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    <title>Press Releases</title>
    <link>http://www.khronos.org</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>webmaster@khronos.org</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-07-27T14:36:28+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <item>
      <title>DMP Releases AndroidTM OpenGL ES 3D Graphics E&#45;learning Kit</title>
      <link></link>
      <description>DMP Releases AndroidTM OpenGL ES 3D Graphics E&#45;learning Kit</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p>Los Angeles, California, July 26th, 2010 - Digital Media Professionals Inc. (DMP) today announced that it will start selling the English version of its Android 3D Graphics Learning Kit from August 2010. DMP will showcase the first public exhibition of its Android 3D Graphics Learning Kit (English Version) at SIGGRAPH 2010, the world&#8217;s largest computer graphics conference and tradeshow in Los Angeles, United States (Khronos Booth #1201). The kit has already been available in Japanese since February this year but the English version will allow programmers in all countries to study OpenGL ES on self learning basis.</p>
<p>The Android 3D Graphics Learning Kit is an e-learning aid designed to help individuals to learn programming using OpenGL ES, a standard 3D graphics API used on wide variety of embedded products today. Starting from the basics, the kit is designed to make learning programming easy, even for beginners. It enables the user to acquire the basic skills required to develop actual software by learning OpenGL ES programming through exercises performed on the Android platform.</p>
<p>DMP regularly conducts OpenGL ES program training courses I and II, which are approved by the Khronos Group as their official training courses, in Japan.</p>
<p><strong>Product Overview </strong></p>
<ul>
&nbsp; <li>Product name: Android 3D Graphics Learning Kit </li>
&nbsp; <li>Price: USD $98 (Personal License) / USD $49 (Academic License) </li>
&nbsp; <li>License period: 1 year </li>
&nbsp; <li>Number of pages: 231 </li>
&nbsp; <li>Runtime: Approx. 4 hours</li>
</ul>
<p><strong>Product Details and Purchasing Information (Scheduled Release Date: Mid. August 2010) </strong></p>
<ul>
&nbsp; <li>http://www.dmprof.com/index_en.html</li>
</ul>

<p>&nbsp;</p><p>IR Contact: <br />
Phone: +81-422-60-3480<br />
Email: info_06@dmprof.com <br />
<a href="http://www.dmprof.com/index_en.html">http://www.dmprof.com/index_en.html</a>
</p>]]></content:encoded>
      <dc:date>2010-07-27T14:36:28+00:00</dc:date>
    </item>

    <item>
      <title>Khronos Drives Evolution of Cross&#45;Platform 3D Graphics with Release of OpenGL 4.1 Specification</title>
      <link></link>
      <description>Khronos Drives Rapid Evolution of Cross&#45;Platform 3D Graphics with Release of OpenGL 4.1 Specification</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>New open API specification available immediately; <br>
  Wide-ranging enhancements with full backwards compatibility; <br>
  Enhanced integration with OpenCL for seamless visual computing; <br>
Integrates OpenGL ES functionality for desktop and mobile platform portability</em></p>
<p><strong>July 26, 2010 &#8211;Los Angeles, SIGGRAPH 2010</strong> &#8211; The Khronos&#8482; Group today announced the immediate release of the OpenGL&#174; 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface).  OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification.  This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms.</p>
<p>The OpenGL 4.1 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.10 update to the OpenGL Shading language and is accompanied by a number of extensions introducing cutting-edge functionality to the OpenGL standard.  The full specification is available for immediate download at <a href="http://www.opengl.org/registry" title="OpenGL Registry">http://www.opengl.org/registry</a>.</p>
<p>New functionality in the core OpenGL 4.1 specification includes:</p>
<ul>
  <li> Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms;</li>
  <li> The ability to query and load a binary for shader program objects to save re-compilation time; </li>
  <li> The capability to bind programs individually to programmable stages for programming flexibility;</li>
  <li> 64-bit floating-point component vertex shader inputs for higher geometric precision;</li>
  <li> Multiple viewports for a rendering surface for increased rendering flexibility.</li>
</ul>
<p>New ARB extensions introduced with OpenGL 4.1 include:</p>
<ul>
  <li> OpenGL sync objects linked to OpenCL event objects for enhanced OpenCL interoperability;</li>
  <li> The ability to set stencil values in a fragment shader for enhanced rendering flexibility;</li>
  <li> Features to improve robustness, for example when running WebGL applications;</li>
  <li> Callback mechanisms to receive enhanced errors and warning messages.</li>
</ul>
<p>Lastly, Khronos has simultaneously released a set of ARB extensions to enable as much OpenGL 4.1 core functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers. </p>
<p>&#8220;Khronos is methodically building their vision for pervasive developer access to cross-platform graphics, media and compute acceleration.  The continued rapid-fire OpenGL evolution feeds high-end graphics innovation into that strategy,&#8221; stated Dr. Jon Peddie founder and principal of Jon Peddie Research.  &#8220;Just as significant as OpenGL 4.1&#8217;s new 3D functionality are the ever closer links with OpenCL and OpenGL ES 2.0 &#8211; another significant step in strengthening the Khronos API ecosystem.&#8221;</p>
<p>&#8220;The release of OpenGL 4.1 just five months after OpenGL 4.0 shows that collaborative innovation to build market opportunities for high-performance GPU acceleration is not slowing down.  The ARB is also working hard to ensure backwards compatibility with each release so developers can absorb new functionality at their own pace,&#8221; said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA.  &#8220;I am also pleased to announce that NVIDIA will release OpenGL 4.1 production drivers on our developer site for all Fermi-based graphics accelerators, including the GeForce GTX 400 series, during SIGGRAPH.  OpenGL 4.1 is not just a specification &#8211; it&#8217;s here and now.&#8221; </p>
<p>&#8220;AMD wishes to congratulate the ARB as it releases the OpenGL 4.1 Specification.  AMD is committed to open standards and to OpenGL and plans to support OpenGL 4.1 in an upcoming driver release,&#8221; said Ben Bar-Haim, corporate vice president, software at AMD.  &#8220;The ability of the ARB to produce new and updated graphics standards at a regular cadence speaks volumes to their ongoing efforts to ensure healthy advances in the field of graphics, and AMD is proud to have contributed to this.&#8221;</p>
<p>&#8220;Graphic Remedy is proud to be part of the Khronos OpenGL group, playing an important role in the definition of OpenGL&#8217;s debugging and profiling features. We are excited about the release of OpenGL 4.1 and the new errors and warning mechanism,&#8221; said Yaki Tebeka, CTO at Graphic Remedy.  Graphic Remedy is committed to supporting the OpenGL developer community with gDEBugger GL, a professional OpenGL Debugger, Profiler and Memory analyzer; this solution helps companies and individuals make the most out of the OpenGL API, unleashing the rendering power exposed by current and future graphic hardware.&#8221; </p>
<p>&#8220;We are very excited to see the release of OpenGL 4.1.  New features, such as support for program binary loading and separate shader objects will be very valuable for TransGaming and other ISVs&#160;developing advanced graphics for games on OpenGL platforms,&#8221; commented Gavriel State, Founder &amp; CTO of TransGaming, Inc.</p>
<p><strong>Learn about OpenGL 4.1 and Khronos APIs at SIGGRAPH 2010</strong></p>
<ul>
  <li>OpenGL - Wednesday, 28 July | 5:15 pm - 7:15 pm | Wilshire Grand - Los Angeles Room</li>
  <li>COLLADA - Tuesday, 27 July  | 1:00 pm - 3:00 pm | LACC, Room 402A</li>
  <li>OpenCL - Tuesday, 27 July  | 4:00 pm - 6:00 pm | LACC, Room 402A</li>
  <li>Mobile - Thursday, 29 July | 1:00 pm - 3:00 pm | LACC, Room 402A</li>
  <li>WebGL - Thursday, 29 July | 4:00 pm - 6:00 pm | LACC, Room 402A</li>
</ul>
<p>Jonathan Hirshon<br />
Principal, Horizon PR<br />
jh@horizonpr.com<br />
Phone: +1 (408) 393-4900
</p>]]></content:encoded>
      <dc:date>2010-07-26T15:09:59+00:00</dc:date>
    </item>

