is a world-class leader in the field of embedded graphics for avionics systems,&quot; said Betty Li, Director of Business Development of Coordinate. &quot;Coordinate is very pleased to be acting as the bridge between these two reputable organizations, thereby furthering the advancement of avionics display technologies in Chinese aircraft.&quot;</p>
<p>&quot;Embedded graphics display technologies have experienced enormous performance improvements over the past few years, especially with the advent of high performance processors like AMD&#8217;s ATI Radeon E4690 and X1400,&quot; said Wang Guo Qing, President of CARERI. &quot;These advances have inspired CARERI to create a Critical Embedded Graphics Technology Lab with the goal of leveraging these sorts of technologies to improve a pilot&#8217;s situational awareness in the cockpit. We selected ALT Software as our primary technology partner for this endeavor because of their impressive history of delivering high performance embedded graphics display solutions to the world&#8217;s leading aircraft manufacturers and systems integrators.&quot;</p>
<p>&quot;We&#8217;re really excited about this new opportunity to work with CARERI,&quot; said Darryl Parisien, President of ALT Software. &quot;China offers a wealth of business development opportunities and we consider this relationship to be a strategic milestone in our evolution as a global provider of embedded graphics software to the aerospace industry. We&#8217;re looking forward to working with CARERI to bring cutting edge graphics technology to China&#8217;s next-generation aircraft.&quot;</p>
<p><strong>About ALT Software Inc.<br>
</strong>ALT Software is the world&#8217;s leading supplier of advanced 2D/3D graphics, safety critical and OpenGL enabling solutions for embedded systems.</p>
<p>The company provides OpenGL ES, OpenGL SC and OpenVG graphics drivers for SoCs and discrete GPUs from AMD, Fujitsu, Intel, Imagination Technologies, Texas Instruments, Freescale, and others. ALT&#8217;s customizable high-performance 2D/3D embedded graphics drivers support a variety of real time operating systems (RTOS) and a range of system configurations.</p>
<p>From display drivers for the ATI Radeon E4690, AMD&#8217;s latest high-performance embedded computing GPU, to an OpenGL 1.1/SC software-based graphics renderer, ALT&#8217;s products support the full spectrum of high to low-end graphics requirements of various embedded systems. Their software is designed for deployment in aerospace and defense systems as well as in automotive, medical, industrial, and consumer devices. </p>
<p><strong>About CARERI</strong><br>
CARERI is a specialized research institution for the research and development of integrated avionics systems and core equipment in China. It is mainly engaged in the development, manufacture and management of avionics and civil electronic technology and products as well as software.</p>

<p>&nbsp;</p><p>ALT Software<br />
press@altsoftware.com<br />
<a href="http://www.altsoftware.com">http://www.altsoftware.com</a>
</p>]]></content:encoded>
      <dc:date>2010-02-18T13:16:11+00:00</dc:date>
    </item>

