DMP Releases AndroidTM OpenGL ES 3D Graphics E-learning Kit
Los Angeles, California, July 26th, 2010 - Digital Media Professionals Inc. (DMP) today announced that it will start selling the English version of its Android 3D Graphics Learning Kit from August 2010. DMP will showcase the first public exhibition of its Android 3D Graphics Learning Kit (English Version) at SIGGRAPH 2010, the world’s largest computer graphics conference and tradeshow in Los Angeles, United States (Khronos Booth #1201). The kit has already been available in Japanese since February this year but the English version will allow programmers in all countries to study OpenGL ES on self learning basis.
The Android 3D Graphics Learning Kit is an e-learning aid designed to help individuals to learn programming using OpenGL ES, a standard 3D graphics API used on wide variety of embedded products today. Starting from the basics, the kit is designed to make learning programming easy, even for beginners. It enables the user to acquire the basic skills required to develop actual software by learning OpenGL ES programming through exercises performed on the Android platform.
DMP regularly conducts OpenGL ES program training courses I and II, which are approved by the Khronos Group as their official training courses, in Japan.
- Product name: Android 3D Graphics Learning Kit
- Price: USD $98 (Personal License) / USD $49 (Academic License)
- License period: 1 year
- Number of pages: 231
- Runtime: Approx. 4 hours
Product Details and Purchasing Information (Scheduled Release Date: Mid. August 2010)
DMP (Headquarters: Musashino-shi, Tokyo; President & C.E.O.: Tatsuo Yamamoto) is a leading Japanese technology company that was founded in July 2002. Since its founding, the company has been developing optimized 3D graphics technology, primarily focused on the embedded market. Offering 3D graphics solutions for both hardware and software that cover a wide range of embedded devices, DMP aims to provide a new user experience. As a member of the Khronos group, DMP has contributed to the establishment of OpenGL ES specifications, and is the only company offering OpenGL ES training courses in Japan. For more information on DMP, see http://www.dmprof.com/
Khronos Drives Rapid Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification
New open API specification available immediately;
Wide-ranging enhancements with full backwards compatibility;
Enhanced integration with OpenCL for seamless visual computing;
Integrates OpenGL ES functionality for desktop and mobile platform portability
July 26, 2010 –Los Angeles, SIGGRAPH 2010 – The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms.
The OpenGL 4.1 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.10 update to the OpenGL Shading language and is accompanied by a number of extensions introducing cutting-edge functionality to the OpenGL standard. The full specification is available for immediate download at http://www.opengl.org/registry.
New functionality in the core OpenGL 4.1 specification includes:
- Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms;
- The ability to query and load a binary for shader program objects to save re-compilation time;
- The capability to bind programs individually to programmable stages for programming flexibility;
- 64-bit floating-point component vertex shader inputs for higher geometric precision;
- Multiple viewports for a rendering surface for increased rendering flexibility.
New ARB extensions introduced with OpenGL 4.1 include:
- OpenGL sync objects linked to OpenCL event objects for enhanced OpenCL interoperability;
- The ability to set stencil values in a fragment shader for enhanced rendering flexibility;
- Features to improve robustness, for example when running WebGL applications;
- Callback mechanisms to receive enhanced errors and warning messages.
Lastly, Khronos has simultaneously released a set of ARB extensions to enable as much OpenGL 4.1 core functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers.
“Khronos is methodically building their vision for pervasive developer access to cross-platform graphics, media and compute acceleration. The continued rapid-fire OpenGL evolution feeds high-end graphics innovation into that strategy,” stated Dr. Jon Peddie founder and principal of Jon Peddie Research. “Just as significant as OpenGL 4.1’s new 3D functionality are the ever closer links with OpenCL and OpenGL ES 2.0 – another significant step in strengthening the Khronos API ecosystem.”
“The release of OpenGL 4.1 just five months after OpenGL 4.0 shows that collaborative innovation to build market opportunities for high-performance GPU acceleration is not slowing down. The ARB is also working hard to ensure backwards compatibility with each release so developers can absorb new functionality at their own pace,” said Barthold Lichtenbelt, OpenGL ARB working group chair and senior manager Core OpenGL at NVIDIA. “I am also pleased to announce that NVIDIA will release OpenGL 4.1 production drivers on our developer site for all Fermi-based graphics accelerators, including the GeForce GTX 400 series, during SIGGRAPH. OpenGL 4.1 is not just a specification – it’s here and now.”
“AMD wishes to congratulate the ARB as it releases the OpenGL 4.1 Specification. AMD is committed to open standards and to OpenGL and plans to support OpenGL 4.1 in an upcoming driver release,” said Ben Bar-Haim, corporate vice president, software at AMD. “The ability of the ARB to produce new and updated graphics standards at a regular cadence speaks volumes to their ongoing efforts to ensure healthy advances in the field of graphics, and AMD is proud to have contributed to this.”
“Graphic Remedy is proud to be part of the Khronos OpenGL group, playing an important role in the definition of OpenGL’s debugging and profiling features. We are excited about the release of OpenGL 4.1 and the new errors and warning mechanism,” said Yaki Tebeka, CTO at Graphic Remedy. Graphic Remedy is committed to supporting the OpenGL developer community with gDEBugger GL, a professional OpenGL Debugger, Profiler and Memory analyzer; this solution helps companies and individuals make the most out of the OpenGL API, unleashing the rendering power exposed by current and future graphic hardware.”
“We are very excited to see the release of OpenGL 4.1. New features, such as support for program binary loading and separate shader objects will be very valuable for TransGaming and other ISVs developing advanced graphics for games on OpenGL platforms,” commented Gavriel State, Founder & CTO of TransGaming, Inc.
Learn about OpenGL 4.1 and Khronos APIs at SIGGRAPH 2010
- OpenGL - Wednesday, 28 July | 5:15 pm - 7:15 pm | Wilshire Grand - Los Angeles Room
- COLLADA - Tuesday, 27 July | 1:00 pm - 3:00 pm | LACC, Room 402A
- OpenCL - Tuesday, 27 July | 4:00 pm - 6:00 pm | LACC, Room 402A
- Mobile - Thursday, 29 July | 1:00 pm - 3:00 pm | LACC, Room 402A
- WebGL - Thursday, 29 July | 4:00 pm - 6:00 pm | LACC, Room 402A
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, EGL™, OpenCL™, OpenMAX™, OpenVG™, OpenSL ES™, OpenKODE™ and COLLADA™. All Khronos members are able to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at http://www.khronos.org.