    <item>
      <title>Khronos Drives Momentum of Parallel Computing Standard with Release of OpenCL 1.1 Specification</title>
      <link></link>
      <description>Khronos Drives Momentum of Parallel Computing Standard with Release of OpenCL 1.1 Specification</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>Industry leaders cooperate to evolve cross-platform open standard for heterogeneous parallel programming; OpenCL 1.1 Conformance Tests and C++ wrapper API also released</em></p>
<p><strong>June 14th 2010 - Beaverton, OR &#8211; The Khronos&#8482; Group</strong> today announced the ratification and public release of the OpenCL&#8482; 1.1 specification, the latest version of the open, royalty-free standard for cross-platform, parallel programming of modern processors.  OpenCL 1.1 provides enhanced performance and functionality for parallel programming in a backwards compatible specification that is the result of cooperation between industry-leading companies.  OpenCL working group members include: AMD, Apple, ARM, Blizzard Activision, Broadcom, Codeplay, Electronic Arts, Ericsson, Freescale, Graphic Remedy, IBM, Imagination Technologies, Intel, Kestrel Institute, Los Alamos National Laboratory, Movidius, Nokia, NVIDIA, Petapath, Presagis, Qualcomm, Renesas, S3 Graphics, Seaweed Systems, Sony, ST-Ericsson, STMicroelectronics, Symbian, and Texas Instruments.  Today Khronos also announced the release of a C++ wrapper API for use with OpenCL, and the immediate availability of OpenCL 1.1 conformance tests.  The OpenCL 1.1 specifications, online reference pages and reference cards are available at <a href="http://www.khronos.org/opencl/">www.khronos.org/opencl/</a>.</p>
<p>&#8220;The clear commercial opportunity to unleash the power of heterogeneous parallel processing that drove multiple OpenCL 1.0 implementations has also fueled the ongoing industry cooperation to create OpenCL 1.1,&#8221; said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president at NVIDIA.  &#8220;The OpenCL 1.1 specification is being released 18 months after OpenCL 1.0 to enable programmers to take even more effective advantage of parallel computing resources while protecting their existing investment in OpenCL code.&#8221;</p>
<p>OpenCL 1.1 adds significant functionality for enhanced parallel programming flexibility, functionality and performance including:</p>
<ul>
  <li> New data types including 3-component vectors and additional image formats;</li>
  <li> Handling commands from multiple host threads and processing buffers across multiple devices;</li>
  <li> Operations on regions of a buffer including read, write and copy of 1D, 2D or 3D rectangular regions;</li>
  <li> Enhanced use of events to drive and control command execution;</li>
  <li> Additional OpenCL C built-in functions such as integer clamp, shuffle and asynchronous strided copies; </li>
  <li> Improved OpenGL interoperability through efficient sharing of images and buffers by linking OpenCL and OpenGL events.</li>
</ul>
<p><b>Quotes from Working Group Members</b></p>
<p>&#8220;The release of OpenCL 1.1 is coming at a perfect time, capitalizing on the rapidly growing interest in GPU computing across the industry,&#8221; said Manju Hegde, corporate vice president, Fusion Experience Program, AMD. &#8220;AMD believes that to spur this growth and reassure ISVs and the software development community that they will get the maximum market potential for their products, it is critical for vendors to embrace a multi-vendor, multi-source interface and an industry standard programming model. &#160;As one of the most committed supporters of OpenCL through our ATI Stream Software Development Kit, AMD is poised to unleash the true potential of application acceleration with our AMD Fusion Family of APUs, scheduled for release in 2011.&#160; These APUs are designed to support OpenCL on both the GPU and the CPU, thereby providing an unmatched heterogeneous computing platform.&#8221;</p>
<p>&#8220;ARM is committed to supporting OpenCL across a range of its products,&#8221; said Pete Hutton, vice president technology and systems, Processor Division, ARM.  &#8220;OpenCL 1.1 builds on the momentum of OpenCL and will accelerate innovation in high-performance compute systems containing GPUs, CPUs and other devices by ARM Partners.&#8221;</p>
<p>&#8220;Recently, we are seeing definite increase in demand for OpenCL not only for normal applications but also for embedded applications,&#8221; said Dr. Akihiro Asahara, operating officer, Software Solution Division at Fixstars Corporation. &#8220;OpenCL 1.1 adds more practicality and flexibility, which will surely help gain momentum for OpenCL's wide-spread use in the years to come.&#8221;</p>
<p>&#8220;Intel is a strong supporter of open industry standards that create developer choice and foster innovation,&#8221; said Elliot Garbus, vice president Intel Software and Services Group and general manager Visual Computing Software Division.&#160; &#8220;As a contributor to the OpenCL 1.1 specification, Intel is encouraged by its evolution as a programming model and excited about the promise of OpenCL to offer developers flexibility and the power to harness future parallel processing on Intel platforms.&#8221;</p>
<p>&#8220;Graphic Remedy is proud to be part of the Khronos OpenCL group.  We believe that OpenCL is becoming the leading API for the creation of parallel computing applications, which will increase demand for robust debugging and profiling tools,&#8221; said Avi Shapira, CEO at Graphic Remedy.  &#8220;Graphic Remedy is committed to supporting the OpenCL developer community with gDEBugger CL, the new OpenCL Debugger, Profiler and Memory analyzer; this solution will help companies and individuals make the most out of the parallel computing power exposed by current and future hardware.&#8221;</p>
<p>&#8220;The use of heterogeneous parallel processing to transform computing in fields such as entertainment, science and industry is a trend that shows no signs of slowing, thanks to the wide range of tools that developers have at their disposal today,&#8221; said Sanford Russell, general manager of GPU Computing at NVIDIA. &#8220;NVIDIA&#8217;s full weight is behind OpenCL 1.1, as evidenced by immediate availability of the driver on our website today, along with the industry&#8217;s broadest set of tools for taking advantage of NVIDIA GPUs for general purpose computation.&#8221;</p>
<p><strong>Khronos OpenCL Members Speak and Demo at SIGGRAPH Los Angeles July 27-29, 2010</strong><br>
Members of the press and developers alike are invited to attend the BOF &#8220;Birds of a Feather&#8221; on Tuesday, 27 July, 2010 from 4:00 pm - 6:00 pm at the SIGGRAPH trade show at Los Angeles Convention Center, Room 402A.  There the audience will meet designers and implementers of this significant standard for heterogeneous parallel programming on GPUs and CPUs, and learn how OpenCL inter-operates with OpenGL, enabling advanced, cross-platform, visual computing applications.  Guests are also invited to view demos on the Khronos booth #1201 and pickup a free laminated reference card for a number of our APIs, including OpenCL and OpenGL. See more about Khronos Group at SIGGRAPH:  <a href="http://www.khronos.org/news/events/detail/siggraph-la-2010/">http://www.khronos.org/news/events/detail/siggraph-la-2010/</a></p>
<p><strong>About The Khronos Group</strong><br>
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL&#174;, OpenGL&#174; ES, WebGLTM, EGLTM, OpenCLTM, OpenMAXTM, OpenVGTM, OpenSL ESTM, OpenKODETM and COLLADATM.	All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at <a href="http://www.khronos.org/">http://www.khronos.org/</a>.</p><p>Jonathan Hirshon<br />
Principal, Horizon PR<br />
jh@horizonpr.com<br />
Phone: +1 (408) 393-4900 &#160;</p>