    <item>
      <title>Rightware Debuts Kanzi&#8482; Cross&#45;platform User Interface Solution at Mobile World Congress</title>
      <link></link>
      <description>Rightware Debuts Kanzi&#8482; Cross&#45;platform User Interface Solution at Mobile World Congress</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>User interfaces designed with Kanzi solution work in multiple different operating systems and embrace rich 3D graphics to provide better user experience and eye-popping visuals</em></p>
<p>Espoo, Finland -- February 2, 2010. Rightware will demonstrate &#8216;Mobile App Store&#8217; application running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Mobile App Store is designed and implemented using Kanzi user interface solution that enables designers to quickly have their applications running in different target devices.</p>
<p>Key advantage of the Kanzi solution is &#8220;design-once, deploy everywhere&#8221; cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API.</p>
<p>In terms of designer&#8217;s work flow, Kanzi provides the missing link between today&#8217;s leading 3D graphics content creation tools, such as 3DS Max, Maya and Softimage on the one hand, and cell phones on the other hand. Artists can easily export their designs from these software packages to Kanzi SDK using COLLADA data format. Designers then rapidly compose the actual user interface application and apply all 3D graphics effects within the Kanzi SDK itself. The tool features a desktop runtime of the Kanzi engine to bring a real-time view of the final application at the desktop. This feature eliminates the need to continuously build the project to target device during development in order to inspect it. Therefore, design cycle shortens substantially while the designer is better able to realize her vision.</p>
<p>Kanzi runtime can be integrated to a wide variety of target devices, even those with different operating systems and hardware architectures. Applications made with Kanzi SDK will execute properly in all these devices, thus giving greater return on investment for the application developer.</p>
<p>Kanzi features a unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x based 3D graphics. The engine supports real-time streaming of data, texture and fragment shaders, multi-texturing and dynamic lighting. There is also a versatile animation framework supporting key frame animations, such as vertex, object and bone based animations. </p>
<p>Rightware will exhibit at the Mobile World Congress in Barcelona from February 15th through 18th. The booth is located in Hall 1, 1E19. Interested companies and media are encouraged to book an appointment for a full hands-on demonstration by emailing a meeting request to <a href="mailto:sales@rightware.com">sales@rightware.com</a>.</p>
<p>More information about Kanzi, screenshots and videos are available at Rightware&#8217;s web site: <a href="http://www.rightware.com/kanzi">http://www.rightware.com/kanzi</a>.</p><p>Tero Sarkkinen, CEO<br />
Tel. +358-40-5577887<br />
tero@rightware.com</p>

<p>Rightware Oy<br />
Niittykatu 6 C<br />
02200 Espoo<br />
Finland</p>

<p>Tel.&#160;&#160;&#160;&#160; +358 9 8554-322<br />
Fax&#160;&#160;&#160;&#160; +358 9 8554-323
</p>]]></content:encoded>
      <dc:date>2010-02-02T13:21:04+00:00</dc:date>
    </item>

    <item>
      <title>Symbio Delivers OpenWF Conformance Test Suite and Conformant Sample Implementation to Khronos Group</title>
      <link></link>
      <description>Symbio Delivers Extensive OpenWF Conformance Test Suite and Conformant Sample Implementation to Khronos Group</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p><i>Empowers Rapid and Effective Uptake of OpenWF Standard </i></p>
<p><strong>BEIJING, China, SAN JOSE, Calif., USA and TAMPERE, Finland &#8211; January 25, 2010 &#8211;</strong> <a href="http://www.symbio.com/">Symbio</a>, a leader in next generation outsourced product development (OPD), today announced it has completed and delivered the OpenWF&#8482; conformance test suite and a conformant OpenWF sample implementation to the <a href="http://www.khronos.org/">Khronos Group</a> industry consortium.&nbsp; The Khronos Group is a 100+ member-funded association committed to creating open standards that enable the authoring and acceleration of graphics and dynamic media on a variety of platforms and devices.&nbsp; Symbio&#8217;s highly experienced team and deep domain expertise in test, design and development of converging technologies provided the necessary skill set to contribute to the OpenWF specifications.&nbsp; The conformance test suite is now available to Khronos members and the sample implementation is available to industry members as open source.</p>
