Khronos Group Releases OpenVG 1.0 Specification for Accelerated 2D Vector Graphics

Open, royalty-free, cross-platform API enables hardware acceleration
for vector graphics libraries such as SVG and Flash – an industry first

1st August, 2005 – SIGGRAPH, Los Angeles, California – The Khronos™ Group is pleased to announce that it has ratified and publicly released the OpenVG™ 1.0 royalty-free, open standard for low-level 2D vector graphics.  OpenVG enables hardware acceleration of libraries such as such as Flash and SVG, enabling high-quality, anti-aliased, scalable 2D vector graphics on embedded and handheld devices with highly interactive performance and low levels of power consumption.  Developed by Khronos members including 3Dlabs, ATI, Bitboys, BitFlash, DMP, Ericsson, Falanx, Hybrid Graphics, Ikivo, Imagination Technologies, Nokia, NVIDIA, Motorola, PalmSource, Symbian and Sun Microsystems; the OpenVG standard has been designed to seamlessly interoperate with OpenGL® ES 3D graphics; - creating a high-performance, fully integrated 2D and 3D embedded graphics acceleration environment.  The OpenVG API specification is available for free download at http://www.khronos.org/openvg/http://www.khronos.org/openvg/spec.html.

Handheld devices have an urgent need for the smooth and fluidly scalable 2D that high-quality vector graphics can provide to create high-quality user interfaces, new-generation mapping and GPS displays, compelling 2D games and ultra-readable text on small displays.  SVG Tiny, SVG Basic and Flash Mobile are designed for mobile devices, and OpenVG accelerates these by defining a low-level hardware acceleration layer that will enable graphics silicon to provide great performance for these packages at very low power-levels.  OpenVG 1.0 was defined in only twelve months using the established Khronos Working Group process, and Khronos expects to update the OpenVG specification annually in order to track and enable the rapid developments of graphics capabilities in handheld and embedded devices.

“The OpenVG Working Group has created a solid specification with broad industry support from scratch in just twelve months; again –  showing the efficiency and effectiveness of the Khronos specification process,” said Koichi Mori, chairman of OpenVG working group, and senior research engineer at Nokia.  “OpenVG 1.0 will fills an immediate real need in the embedded graphics market:  a – widespread, inexpensive hardware-accelerated 2D vector graphics that will can catalyze the development and deployment of ubiquitous high-quality 2D applications and interfaces.”

“Future mobile phone user interfaces will primarily use vector graphics. Bitboys has been providing mobile vector graphics hardware since 2002 – the introduction of the OpenVG API allows us to provide a standard interface for all our graphics processors,” said Petri Nordlund, CTO of Bitboys.

Khronos will release details of an OpenVG 1.0 Adopter’s Program in the second half of 2005, including a Conformance Testing Program enabling conformant products to use the OpenVG trademark ensuring that conformant OpenVG implementations provide a reliable, cross-platform 2D graphics programming platform.  Additionally, a reference OpenVG implementation for Windows, coded by Hybrid Graphics, will be freely available within the next month to anyone wishing to experiment with OpenVG functionality.

“Hybrid sees OpenVG as a crucial graphics technology for mobile phones and other embedded devices,” says Ville Miettinen, CTO of Hybrid Graphics. “Hybrid is a leading provider of mobile graphics technology, and we already see a strong demand in the market for a low-level 2D vector graphics standard. Hybrid’s reference implementation will soon be available - see http://www.hybrid.fi/main/openvg/index.php for more information.”

The latest version of the EGL library for interfacing with and controlling platform, memory and buffer resources – EGL 1.2 – has been extended to enable seamless rendering using both OpenGL ES and OpenVG™ enabling high-performance, accelerated, mixed-mode 2D and 3D rendering.  Now that OpenVG 1.0 is publicly released, Khronos will include OpenVG educational lectures in the worldwide Khronos Developer University series to teach developers how to use OpenVG and the advantages of scalable vector graphics – for more information see http://www.khronos.org/devu/http://www.khronos.org/devu/locations.html.