]]></content:encoded>
      <dc:date>2010-06-14T15:10:14+00:00</dc:date>
    </item>

    <item>
      <title>Antix Releases Game Development Kit (GDK) with OpenKODE and OpenGL ES support</title>
      <link></link>
      <description>Antix Releases Game Development Kit (GDK) with OpenKODE and OpenGL ES support</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><strong>30th April, 2010: Reading, England &#8211; Antix releases v1.0 of its free GDK to support publishers</strong>, developers and retail channels delivering networked, native games that consumers can copy and share across multiple screens irrespective of screen size, input device, OS, CPU and fields of use including mobile phones, TVs and STBs.</p>
<p>The GDK outputs the cross-platform high performance Antix Game Player ATX format; similar in concept to MP3 for music, ATX games can be deployed ubiquitously across devices without the problems of performance traditionally associated with such flexibility and power.</p>
<p>The GDK includes the complete toolset required to enable developers to code and produce ATX-formatted games, define DRM rules, and test the games on a PC. The GDK is free of charge to registered developers. It presents standard industry APIs (OpenKODE&#174;, OpenGL&#174; ES) and integrates with Microsoft&#174; Visual Studio&#174;, EclipseTM, or the developer&#8217;s own tool chain.</p>
<p>Using the toolset developers create a fully-signed, debugged and deployable game, ready for certification as a binary portable file across multiple screens. This control means that developers targeting phones, TVs and other devices do not have to be reduced to running games on emulated players on a PC;<br>
&nbsp; instead the GDK includes a native PC version of the Antix Game Player. The Eclipse or Visual Studio-based IDE comes tailored with GDK-specific plug-in features that allow binary portable games to be compiled and bundled with related assets and manifest data at the click of a button. The resultant single &#8216;atx&#8217; file is ready for testing, signing, deployment and of course, playing.</p>
<p>&#8220;ATX is the Antix Game Player format; this is similar in concept to MP3 for music. Developers access a comprehensive suite of tools to convert their native games to our format which can then be run on multiple Antix-enabled platforms and devices without change; the efficiency helps developers, and the Antix GDK does this very well. However, it is the addressing of consumer needs that is the most fundamental requirement. Consuming games should be as flexible as consuming music, video and all users&#8217; other media, in other words, they want to play from any device and then they want to copy and also share those games with friends and family and be part of communities both on and off network. Antix&#8217; unique and patented secure format allows game services created with the Antix GDK to be deployed and then used by consumers in the way that they want, even in a highly fragmented market, all while protecting the rights and revenues of the publisher&#8221;, said Francis Charig, Antix&#8217;s Chief Executive.</p>
<p>Nalin Sharma, CEO of Puzzlekings comments, &#8220;Antix is the first company to articulate what the multi-screen story means for consumers and that&#8217;s of inordinate value to developers and of course to carriers with their plethora of diverse platforms. The Antix cross-platform format makes it possible for consumers to access their games on any device at home or on the move and to distribute them virally, sharing via WiFi, Bluetooth, through social networking sites and so on. The proposition uniquely includes the security that is necessary to protect the investment of Puzzlekings and other developers, essential for this to work in practice.&#8221;</p>
<p>Connect 2 Media CEO Eric Hobson remarks: &#8220;Antix Game Player represents a huge step forward for the industry. Cross platform game publishing becomes economically viable, and for publishers like Connect 2 Media massive new distribution channels open up.&#8221;</p>
<p>AI Factory CEO and founder Jeff Rollason comments: &#8220;The Antix GDK has been a powerful, stable, and easy to use kit that has made porting our games to the Antix platform a smooth and painless exercise. From the documentation, to the configurable PC runtime, to the project samples, everything we needed to hit the floor running was there and worked perfectly. Being able to use our C++ libraries unchanged has also been a massive help, and ensures the highest performance across the range of AGP supported devices.&#8221;</p>
<p>Rough Cookie CEO Danny Hoffman comments: &#8220;We have found that the Antix Player delivers the same performance from the platform as we experience using the native tools. The AGP tool chain was easy to get to grips with and where we needed support from Antix during the development we found it to be first-rate and very responsive. In three months we successfully ported three games. This is exceptional when you consider that this allows us to target multiple screens and platforms from each game&#8217;s single code base.&#8221;</p>
<p>Anders Nilsson, founder and CTO of Polarbit says: &quot;Polarbit&#8217;s core business philosophy is delivering a consistent high quality gaming experience across as many platforms as possible. Our Fuse development platform allows us to utilize fully the potential of the Antix Game Player and quickly bring our titles to upcoming AGP enabled devices and the market opportunities it opens.&quot;</p>
<p>The Antix Game Player (AGP) is an on-device software client for native games services licensed to multiple tier one device makers. Antix now provides resources and services for storing games and related assets in a virtual warehouse, making it easy and cost-effective for publishers and developers to showcase and distribute games in Antix format to multiple sales channels in a controlled manner.</p>