<p>The OpenWF 1.0 Standard, released in November, is a key system-level enabler for graphics IP vendors, hardware manufacturers and device manufacturers that enables the integration of individual components and APIs for an overall enhanced user interface experience.&nbsp; An operating system-independent and hardware-neutral foundation for building windowing systems and providing display control functionality in accelerated mobile and embedded devices, OpenWF enables a new degree of portability, acceleration and abstraction for windowing systems, while adding functionality and features through close integration with Khronos application APIs (Application Programming Interfaces).&nbsp; </p>
<p>Through its contract with Khronos to provide the conformance test suite and conformant sample implementation, Symbio, a Contributing Member of the Khronos Group, makes it possible for OpenWF adopters to take the next step from reviewing and testing their platforms and devices to adopting and implementing the standard. </p>
<p>The conformance test suite verifies compliance with the OpenWF specifications and provides an assessment of visual quality.&nbsp; OpenWF implementers benefit from reduced costs associated with developing in-house testing infrastructure and users now have a guarantee of quality when using compliant implementations.&nbsp; The sample implementation provides implementers concrete examples and helps to resolve questions regarding intended behavior. </p>
<p>&quot;We are delighted that Symbio completed the OpenWF proof of concept validation so quickly, and efficiently provided a robust and rigorous conformance test empowering the rapid and effective uptake of the OpenWF standard,&#8221; said Neil Trevett, president of the Khronos Group.&nbsp; &#8220;We are very pleased with the quality delivered and the unique expertise Symbio has provided.&nbsp; Through its progressive training, design, integration, implementation and testing services, Symbio is a valuable contributor to advancing and strengthening the Khronos ecosystem.&#8221; </p>
<p>&#8220;The OpenWF standard speeds the introduction of high efficiency video and graphics functionality into a wide range of platforms and devices, accelerating time to market,&#8221; said Jarkko Kemppainen, director, Technology Solutions, at Symbio.&nbsp; &#8220;The Khronos OpenWF sample implementation and conformance test suite enables companies to fully embrace the benefits of OpenWF with confidence.&#8221; </p>
<p>&quot;Symbio were central to the sample implementation and conformance test suite and sample implementation for OpenWF 1.0.,&quot; said Pete Wilson, OpenWF Working Group chairman and ARM Media Processing Division.&nbsp; &quot;Execution of the contract to implement the whole system was exemplary, with Symbio&#8217;s expertise and flexibility ensuring a high-quality, timely and low-cost delivery.&quot;<strong>&nbsp;</strong></p>
<p><strong>About Symbio</strong><br>
Symbio designs and develops feature-rich products for companies embracing transformational advances in communications and technology. By leveraging its deep expertise in enterprise, embedded, mobile, Web-based and user experience driven technologies, Symbio enables its clients to focus on their core competencies while building mission-critical technologies and products to sustain, speed and secure the long-term success for the business. World-leading companies like China Mobile, IBM, Microsoft and Nokia already rely on Symbio for faster, innovative, and highly cost-effective IT outsourcing. With global headquarters in Beijing, China, San Jose, USA, and Tampere, Finland, Symbio is the outsourced product development partner companies trust to deliver truly integrated global reach with local touch. For more information about Symbio, visit <a href="http://www.symbio.com">www.symbio.com</a>. </p>
<div> </div>