Presentations at SIGGRAPH 2005

OpenGL VG: “Birds of a Feather” Meeting
Tuesday August 2nd, 4-6pm.  Manhattan C, Sheraton Downtown 711 S Hope St, Los Angeles. 
More information at: http://www.khronos.org/news/events/.

About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA™, OpenGL ES, OpenMAX™, OpenML™, OpenVG, OpenMAX™ and OpenSL™ ES™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA™, OpenGL ES, OpenMAX™, OpenML™ and OpenVG, and OpenSL ES™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

 

###

Khronos, OpenVG, OpenMAX and OpenSL ES are trademarks of the Khronos Group Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Khronos Releases OpenGL ES 2.0 Specification Bringing Streamlined Shader Programming to Embedded Graphics

On-time delivery of four OpenGL ES specifications also provide enhanced 3D in fixed function hardware and safety critical markets

August 1st, 2005 – SIGGRAPH, Los Angeles, California – The Khronos™ Group announced today that it has unanimously ratified and publicly released the OpenGL® ES 2.0, OpenGL ES 1.1 Extension Pack, EGL™ 1.2 and OpenGL ES-SC 1.0 specifications; meeting the Khronos Group’s commitment to provide updates to the industry-leading application programming interface (API) for embedded 3D graphics every 12 months.  The OpenGL ES standard is royalty-free and defines subset profiles of OpenGL® to enable small-footprint embedded applications with advanced graphics capabilities and has been widely adopted by the wireless and gaming industries.  All the OpenGL ES-related specifications are available for free download at http://www.khronos.org/opengles/.

The OpenGL ES 2.0 specification has been developed by the graphics industry leaders that are members of Khronos in close collaboration with the OpenGL Architecture Review Board (ARB); the governing body for desktop OpenGL.  OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power of advanced programmable graphics subsystems. The released specification is provisional, as Khronos will fine-tune the specification as the industry gains implementation experience of embedded programmable graphics over the next six months, and silicon vendors are enabled to immediately start processor designs.

The OpenGL ES 1.1 Extension Pack collects together a number of optional extensions in one specification to extend OpenGL ES functionality for fixed function hardware.  The Extension Pack also raises the baseline for visual configurations to reduce the number of variations that ISVs need to support – making porting OpenGL ES of applications across multiple platforms both easier and faster.  Industry feedback from OpenGL ES 1.1 and the Extension Pack will be incorporated into future versions of OpenGL 1.X for fixed function hardware. 

The latest version of the EGL library for interfacing with and controlling platform, memory and buffer resources – EGL 1.2 – has been extended to enable seamless rendering using both OpenGL ES and OpenVG™ - the new 2D vector graphics standards also announced by Khronos today - enabling high-performance, accelerated, mixed-mode 2D and 3D rendering.

“OpenGL ES 2.0 is a state-of-the-art programmable graphics API that reflects the experience and expertise of the world’s leading graphics companies that have designed it.  Not only does it encapsulate the very latest graphics technology for embedded markets – it is free for the industry to use,” said Neil Trevett, president of the Khronos Group, chairman of the OpenGL ES Working Group and vice president of embedded content at NVIDIA.  “The OpenGL ES Working Group is carefully balancing the introduction of leading-edge technology with the commercial needs of the industry.  OpenGL ES 2.0 and OpenGL ES 1.1 Extension Pack will enable silicon design pipelines to be kept full – while not disrupting the market introduction of products using OpenGL ES 1.1 today.”

Khronos expects to update the OpenGL ES Adopter’s Program to provide conformance tests for OpenGL ES 2.0 within six months, enabling interested companies to gain access to source code for Conformance Tests and to use the OpenGL ES trademark on products that pass the defined testing procedure.  This ensures that conformant OpenGL ES implementations provide a reliable, cross-platform graphics programming platform.

“The OpenGL ES 2.0 API enables floating-point programmability on next-generation handheld devices and our Bitboys G40 hardware graphics processor fully supports the new API,” said Petri Nordlund, CTO of Bitboys. “The combination is a perfect engine for amazing next-generation mobile graphics.”