<p>As well as the developer tools Antix&#8217;s game service includes a comprehensive, certification service, store as well as the warehouse and its on-device software client. Consumers using the Antix service can play their games across multiple screens irrespective of platform variations. Content can be distributed virally via the cloud or off-network from one device to another such as from a TV to a phone or a PC to an STB, alleviating bandwidth problems for carriers whilst the payment transaction is still handled via the service provider&#8217;s store. Numerous business models are supported such as advanced &#8216;Try Before You Buy&#8217;, available both on the device or directly in consumers&#8217; PC browsers connected to a store.</p>
<p><strong>About Antix Labs</strong></p>
<p>The Antix Game Player (AGP) is an on-device software client for native games services licensed to multiple tier one device makers. Third party casual, advanced casual and premium games are distributed in a device-independent format similar in concept to MP3 or PDF. This format lets consumers access and share games from any of their connected Antix-powered &#8216;screens&#8217;, which include mobile phones, TVs, STBs, PMPs, and PCs. In much the same way as they do already with music, photos and videos, consumers can distribute trial games virally across networks and off-line to their friends and family while still protecting the rights and revenues of operators and publishers. In addition to AGP itself, Antix provides the corresponding tools, certification mechanism, optional white-label store, and optional game warehousing necessary to deploy a complete service offering.</p>
<p>Antix Labs Ltd., headquartered in Reading, England was founded by Francis Charig, a World Economic Forum Technology Pioneer. For more information, please visit: <a href="http://antixlabs.com/">http://antixlabs.com/</a>.</p>
<p>For further information, please contact:</p>
<p>Neil Curtis, Marketing Director, Antix Labs Ltd.</p>
<p>neil.curtis@antixlabs.com</p>
<p>+44 7747 474234 +44 1183 570357</p>
<p><strong>About PuzzleKings</strong></p>
<p>PuzzleKings is a UK based company dedicated to producing smart casual games for the mass market that can scale from portable gaming platforms through to next generation games consoles. PuzzleKings mission is to create great games with widespread appeal that are hugely innovative, immensely entertaining and have lasting value.</p>
<p>For further information, please contact:</p>
<p>Nalin Sharma, CEO, PuzzleKings Email: info@puzzlekings.com Visit: <a href="http://www.puzzlekings.com">www.puzzlekings.com</a></p>
<p><strong>About Connect2Media</strong></p>
<p>Connect2Media is a cross-platform games publisher. Our mission is to deliver exceptional, original and licensed, entertainment content on a wide variety of devices, to consumers across the world. Headquartered in Manchester, UK with major offices in Israel Poland and now the US and an expanding global distribution footprint, Connect2Media publishes and distributes a portfolio of games that boasts some of the biggest names in entertainment as well as award-winning original properties. Connect2Media believes in creating compelling, fun, entertainment that can be delivered digitally and enjoyed universally.</p>
<p>For further information, please contact:</p>
<p>Stephen Hey Connect2Media T: +44 (0)161 233 1839 E: shey@connect2media.com Skype: sphey1 Twitter: Connect2Media</p>
<p><strong>About AI Factory</strong></p>
<p>AI Factory specialize in developing high quality, award winning AI engines for traditional and casual games, including board, card, puzzle and life-simulation games. All engines share an easy-to-use and feature-rich interface, including distinct and believable characterisation for computer opponents. This game engine resource is licensed to third party developers worldwide, allowing them to easily implement complete game software on PC, console, mobile, handheld devices and IFE (in-flight entertainment).</p>
<p>For further information, please contact:</p>
<p>Email: Enquiries@AIFactory.co.uk Visit: <a href="http://www.aifactory.co.uk/">www.aifactory.co.uk/</a></p>
<p><strong>About Rough Cookie</strong></p>
<p>Established in 2008 in The Netherlands, Rough Cookie is focused on the design and development of premium quality games for various mobile platforms.</p>
<p>As a developer, Rough Cookie works with several key industry players. Its 2008 debut iPhone game Dougie Moo&#8217;s Aqua Antics came out with Chillingo, while WaterWays was released by Japanese publisher Taito. In 2009, Rough Cookie continued to produce quality title games, most notably Star Defense, published by ngmoco, which won several awards and was shown as one of the key examples of games on the iPhone platform during the WWDC 2009 Apple keynote.</p>
<p>Star Defense reached the US App Store top 10 of best selling iPhone games in the summer of 2009. Late 2009 the company received a Dutch Game Award for Star Defense and was ranked #30 in the top 50 iPhone developers of the year by PocketGamer.biz.</p>
<p>Through its game label Crumble Games the company publishes bite-sized casual games for a variety of mobile and handheld platforms.</p>
<p>For further information, please contact:</p>
<p>Wouter ten Brink, COO, Rough Cookie B.V. Contact: press@roughcookie.com Visit: <a href="http://www.roughcookie.com/">http://www.roughcookie.com</a></p>
<p><strong>About Polarbit AB</strong></p>
<p>Polarbit AB, founded in 2005, is a game and middleware developer focusing on high- end mobile and handheld devices. Their experience, dedication and uncompromising attitude towards quality ensure customers and users that Polarbit technology is always synonymous with world-class entertainment technology.</p>
<p>Fuse is Polarbits&#8217; proprietary middleware solution for cross-platform development on smartphones and handheld devices ; a highly optimized framework comprised of SDK, toolset and game engines supporting all major mobile platforms including iPhone/iPod Touch, Android, Symbian, Brew, Nintendo DS, Wipi and Windows Mobile.</p>
<p>For further information, please contact:</p>
<p><a href="http://www.polarbit.com/about/contact/">www.polarbit.com/about/contact/</a></p>