<p>&nbsp;</p><p>Media Contact	<br />
Jennifer Abelson	<br />
Abelson Group for Symbio<br />
+1 917-445-4454<br />
jennifer@abelsongroup.com</p>

<p>Analyst Relations Contact<br />
Ilona Mohacsi<br />
Abelson Group for Symbio<br />
+1  631-764-3729<br />
ilona@abelsongroup.com</p>

]]></content:encoded>
      <dc:date>2010-01-25T15:18:05+00:00</dc:date>
    </item>

    <item>
      <title>Vivante, Animated Media Partner to Offer Embedded Flash Solutions for OpenGL ES Graphics Processors</title>
      <link></link>
      <description>Vivante and Animated Media Partner to Offer Embedded Flash Solutions Optimized for Vivante OpenGL ES 2.0 Graphics Processors</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>Flash Tools Can Be Used to Create Browser-less Embedded Flash Applications that are Translated To OpenGL ES 2.0 and Rendered by the Vivante GPU</em></p>
<p>SUNNYVALE, Calif., and TORONTO, Jan. 20 /PRNewswire/&#8212;Vivante Corporation, a leader in consumer oriented 3D graphics processors, and Animated Media Inc. (AMI) are pleased to announce a collaborative relationship to offer AMI&#8217;s VGK platform, a collection of integrated software tools that extend Adobe&#8217;s Flash product functionality by allowing the technology to operate in a wide variety of systems, from low-power embedded devices to high-end 3D computers, for Vivante&#8217;s GPUs.&nbsp; Pairing Vivante&#8217;s innovative ScalarMorphic GPU architecture with AMI&#8217;s VGK platform will enable sophisticated UI tools to be used in embedded systems such as cameras, mobile devices, games, eReaders, netbooks, Set Top Boxes (STBs), home entertainment products, and toys.&nbsp; The VGK platform will be featured and performance tuned to Vivante&#8217;s GPUs giving a competitive advantage to Vivante&#8217;s licensees.</p>
<p>&quot;Our customers are now asking for embedded Flash capabilities that can be easily scaled to meet the various display resolution requirements of their devices,&quot; said Wei-Jin Dai, Vivante President and CEO.&nbsp; &quot;Animated Media&#8217;s VGK platform allows stunning graphics and animations to be used on the small screens of mobile and handheld devices, and scaled to HD 1080p resolutions when connected to native or external displays.&nbsp; Artists can now use well known tools for both fast prototyping and production of User Interfaces.&quot;</p>
<p>Chris Brady, CEO of Animated Media added, &quot;We are pleased to be working with Vivante because they understand the need to leverage a GPU&#8217;s capabilities to accelerate Flash content.&nbsp; The combination of Vivante&#8217;s OpenGL ES 2.0 accelerated pipeline and AMI&#8217;s VGK platform allows device manufacturers to use multiple Flash engines in parallel, and map Flash objects into a 3D environment.&quot;</p>
<p>About Vivante Corporation</p>
<p>Vivante is the fastest growing supplier of licensable GPU solutions with SoC vendors licensing GPUs for applications from Internet enabled HD 1080p home entertainment, automotive displays, mobile gaming, mobile computing, printer, office automation equipment, camera and smart phones. Vivante&#8217;s licenses have garnered design wins from top OEMs around the world enabling the next generation of convergence computing applications. Vivante delivers silicon-proven, low-power, high-performance graphics conformant with the DirectFB, and <a href="http://www.khronos.org/">Khronos</a> APIs OpenGL ES 2.0/1.1 and OpenVG 1.1 API standards to semiconductor solution providers.&nbsp; Vivante GPU solutions fully support the Android platform, <a href="http://www.openscreenproject.org/">Adobe Flash 10.1</a> and a wide range of middleware and graphics applications.&nbsp; The Vivante development environment is used by a worldwide network of application developers and ecosystem partners.&nbsp; Vivante is headquartered in Sunnyvale, California, with an R&amp;D center in Shanghai, China. For more information, visit <a href="http://www.vivantecorp.com/">http://www.vivantecorp.com</a>.</p>
<p>About Animated Media Inc.</p>
<p>Animated Media Inc. (AMI) is based in Toronto, Canada and offers a family of multimedia software products that provide support for 2D/3D graphics, video, and audio applications using popular media formats such as Adobe Flash, SVG, and the <a href="http://www.khronos.org/">Khronos Group&#8217;s</a> Open APIs.&nbsp; AMI&#8217;s VGK platform extends Adobe&#8217;s Flash product by providing additional &quot;eye popping&quot; 3D features to the Flash player in embedded environments.&nbsp; AMI products support multiple vertical markets such as digital advertising, digital television, industrial control, 3D user interface authoring, internet and casino gaming, home automation controls, medical instrumentation, automotive control and infotainment displays, and digital cameras.&nbsp;  For more information, please visit us at <a href="http://www.animatedmedia.ca/">http://www.animatedmedia.ca</a></p>

<p>&nbsp;</p><p><b>David Jarmon</b><br><br />
Vivante Corporation<br><br />
+1-408-306-3039<br><br />
pr@vivantecorp.com
</p>]]></content:encoded>
      <dc:date>2010-01-20T20:11:03+00:00</dc:date>
    </item>