“OpenGL ES 2.0 marks a major shift in the mobile industry, allowing handheld graphics to mirror the visual effects of desktops today,” said Borgar Ljosland, CEO Falanx Microsystems. “Game developers and content creators will now have the ultimate freedom to develop to a truly multi-platform API – from mobile, to desktop, to game console, and our Mali200™ IP core will be there every step of the way.”

“With full support for the OpenGL ES 2.0 API and OpenGL 2.0 shaders, the highly programmable and scalable PowerVR SGX family presents a feature set capable of bringing very advanced content into the mobile space,” said Martin Ashton, general manager (PowerVR), Imagination Technologies.  “PowerVR is already the most widely adopted advanced 3D graphics processing technology for the mobile market and by advancing our feature set alongside that of OpenGL ES we’ll ensure that semiconductor and handset manufacturers have a compelling roadmap that will be able to capture the imagination of both content developers and end-users.”

Additionally, Khronos has announced today the release of the first version of the Safety Critical Profile for OpenGL ES.  OpenGL ES-SC 1.0 removes functionality from OpenGL ES 1.0 that is not required for safety-critical applications such as avionics and automotive instrumentation displays to minimize implementation and safety certification costs.  OpenGL ES–SC 1.0 also adds functionality, such as display lists, that are required to support legacy and auto-generated display applications in this specialized market segment.

“OpenGL ES-SC 1.0 enables the safety-critical graphics community to make use of an open standard API that is specifically aimed at satisfying the needs of their market. Any company that plans to address safety in their graphics design should get involved with Khronos to ensure that their future needs continue to be met as OpenGL ES-SC evolves,” said Robert Schulman, president, Seaweed Systems. “From Seaweed’s perspective, our commitment to OpenGL ES-SC is completely in line with our business focus as it protects our customers’ application investment and our SeaWind/178 product fully implements this important new standard.”


Presentations at SIGGRAPH 2005

OpenGL ES: “Birds of a Feather” Meeting
Tuesday August 2nd, 2-4pm.  Manhattan C, Sheraton Downtown 711 S Hope St, Los Angeles.  More information at: http://www.khronos.org/news/events/.

Developing Mobile 3D Applications with OpenGL ES and M3G: Taught by Khronos Members
August 2nd, 1:45 - 5:30 pm - LACC - Room 502A.  Level: Intermediate.  This course presents two new 3D graphics APIs for mobile platforms: OpenGL ES and M3G.  For more information, please visit: http://www.siggraph.org/s2005/main.php?f=conference&p=courses&s=35&PHPSESSID=aab6a7354db62e66c6793835716a5ceb.


About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA™, OpenGL ES, OpenML™, OpenVG, and OpenSL™ ES and OpenMAX™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

###

Khronos, OpenVG, OpenMAX and OpenSL ES are trademarks of the Khronos Group Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Khronos Announces New OpenSL ES Initiative for Low-level, Cross-platform Sound and Audio Acceleration

Beatnik, Creative Labs, NVIDIA, QSound Labs and Sonaptic join as founders of the 
new sound and audio working group; Open call for industry participation

1st August, 2005 – SIGGRAPH, Los Angeles, California – The Khronos™ Group is pleased to announce the formation of the new OpenSL™ ES (Open Sound Library for Embedded Systems) working group to define an open, royalty-free, cross-platform API (application programming interface) standard to enable low-level audio hardware acceleration across multiple embedded devices and platforms.  OpenSL ES was initiated by Creative Labs and already has strong initial support from audio industry leaders including Beatnik, NVIDIA, QSound Labs and Sonaptic.  OpenSL ES will be developed under the proven Khronos participation framework and Khronos invites any interested company to join and participate in the development of OpenSL ES and other Khronos standards, more information at: http://www.khronos.org/members/ and http://www.khronos.org/opensles/.

The goal of OpenSL ES is to define an application-oriented audio API tuned for embedded systems, standardizing access to hardware acceleration features such as 3D positional audio and MIDI playback. OpenSL ES will provide a fully cross-platform foundation for a wide range of higher-level audio APIs, including JSR-234, and will enable easy porting of game and applications of across multiple platforms and audio devices. OpenSL ES is at an abstraction level similar to OpenGL® ES for 3D graphics and will complement the system-oriented audio component of OpenMAX IL, another Khronos Group API currently under development.