<p>&nbsp;</p><p>Neil Curtis, Marketing Director, Antix Labs Ltd.<br />
neil.curtis@antixlabs.com<br />
+44 7747 474234 +44 1183 570357
</p>]]></content:encoded>
      <dc:date>2010-05-05T13:59:44+00:00</dc:date>
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    <item>
      <title>Fixstars Releases &#8220;OpenCL Programming Book&#8221; Introduction to OpenCL</title>
      <link></link>
      <description>Fixstars Releases &quot;OpenCL Programming Book&quot; Introduction to OpenCL</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><strong>Tokyo, Japan - April 7, 2010 - Fixstars Corporation announced the release of their OpenCL Programming Book</strong> which is available on Amazon Kindle, Apple iPad and Fixstars&#8217; website.</p>
<p>OpenCL is a parallel computing framework for programming multi-core systems, such as multi-core CPUs, GPUs, and Cell/B.E.. OpenCL multi-functionality is attracting attention as an efficient and highly portable open technology for software development.</p>
<p>The book is a result of the collaboration of our team of engineers in providing a practical and easy to use tool for OpenCL programming. It starts with the basics of parallelization, covering the main concepts, techniques, and setting up a development environment for OpenCL. It concludes with a clear and useful example of the FFT and Mersenne Twister algorithms written in OpenCL, walking you through the programming process and providing you with the source-code. It is the perfect resource for those wishing to get started on programming in OpenCL.</p>
<p>&quot;Fixstars is a skilled OpenCL practitioner and is ideally qualified to create state-of-the-art OpenCL educational materials,&quot; said Neil Trevett, the president of Khronos Group. &quot;I wholeheartedly recommend to this book to anyone looking to understand and start using the amazing power of OpenCL.&quot;</p>
<p>&quot;OpenCL is a software development technology that suits new multi-core era,&quot; said Satoshi Miki, CEO of Fixstars. &quot;We wrote this book hoping to foster current users, help new adopters and contribute to expand the OpenCL community.&quot;</p>
<p>The PDF version may be purchased at Fixstars&#8217; website today and it will be available on Kindle and iPad, soon.</p>
<p>For more information on OpenCL Programming Book:</p>
<p><a href="http://www.fixstars.com/en/company/books/opencl/">http://www.fixstars.com/en/company/books/opencl/</a></p>
<p>About Fixstars Corporation</p>
<p>Fixstars Corporation provides software technology solutions that target GPU and Cell/B.E. computing environments. Its vision is for a future where multi-core microprocessors are the standard. Fixstars accelerates the performance of multi-core based operations through provision of a complete, integrated ecosystem with specific turn-key products for Finance, Medical, Manufacturing, and Digital media markets.</p>
<p>For more information, visit <a href="http://www.fixstars.com/en">www.fixstars.com/en</a></p>
<p>&quot;Fixstars&quot; and the Fixstars&#8217; logo are registered trademarks of the Fixstars Corporation. OpenCL is a trademark of Apple Inc., used under license by Khronos. All other company names and product names mentioned in the article are each company&#8217;s registered trademark, or a trademark.</p>

<p>&nbsp;</p><p>Ikuko Hasumi, Sr. Manager Public Relation<br />
Fixstars Corporation<br />
+81-3-6420-0751<br />
press@fixstars.com
</p>]]></content:encoded>
      <dc:date>2010-04-07T13:12:05+00:00</dc:date>
    </item>

    <item>
      <title>MIPS Technologies and DMP Collaborate on AndroidTM Development for MIPS&#174; Architecture</title>
      <link></link>
      <description>MIPS Technologies and DMP Collaborate on AndroidTM Development for MIPS&#174; Architecture</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>DMP Brings New 2D/3D Hardware Graphics Acceleration Technology to MIPS-Based&#8482; Devices Running Android&#8482;</em></p>
<p><strong>TOKYO, Japan and SUNNYVALE, Calif. &#8211; March 17th, 2010 &#8211; MIPS Technologies, Inc. (Nasdaq: MIPS)</strong>, a leading provider of industry-standard processor architectures and cores for home entertainment, communications, networking and portable multimedia markets, and Digital Media Professionals Inc. (DMP), a leading provider of 3D/2D graphics cores for digital consumer, automotive, industrial, and entertainment applications, today announced that DMP has become a member of the MIPS Alliance Program for its AndroidTM on MIPS initiative. The alliance will ultimately enable SoC developers to create MIPS-BasedTM SoCs with DMP PICA/SMAPH series graphics IP cores.</p>
<p>DMP&#8217;s OpenGL ES and OpenVG graphics IP cores including its PICA/SMAPH series cores are developed for high performance and low power embedded applications, fulfilling the increasing need for visually-rich user interfaces in products running Android. MIPS Technologies and DMP are initially working together to develop a reference platform based on a MIPS32&#174; MaltaTM development board and a DMP PICA200 3D graphics IP-based GPU (NV7). The companies plan to display the jointly-developed platform at the Embedded Systems Conference in Tokyo, May 12 &#8211; 14, 2010.</p>
<p>&#8220;We are learning from customers that the Android platform is gaining increasing popularity in the embedded space. At the same time, Android has raised the bar for graphics requirements in terms of performance, interactivity and resolution. DMP&#8217;s embedded graphics cores, with proven performance and built-in low power design, combined with the widely adopted MIPS architecture, will enable customers to develop world-class products leveraging Android for a broad range of consumer applications,&#8221; said Tatsuo Yamamoto, president and CEO, DMP.</p>
<p>&#8220;MIPS Technologies welcomes DMP to the thriving ecosystem of companies providing cutting edge technologies for</p>
<p>Android on MIPS development,&#8221; said Art Swift, vice president of marketing, MIPS Technologies. &#8220;This alliance provides a rich and sophisticated graphical user interface technology for developers of MIPS-Based products. The market for Android-based mobile devices is really taking off, and through alliances with leading companies like DMP, we are paving the way for the next generation of mobile and digital home products that will deliver an even richer user experience.&#8221;</p>
<h3>About Android on MIPS</h3>
<p>Leveraging its leadership position in the digital home, MIPS Technologies is spearheading efforts to make Android a reality for a wide range of consumer electronic devices. With Android and the dynamic open source development community around it, developers can easily and quickly create new applications, and OEMs can leverage a fast-growing set of applications for their devices. The extensive MIPS ecosystem around Android enables OEMs to quickly optimize Android for their specific platforms and debug their solutions across the entire software stack. For more information about the Android platform and MIPS, or to access the full source code for MIPS Technologies&#8217; port of Android to the MIPS32&#174; architecture, including a reference binary and documentation, please visit <a href="http://www.mips.com/android">http://www.mips.com/android</a> or email android@mips.com.</p>
<h3>About MIPS Technologies, Inc.</h3>
<p>MIPS Technologies, Inc. (Nasdaq: MIPS) is a leading provider of industry-standard processor architectures and cores that power some of the world&#8217;s most popular products for the home entertainment, communications, networking and portable multimedia markets. These include broadband devices from Linksys, DTVs and digital consumer devices from Sony, DVD recordable devices from Pioneer, digital set-top boxes from Motorola, network routers from Cisco, 32-bit microcontrollers from Microchip Technology and laser printers from Hewlett-Packard. Founded in 1998, MIPS Technologies is headquartered in Sunnyvale, California, with offices worldwide. For more information, contact (408) 530-5000 or visit <a href="http://www.mips.com">http://www.mips.com</a>.</p>
<h3>About DMP</h3>
<p>Digital Media Professionals Inc. (DMP) is a world-class leader bringing 2D and 3D graphics solutions to market from Japan since its founding in 2002, and is currently developing graphics IP cores based on DMP&#8217;s cutting edge 3D graphics technology, DMP Maestro Technology. <a href="http://www.dmprof.com/">http://www.dmprof.com/</a></p>