    <item>
      <title>Imagination Technologies announces POWERVR SGX545 graphics IP core with OpenGL 3.2 and OpenCL 1.0</title>
      <link></link>
      <description>Imagination Technologies announces POWERVR SGX545 graphics IP core with OpenGL 3.2 and OpenCL 1.0</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>New core takes mobile &amp; embedded graphics family to a new level; delivers unrivalled capabilities</em></p>
<p><strong>Las Vegas, USA, 8th January 2010: Imagination Technologies, a leading multimedia chip technologies company, announces POWERVR SGX545</strong>, the first and only DirectX10.1 capable embedded graphics IP core available for immediate licensing. SGX545 will also deliver OpenGL ES 2.x and OpenGL 3.2 to deliver class leading 3D graphics performance, and will also support OpenCL 1.0 full profile capability which will enable mobile and embedded applications to take maximum advantage of the capabilities offered by these GPU APIs for both 3D graphics and general purpose applications.</p>
<p>POWERVR SGX545 is available for licensing now. The IP is already proven in silicon in a test chip from Imagination and licensed by a lead partner.</p>
<p>Says Tony King-Smith, VP Marketing, Imagination: &quot;Combining our many years of experience in the embedded, mobile and PC-based DirectX graphics worlds, POWERVR SGX 545 takes the possibilities of hand-held graphics to a new level by delivering a full DirectX 10.1 and OpenGL 3.x feature set as well as delivering GPU powered OpenCL heterogeneous parallel processing capabilities for the mobile and embedded markets. This makes POWERVR SGX545 a compelling solution for application processor SoC designers targeting the next generation of netbook and MID mobile products demanding exceptional graphics capabilities.&quot;</p>
<p>The debut of POWERVR SGX545 reinforces the SGX family&#8217;s outstanding scalability which ranges from ultra-small OpenGL ES 2.0 mobile cores through solutions for feature-rich mobile and HDTV platforms, to high-performance gaming and computing solutions. The SGX family supports a wide range of APIs including DirectX9 &amp; 10, OpenGL ES 2.x, OpenGL 3.x, OpenVG 1.x and OpenCL 1.x.</p>
<p>POWERVR SGX545 delivers real-world performance of 40 million polygons/sec and 1 Gpixels/sec fillrate at 200MHz,* and is capable of driving HD screens with ultra smooth high frame rate 3D graphics content.</p>
<p>New features in POWERVR SGX545 include:</p>
<ul>
  <li>DirectX10.1 API support</li>
  <li>Enhanced support for DirectX10 Geometry Shaders</li>
  <li>DirectX10 Data assembler support (Vertex, primitive and instance ID generation)</li>
  <li>Render target resource array support</li>
  <li>Full arbitrary non power of two texture support</li>
  <li>Full filtering support for F16 texture types</li>
  <li>Support for all DirectX10 mandated texture formats</li>
  <li>Sampling from unresolved MSAA surfaces</li>
  <li>Support for Gamma on output pixels</li>
  <li>Order dependent coverage based AA (anti-aliased lines)</li>
  <li>Enhanced line rasterisation</li>
</ul>
<p>SGX545 was also designed to deliver full profile OpenCL 1.0 capabilities, with advanced features including:</p>
<ul>
  <li>Support of round-to-nearest for floating-point math</li>
  <li>Full 32-bit integer support (includes add, multiply and divide)</li>
  <li>64-bit integer emulation</li>
  <li>3D texture support</li>
  <li>Support for the maximum 2D and 3D image sizes specified in the full profile.</li>
</ul>
<p><strong>Inside POWERVR SGX545</strong><br>
USSE (Universal Scalable Shader Engine), the main programmable processing unit within each POWERVR SGX545 pipeline, is a scalable multi-threaded GPU shader processing engine that efficiently processes graphics as well as many other mathematically-intensive tasks. USSE can be programmed using the GLSL language that forms part of the OpenGL ES 2.0 specification, or in the C-based parallel processing language used in the OpenCL specification &#8211; both APIs from the Khronos Group.</p>
<p>POWERVR SGX545 delivers the broadest range of graphics API feature sets in the industry, while also enabling developers to gain greater access to the full capabilities of the USSE-powered GP-GPU in a broad range of applications including digital imaging, video processing, game physics, cryptography, and other general computing tasks that can benefit from parallel processing.</p>
<p><strong>Editor's Notes</strong><br>
* All fill rate figures stated assuming a scene depth complexity of x2.5.</p>
<p><strong>About Imagination Technologies</strong><br>
Imagination Technologies Group plc (LSE:IMG) &#8211; a global leader in multimedia and communication silicon technologies &#8211; creates and licenses market-leading processor cores for graphics, video, multi-threaded embedded processing/DSP and multi-standard communications applications. These silicon intellectual property (IP) solutions for systems-on-chip (SoC) are complemented by strong array of software tools and drivers as well as extensive developer and middleware ecosystems. Target markets include mobile phone, handheld multimedia, home consumer entertainment, mobile and low-power computing, and in-car electronics. Its licensees include many of the leading semiconductor and consumer electronics companies. Imagination has corporate headquarters in the United Kingdom, with sales and R&amp;D offices worldwide. See: <a href="http://www.imgtec.com/" title="www.imgtec.com">www.imgtec.com</a>.</p>
<p>David Harold<br />
Imagination Technologies<br />
Imagination House<br />
Home Park Estate, Kings Langley, Herts, WD4 8LZ<br />
tel +44 (0)1923 260 511<br />
fax +44 (0)1923 270 188<br />
e-mail: david.harold@imgtec.com
</p>]]></content:encoded>
      <dc:date>2010-01-12T17:38:58+00:00</dc:date>
    </item>

    <item>
      <title>ALT Software wins multi&#45;million dollar OpenGL ES and OpenVG contract</title>
      <link></link>
      <description>ALT Software wins multi&#45;million dollar OpenGL ES and OpenVG contract</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><i>Embedded graphics leader to develop device drivers for POWERVR SGX graphics IP core in next-generation System on Chip processor designed for high performance in power constrained devices.</i></p>
<p><strong>TORONTO, Canada - January 7th, 2010 - ALT Software announced today that it has been selected by a leading semiconductor manufacturer</strong> to develop a series of graphics drivers and custom software modules for their next-generation SoC processors targeted for use in low power embedded computing devices. The manufacturer&#8217;s identity and many other specific details cannot be revealed due to confidentiality agreements. ALT&#8217;s software will enable the SoC processor&#8217;s multimedia functions, including the POWER VR SGX graphics IP core, which provides high-performance graphics within the SoC, eliminating the need for a dedicated graphics chip.</p>
<p>ALT Software has been a leading provider of embedded OpenGL graphics drivers for well over a decade. Their products can be found in devices ranging from aircraft cockpit displays to automotive infotainment systems and handheld devices. This design win includes providing OpenGL ES 2.0 and Open VG 1.1 (which supports Macromedia Flash and other 2D graphics rendering functions) drivers for the next-generation SoC&#8217;s SGX graphics core. OpenGL ES is internationally recognized as the de facto 2D &amp; 3D open-standard graphics API for embedded devices and is used in graphics intensive mobile applications such as advanced user interfaces, games, and 3D moving maps.</p>
<p>&#8220;This significant contract provides ALT with an opportunity to further expand our support for Imagination Technologies&#8217; POWERVR graphics IP cores,&#8221; said Darryl Parisien, President of ALT Software. &#8220;Today&#8217;s low power mobile consumer devices such as netbooks and smartphones increasingly require advanced graphics features despite battery life constraints, continuously shrinking platforms, and falling retail costs. Imagination Technologies&#8217; graphics IP cores have proven to be an excellent solution for semiconductor manufactures seeking to address these challenges by integrating support for high performance graphics directly into the CPU.&#8221;</p>
<p>&#8220;Imagination Technologies is delighted that ALT was selected as the provider of OpenGL and OpenVG driver software for what promises to be a very popular SoC,&#8221; said Peter McGuinness, Director of Business Development, of Imagination Technologies. &#8220;We are highly impressed with the expertise they have brought to the table with a number of POWERVR MBX and SGX based projects. This new software will leverage the many features of the fully programmable SGX IP core, such as Tile-Based Deferred Shading, as well as the impressive functionality offered by the OpenGL ES 2.0 and Open VG 1.1 specifications.&#8221;</p>
<p>ALT Software provides embedded OpenGL, OpenGL SC, OpenGL ES, and OpenVG drivers that address a wide range of performance requirements and support a variety of system configurations, CPU and GPU. ALT&#8217;s POWERVR graphics device drivers can be easily ported to real-time operating systems (RTOS) used in consumer devices and in mission-critical environments such as avionics displays, handheld devices, automotive dashboard displays, industrial controls, and life critical medical devices.</p>
<p><strong>About ALT Software<br>
</strong>&nbsp; Established in 1994, ALT Software is the world&#8217;s leading supplier of 2D/3D graphics, safety-critical and OpenGL solutions for embedded systems. They specialize in the development of advanced graphics software solutions which are compliant with the highest industry practices and standards for OpenGL and OpenVG as defined by the Khronos Group, as well as internationally recognized standards for safety critical and life critical environments such as the FAA and JAA recognized DO178-B guideline for aircraft and FDA 501(k) guideline for medical devices.</p>