<p>&nbsp;</p><p>Jen Bernier-Santarini<br />
MIPS Technologies<br />
+1 408-530-5178<br />
jenb@mips.com</p>

<p><b>IR Contact</b><br />
DMP<br />
+81 422-60-3480<br />
info_06@dmprof.com
</p>]]></content:encoded>
      <dc:date>2010-03-22T13:23:34+00:00</dc:date>
    </item>

    <item>
      <title>Khronos Group Delivers COLLADA  Adopters Package &amp;amp; Conformance Tests</title>
      <link></link>
      <description>Khronos Group Delivers COLLADA  Adopters Package &amp; Conformance Tests</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p align="center"><strong>New conformance results determine COLLADA specification adherence for 3D applications</strong></p>
<p><strong>March 11, 2010 &#8211; Game Developer Conference, San Francisco &#8211; The Khronos Group</strong> (Beaverton, OR) today announced that the COLLADA&#8482; 1.4 Adopters Package is complete and under final review prior to public release (anticipated in April, 2010).&nbsp; The Adopters Package contains both conformance testing software and documentation intended to drive rapid evaluation, deployment and acceptance of the COLLADA specification in 3D content creation, and asset management software.</p>
<p>The COLLADA specification defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains.&nbsp; The COLLADA 1.4 Adopters Package and conformance tests are designed to provide distinct levels of conformance and specification adherence that informs users about the suitability of a software authoring environment for use in a COLLADA tool chain.</p>
<p>Three new levels of COLLADA compliance are offered in the Adopters Package: Baseline, Superior and Exemplary.&nbsp; Baseline conformance establishes the lowest level of interoperability between applications within a tool-chain.&nbsp; Superior and Exemplary conformance increases the level of interoperability with broader feature support and asset information preservation without transformation.&nbsp; Exemplary software is suitable for the advanced processing and archiving of your valuable 3D assets.&nbsp; Content creation tools can now be certified to provide a trusted chain for preserving 3D content for future usage, while utilizing the latest 3D modeling features.</p>
<p>Access to the COLLADA Adopters Package is available to any interested company by executing the Khronos COLLADA 1.4 Adopters Agreement.&nbsp; The Adopters Program is intended to promote consistent implementations of the format by many vendors across multiple platforms and to create an objective definition of conformance for the specification.&nbsp; The Adopters Package defines a peer-reviewed Conformance Testing Procedure by which conformant products may use the COLLADA trademark (available after paying a Conformance Test Submission Fee that covers the costs of development and maintenance of the Adopters Program).&nbsp; Full details of the Adopters Agreement, the Adopters Package and the COLLADA Conformance Testing Procedure can be found at <a href="http://www.khronos.org/adopters">www.khronos.org/adopters</a>.</p>
<p>&#8220;Autodesk&#174; is dedicated to providing open solutions for digital entertainment creation,&#8221; said Stig Gruman, Autodesk Vice President, Digital Entertainment and Visual Communication.&nbsp; &#8220;Today&#8217;s digital pipelines require ever greater flexibility to integrate a wide assortment of applications and drive production efficiency. Autodesk is proud to be a major contributor to the COLLADA Adopters Program and associated Conformance Test Suite development. This program will help tool developers ensure their products work well together.&#8221;</p>
<p>&#8220;IBM&#174; is excited to see the availability of the COLLADA Conformance Test Suite,&#8221; said Neil Katz, Distinguished Engineer, Innovation Initiatives, IBM.&nbsp; &#8220;As 3D content continues to become more important across industries as diverse as gaming, healthcare, transportation and financial services, interoperability will be a key factor in setting the pace for its acceptance.&#8221;</p>
<p>&#8220;Kanzi Solution for User Interfaces and graphical content creation applauds Khronos' COLLADA conformance testing,&#8221; said Arto Ruotsalainen, Technical Project Manager, Rightware. &#8220;This official testing procedure directly enhances Rightware's Kanzi&#8482; Solution customer benefits by enabling them to select certified COLLADA compliant tools.&#8221;</p>
<p>&#8220;Yumetech and the COLLADA Working Group worked closely to create a conformance test suite that will help adopters and inform users of the quality of COLLADA implementations.&nbsp; COLLADA has significant adoption and this suite will bring everyone together into one ecosystem for the COLLADA standard&#8221; noted Alan Hudson, President, Yumetech and the Web3D Consortium.&nbsp; &#8220;The Khronos Adopters Program will encourage high-quality COLLADA implementations across multiple platforms, and we strongly encourage content developers and platform developers to seek out conformant products to minimize their development costs.&#8221;</p>
<h3>Learn about COLLADA at Game Developer Conference March 11-13, 2010</h3>
<p>Attend the COLLADA session at GDC to see developers present the latest cutting-edge DCC tools and applications for gaming, automation, 3D web and visualization and learn about the new COLLADA conformance framework. Also discover how COLLADA assets and tool chains fit naturally with WebGL's plugin-less acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment.&nbsp; Additionally, Khronos is offering sessions on OpenCL, OpenGL, and Mobile APIs.</p>
<h3>All Khronos GDC Sessions are in Room 123, North Hall, Moscone Center, San Francisco:</h3>
<table class="listView">
	<tr>
		<td>OpenCL</td> <td>Thursday, March 11</td> 
		<td>1:30pm &#8211; 2:30pm</td>
  </tr>
	<tr>
		<td>OpenGL featuring WebGL</td> <td>Thursday, March 11</td> <td>3:00pm &#8211; 4:00pm</td>
	</tr>
	<tr>
		<td>COLLADA featuring WebGL</td> <td>Friday, March 12</td> <td>1:30pm &#8211; 2:30pm</td>
	</tr>
	<tr>
		<td>Mobile featuring WebGL</td> <td>Friday, March 12</td> <td>3:00pm &#8211; 4:00pm</td>
	</tr>
</table>