<p>&nbsp;</p><p>ALT Software<br />
press@altsoftware.com<br />
<a href="http://www.altsoftware.com">http://www.altsoftware.com</a>
</p>]]></content:encoded>
      <dc:date>2010-01-07T16:30:46+00:00</dc:date>
    </item>

    <item>
      <title>Epic Games Leads Industry to Unreal Graphics on Your Phone</title>
      <link></link>
      <description>Epic Games Leads Industry to Unreal Graphics on Your Phone</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p><i>Epic becomes Khronos Promoter to ensure awesome 3D graphics &#8232;can be brought to every desktop platform and mobile device</i></p>
<p><strong>January 7, 2009 &#8211; CES (Las Vegas, NV)</strong> &#8211; The Khronos&#8482; Group and Epic Games, Inc. today announced that Epic has joined Khronos, an industry consortium creating open graphical standards, as a member of its Board of Promoters.  Khronos membership will enable Epic to provide significant input into the development and evolution of key graphics 3D standards, such as OpenGL&#174; and OpenGL ES&#8482;, that enable Epic&#8217;s gaming technology on an increasingly broad range of platforms including desktop PCs, game consoles and mobile phones.  As a Khronos Promoter   member, Epic can participate and vote in any Khronos working group, and Epic&#8217;s seat on the Board of Promoters will allow it to direct Khronos strategy and play a pivotal role in the evolution of 3D graphics on mobile devices.</p>
<p>&#8220;Epic is one of the most respected games technology companies on the planet and Khronos is delighted to have their participation as we create the APIs that enable key gaming engines, such as Unreal Engine 3, to tap into the power of 3D GPU acceleration on a wide range of platforms,&#8221; said Neil Trevett, Khronos president and vice president of mobile content at NVIDIA.  &#8220;Epic&#8217;s real-world experience and standing in the industry will enable them to bring enormous insight and influence to the evolution of the OpenGL and OpenGL ES specifications that will benefit the entire industry.&#8221;</p>
<p>&#8220;Epic welcomes the emergence of mobile platforms that are great candidates for Unreal Engine 3-powered games and applications, and we have joined the board of Khronos to have a seat at the table in determining how the major APIs for visually compelling mobile graphics will evolve over the next few years,&#8221; said Mark Rein, vice president of Epic Games.  &#8220;Our goal is to ensure that the functionality essential to bringing rich experiences to mobile users is enabled on both the hardware and software side of modern devices and platforms.&#8221;</p>
<p><strong>About Epic Games</strong><br>
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its &#8220;Unreal&#8221; series, including &#8220;Unreal Tournament 3&#8221; for PC, PLAYSTATION&#174;3 and Xbox 360&#174;. Epic&#8217;s &#8220;Gears of War&#8221; won over 30 Game of the Year awards, and the sales of &quot;Gears of War&quot; and &#8220;Gears of War 2&#8221; have eclipsed 11 million units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine&#8217;s Best Engine Front Line Award, was the 2008 Hall of Fame inductee and won Best Engine again in 2009. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at <a href="http://www.epicgames.com">http://www.epicgames.com</a>. </p>
<p><strong>About The Khronos Group</strong><br>
The Khronos Group is an industry consortium creating open standards for authoring, accelerating and accessing visual computing.  Khronos standards include OpenGL&#174;, OpenGL&#174; ES, WebGL&#8482;, OpenCL&#8482;, OpenMAX&#8482;, OpenVG&#8482;, OpenKODE&#8482; and COLLADA&#8482;.  All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  More information is available at <a href="http://www.khronos.org">http://www.khronos.org</a>.</p>
<p>Neil Trevett&#8232;<br />
Khronos President&#8232;<br />
+1 (408) 464-7053 <br />
ntrevett@nvidia.com
</p>]]></content:encoded>
      <dc:date>2010-01-07T13:00:57+00:00</dc:date>
    </item>

    <item>
      <title>Fixstars to Release Beta Version of &#8220;FOXC&#8221; OpenCL Compiler for x86</title>
      <link></link>
      <description>Fixstars to Release Beta Version of &quot;FOXC&quot; OpenCL Compiler for x86</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>Source-to-source compiler for the multi-core environment</em></p>
<p><strong>Tokyo, Japan - December 16, 2009 - Fixstars Corporation announced their release of the Beta Version of their OpenCL Compiler &quot;FOXC&quot;</strong> for the x86 architecture starting today. This will allow software developers to take full advantage of multi-core x86 CPUs to develop OpenCL-based softwares. The &quot;FOXC&quot; Beta version can be downloaded for free from their website. (Website: <a href="http://www.fixstars.com/en/foxc">http://www.fixstars.com/en/foxc</a>)</p>
<p>OpenCL is a parallel computing framework for programming multi-core systems, such as multi-core CPUs, GPUs, Cell/B.E., DSPs. The framework, which is a product of joint effort by the world&#8217;s leading semiconductor makers and hardware vendor, is attracting attention as an efficient and highly portable open technology for software development.</p>
<p>&quot;FOXC&quot; is a source-to-source compiler that takes OpenCL code as the input source. The output source file is a readable C code optimized to take advantage of the hardware architecture, which may be further hand-tuned. The FOXC Beta version being released today generates executable code for x86 multi-core CPUs, including optimizations using SSE instructions and multi-threading.</p>
<p>&quot;In order to draw out the true performance capability of x86 multi-core CPUs, a mastery of SSE instructions and multi-threading is necessary, which is not an easy skill set to acquire,&quot; said Akihiro Asahara, the leader of the Software Platform Group within the Software Solution Division at Fixstars. &quot;By using FOXC, anyone will be able to generate optimized code for x86 multi-core CPUs through OpenCL.&quot;</p>
<p>Fixstars will continue to improve &quot;FOXC&quot;, while actively performing OpenCL Compiler Development Services using &quot;FOXC&quot; as the basis.</p>
<p>For more information on FOXC or to download FOXC:<br>
<a href="http://www.fixstars.com/en/foxc">http://www.fixstars.com/en/foxc</a></p>
<p>For more information on OpenCL Compiler Development Service:<br>
<a href="http://www.fixstars.com/en/solutions/opencl/compiler.html">http://www.fixstars.com/en/solutions/opencl/compiler.html</a></p>
<p>About Fixstars Corporation</p>
<p>Fixstars Corporation provides software technology solutions that target Cell/B.E. and GPU with a vision of the future where multi-core microprocessors are the standard. Fixstars enables the increase in performance of Multi-core based operations through provision of a complete, integrated ecosystem with specific turn-key products for Finance, Medical, Manufacturing, and Digital media markets.</p>
<p>For more information, visit <a href="http://www.fixstars.com/en">www.fixstars.com/en</a></p>
<p>&quot;Fixstars&quot; and the Fixstars&#8217; logo are registered trademarks of the Fixstars Corporation. OpenCL is a trademark of Apple Inc., used under license by Khronos. Cell Broadband Engine, Cell/B.E. are trademarks of the Sony Computer Entertainment Corporation. All other company names and product names mentioned in the article are each company&#8217;s registered trademark, or a trademark.</p>

<p>&nbsp;</p><p>Ikuko Hasumi, Manager Public Relation<br />
Fixstars Corporation<br />
+81-3-5781-5001<br />
press@fixstars.com
</p>]]></content:encoded>
      <dc:date>2009-12-16T12:51:56+00:00</dc:date>
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