<h3>About The Khronos Group</h3>
<p>The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL&#174;, OpenGL&#174; ES, WebGL&#8482;, EGL&#8482;, OpenCL&#8482;, OpenMAX&#8482;, OpenVG&#8482;, OpenSL ES&#8482;, OpenKODE&#8482; and COLLADA&#8482;.&nbsp; All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.&nbsp; More information is available at <a href="http://www.khronos.org">http://www.khronos.org</a>.&nbsp; </p>
<p>Jonathan Hirshon for the Khronos Group<br />
Horizon Communications<br />
408-969-4888<br />
jh@horizonpr.com
</p>]]></content:encoded>
      <dc:date>2010-03-11T13:54:59+00:00</dc:date>
    </item>

    <item>
      <title>Khronos Unleashes Cutting&#45;Edge, Cross&#45;Platform  Graphics Acceleration with OpenGL 4.0</title>
      <link></link>
      <description>Khronos Unleashes Cutting&#45;Edge, Cross&#45;Platform  Graphics Acceleration with OpenGL 4.0</description>
      <dc:subject>Khronos Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>Open standard 3D API specification available immediately; Provides performance, quality and flexibility enhancements including tessellation and double precision shaders; Tight integration with OpenCL for seamless visual computing</em></p>
<p><strong>March 11, 2010 &#8211; San Francisco, GDC 2010 &#8211;The Khronos&#8482; Group</strong> today announced the release of the OpenGL&#174; 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems.&nbsp; OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL&#174; ES, the graphics standard on virtually every shipping smart phone. &nbsp;</p>
<p>The OpenGL 4.0 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.00 update to the OpenGL Shading language in order to enable developers to access the latest generation of GPU acceleration with significantly enhanced graphics quality, acceleration performance and programming flexibility. &nbsp;This new release continues the rapid evolution of the royalty-free OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full specification is available for immediate download at <a href="http://www.opengl.org/registry">http://www.opengl.org/registry </a>.</p>
<p>OpenGL 4.0 further improves the close interoperability with OpenCL&#8482; for accelerating computationally intensive visual applications.&nbsp; OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.</p>
<p>OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:</p>
<ul>
  <li> two new shader stages that enable the GPU to offload geometry tessellation from the CPU;</li>
  <li> per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;</li>
  <li> drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;</li>
  <li> shader subroutines for significantly increased programming flexibility;</li>
  <li> separation of texture state and texture data through the addition of a new object type called sampler objects;</li>
  <li> 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;</li>
  <li> performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.</li>
</ul>
<p>Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers.&nbsp; The full OpenGL 3.3 specification is also available for immediate download at <a href="http://www.opengl.org/registry">http://www.opengl.org/registry </a></p>
<p>&#8220;The release of OpenGL 4.0 is a major step forward in bringing state-of-the-art functionality to cross-platform graphics acceleration, and strengthens OpenGL&#8217;s leadership position as the epicenter of 3D graphics on the web, on mobile devices as well as on the desktop,&#8221; said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. &#8220;NVIDIA is pleased to announce that its upcoming Fermi-based graphics accelerators will fully support OpenGL 4.0 at launch.&#8221; </p>
<p>&#8220;AMD sees the release of OpenGL 4.0 as another major accomplishment for the OpenGL ARB,&#8221; said Ben Bar-Haim, vice president of design engineering at AMD.&nbsp; &#8220;AMD contributes to the Khronos workgroups, and we consistently find that Khronos is successful at developing healthy, thriving, and evolving open standards such as OpenGL and OpenCL.&#8221;</p>
<p>&#8220;OpenGL 4.0 continues the ARB&#8217;s schedule-driven roll-out of new functionality, and this significant major release enables developers to access leading-edge GPU functionality across multiple platforms with full backwards compatibility,&#8221; said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. &nbsp;&#8220;OpenGL continues to be a keystone in the Khronos API ecosystem, through driving innovation into OpenGL ES and WebGL&#8482; to bring high-performance programmable&nbsp;graphics to mobile platforms and the Web, and by interoperating with OpenCL to create a seamless visual and compute platform for application developers.&#8221;</p>
<h3>Learn about OpenGL 4.0 and Khronos APIs at Game Developer Conference Room 123, North Hall, Moscone Center, San Francisco:</h3>
<table class="listView">
	<tr>
		<td>OpenCL</td> <td>Thursday, March 11</td> <td>1:30PM &#8211; 2:30PM</td>
	</tr>
	<tr>
		<td>OpenGL featuring WebGL</td> <td>Thursday, March 11</td> <td>3:00PM &#8211; 4:00PM</td>
	</tr>
	<tr>
		<td>COLLADA featuring WebGL</td> <td>Friday, March 12</td> <td>1:30PM &#8211; 2:30PM</td>
	</tr>
	<tr>
		<td>Mobile featuring WebGL</td> <td>Friday, March 12</td> <td>3:00PM &#8211; 4:00PM</td>
	</tr>
</table>
<h3>About The Khronos Group</h3>
<p>The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL&#174;, OpenGL&#174; ES, WebGL&#8482;, EGL&#8482;, OpenCL&#8482;, OpenMAX&#8482;, OpenVG&#8482;, OpenSL ES&#8482;, OpenKODE&#8482; and COLLADA&#8482;.&nbsp; All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.&nbsp; More information is available at <a href="http://www.khronos.org">http://www.khronos.org </a>.&nbsp; </p>
<p>Jonathan Hirshon, Principal, Horizon PR <br />
jh@horizonpr.com<br />
Phone: +1 (408) 393-4900
</p>]]></content:encoded>
      <dc:date>2010-03-11T13:00:10+00:00</dc:date>
    </item>

    <item>
      <title>ALT and CARERI establish joint technology lab for new generation of embedded graphics display system</title>
      <link></link>
      <description>ALT and CARERI establish joint technology lab for new generation of embedded graphics display systems</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>ALT Software to provide AMD ATI Radeon E4690 (M96) and X1400 (M54) embedded OpenGL graphics libraries &amp; technical support services to support the launch of CARERI&#8217;s Critical Embedded Graphics Technology Lab for the advancement of avionics display technologies.</em></p>
<p>Toronto, ON, February 16, 2010 - ALT Software announced today that it has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the AMD ATI Radeon E4690 (M96) and Radeon X1400 (M54) graphics processors for deployment in next-generation avionics display systems. CARERI is a leading provider of avionics products and services to China&#8217;s aerospace industry. The Institute recently opened a Centre of Excellence in Shanghai known as the Critical Embedded Graphics Technology Lab. The Lab has been established for the advancement of avionics graphics display technologies and will be leveraging ALT&#8217;s products and expertise as part of their research and development mandate. ALT Software has been a leading provider of OpenGL ES and OpenGL SC (Safety Critical) display drivers for avionics systems for well over a decade. Their products are currently used in many of the world&#8217;s most advanced commercial and military aircraft.</p>
<p>This new relationship was brokered by Coordinate, a strategic partner and Value Added Reseller (VAR) with operations in China. &quot;CARERI is a world-class leader in the field of avionics research, and ALT Software is a world-class leader in the field of embedded graphics for avionics systems,&quot; said Betty Li, Director of Business Development of Coordinate. &quot;Coordinate is very pleased to be acting as the bridge between these two reputable organizations, thereby furthering the advancement of avionics display technologies in Chinese aircraft.&quot;</p>
<p>&quot;Embedded graphics display technologies have experienced enormous performance improvements over the past few years, especially with the advent of high performance processors like AMD&#8217;s ATI Radeon E4690 and X1400,&quot; said Wang Guo Qing, President of CARERI. &quot;These advances have inspired CARERI to create a Critical Embedded Graphics Technology Lab with the goal of leveraging these sorts of technologies to improve a pilot&#8217;s situational awareness in the cockpit. We selected ALT Software as our primary technology partner for this endeavor because of their impressive history of delivering high performance embedded graphics display solutions to the world&#8217;s leading aircraft manufacturers and systems integrators.&quot;</p>
<p>&quot;We&#8217;re really excited about this new opportunity to work with CARERI,&quot; said Darryl Parisien, President of ALT Software. &quot;China offers a wealth of business development opportunities and we consider this relationship to be a strategic milestone in our evolution as a global provider of embedded graphics software to the aerospace industry. We&#8217;re looking forward to working with CARERI to bring cutting edge graphics technology to China&#8217;s next-generation aircraft.&quot;</p>
<p><strong>About ALT Software Inc.<br>
</strong>ALT Software is the world&#8217;s leading supplier of advanced 2D/3D graphics, safety critical and OpenGL enabling solutions for embedded systems.</p>
<p>The company provides OpenGL ES, OpenGL SC and OpenVG graphics drivers for SoCs and discrete GPUs from AMD, Fujitsu, Intel, Imagination Technologies, Texas Instruments, Freescale, and others. ALT&#8217;s customizable high-performance 2D/3D embedded graphics drivers support a variety of real time operating systems (RTOS) and a range of system configurations.</p>
<p>From display drivers for the ATI Radeon E4690, AMD&#8217;s latest high-performance embedded computing GPU, to an OpenGL 1.1/SC software-based graphics renderer, ALT&#8217;s products support the full spectrum of high to low-end graphics requirements of various embedded systems. Their software is designed for deployment in aerospace and defense systems as well as in automotive, medical, industrial, and consumer devices. </p>
<p><strong>About CARERI</strong><br>
CARERI is a specialized research institution for the research and development of integrated avionics systems and core equipment in China. It is mainly engaged in the development, manufacture and management of avionics and civil electronic technology and products as well as software.</p>

<p>&nbsp;</p><p>ALT Software<br />
press@altsoftware.com<br />
<a href="http://www.altsoftware.com">http://www.altsoftware.com</a>
</p>]]></content:encoded>
      <dc:date>2010-02-18T13:16:11+00:00</dc:date>
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    <item>
      <title>Rightware Debuts Kanzi&#8482; Cross&#45;platform User Interface Solution at Mobile World Congress</title>
      <link></link>
      <description>Rightware Debuts Kanzi&#8482; Cross&#45;platform User Interface Solution at Mobile World Congress</description>
      <dc:subject>Member Press Release</dc:subject>
      <content:encoded><![CDATA[<p><em>User interfaces designed with Kanzi solution work in multiple different operating systems and embrace rich 3D graphics to provide better user experience and eye-popping visuals</em></p>
<p>Espoo, Finland -- February 2, 2010. Rightware will demonstrate &#8216;Mobile App Store&#8217; application running in various mobile devices at Mobile World Congress in Barcelona from February 15th through February 18th. Mobile App Store is designed and implemented using Kanzi user interface solution that enables designers to quickly have their applications running in different target devices.</p>
<p>Key advantage of the Kanzi solution is &#8220;design-once, deploy everywhere&#8221; cross-platform support for the leading mobile operating systems, including Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile. Kanzi solution is build on top of industry standard OpenGL ES graphics API.</p>
<p>In terms of designer&#8217;s work flow, Kanzi provides the missing link between today&#8217;s leading 3D graphics content creation tools, such as 3DS Max, Maya and Softimage on the one hand, and cell phones on the other hand. Artists can easily export their designs from these software packages to Kanzi SDK using COLLADA data format. Designers then rapidly compose the actual user interface application and apply all 3D graphics effects within the Kanzi SDK itself. The tool features a desktop runtime of the Kanzi engine to bring a real-time view of the final application at the desktop. This feature eliminates the need to continuously build the project to target device during development in order to inspect it. Therefore, design cycle shortens substantially while the designer is better able to realize her vision.</p>
<p>Kanzi runtime can be integrated to a wide variety of target devices, even those with different operating systems and hardware architectures. Applications made with Kanzi SDK will execute properly in all these devices, thus giving greater return on investment for the application developer.</p>
<p>Kanzi features a unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x based 3D graphics. The engine supports real-time streaming of data, texture and fragment shaders, multi-texturing and dynamic lighting. There is also a versatile animation framework supporting key frame animations, such as vertex, object and bone based animations. </p>
<p>Rightware will exhibit at the Mobile World Congress in Barcelona from February 15th through 18th. The booth is located in Hall 1, 1E19. Interested companies and media are encouraged to book an appointment for a full hands-on demonstration by emailing a meeting request to <a href="mailto:sales@rightware.com">sales@rightware.com</a>.</p>
<p>More information about Kanzi, screenshots and videos are available at Rightware&#8217;s web site: <a href="http://www.rightware.com/kanzi">http://www.rightware.com/kanzi</a>.</p><p>Tero Sarkkinen, CEO<br />
Tel. +358-40-5577887<br />
tero@rightware.com</p>

<p>Rightware Oy<br />
Niittykatu 6 C<br />
02200 Espoo<br />
Finland</p>

<p>Tel.&#160;&#160;&#160;&#160; +358 9 8554-322<br />
Fax&#160;&#160;&#160;&#160; +358 9 8554-323
</p>]]></content:encoded>
      <dc:date>2010-02-02T13:21:04+00:00</dc:date>
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