“Creative has always been at the forefront of audio API development on the PC platform and has long recognized the importance of open APIs for developers,” said Dr. Nathan Charles, OpenSL ES acting working group chair and senior software engineer at Creative Labs, Inc.  “OpenSL ES will provide a cross-platform foundation to rationalize the wide-ranging variety of closed audio development libraries in embedded markets, providing developers and hardware vendors a stable standard to build the market for audio applications and accelerators.”

“Beatnik welcomes the opportunity to participate in bringing the benefits of an open standard audio API to the mobile application and handset manufacturing community,” said Jeremy Copp, chief sales officer at Beatnik, Inc. “Continuing our commitment to defining and supporting new standards in audio technology means that, as well as being able to utilize standard content formats, applications will soon use a common interface across a wide range of devices to access real time audio generation services.”


“We are looking forward to participating in the new OpenSL ES working group and contributing to the goal of seamless playback across multiple hardware devices,” stated David Gallagher, president of QSound Labs, Inc. “Our previous experiences and contributions to audio APIs in both the PC and mobile industries made the decision to participate in developing an open standard a simple and logical one.”

“Sonaptic firmly believes that enhanced audio will help bring the mobile gaming experience to a new level; and we recognize that to deliver great audio performance, software developers need an open, royalty-free API that enables cross-platform, high-performance, 3D positional audio,” said David Monteith, managing director at Sonaptic.  “As a leading supplier of Hi-Fi Audio Solutions for the mobile device market, Sonaptic is delighted to become a member of the Khronos Group and participate in the successful development of OpenSL ES within Khronos.” 

“OpenSL ES will enable Khronos to include sound and audio functionality in its integrated family of media APIs for embedded markets,” said Neil Trevett, president of the Khronos Group and vice president of embedded content at NVIDIA.  “Sound is a vital ingredient in compelling handheld gameplay and this low-level open standard will enable a new-level of innovation among silicon vendors to ship great audio on millions of devices.”

Presentations at SIGGRAPH 2005

OpenGL ES: “Birds of a Feather” Meeting
Tuesday August 2nd, 2-4pm.  Manhattan C, Sheraton Downtown 711 S Hope St, Los Angeles. 
More information at: http://www.khronos.org/news/events/.

About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA™, OpenGL ES, OpenMAX™, OpenVG™, OpenSL™ ES and OpenML™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

###

Khronos, OpenVG, OpenMAX and OpenSL ES are trademarks of the Khronos Group Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

SONY and NVIDIA Become Khronos Promoting Members

Khronos Group strengthens key industry representation to ensure Khronos media standards continue to evolve to meet the needs of embedded markets

1st August, 2005 – SIGGRAPH, Los Angeles, California – The Khronos™ Group is pleased to announce that NVIDIA and Sony Computer Electronic Inc. (SCEI) have become Khronos Promoter Members, gaining a seat on the fifteen-strong Board of Directors that direct Khronos activities. Khronos is also happy to announce that CoreLogic, GiQuila, Nextreaming and Sasken Communication Technologies have become Khronos Contributing Members to participate in the ongoing development of open, royalty-free embedded media API standards.  Also announced today, Harman/Becker has become a Khronos Adopter for OpenGL® ES 1.0, which enables them to test their products for conformance with the OpenGL ES 1.0 specification and use the OpenGL ES logo in the automotive market. 

Founded in 2000, the Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA™, OpenGL® ES, OpenMAX™, OpenML™, OpenVG™ and OpenSL™ ES™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

NVIDIA plays a leadership role in Khronos and is actively promoting numerous Khronos API standards including OpenGL ES, OpenVG, OpenMAX, COLLADA and OpenSL ES.  NVIDIA’s GoForce family of wireless media processors use the Khronos APIs to deliver a high-performance, visually rich multimedia experience on mobile phones and handheld devices combined with low power consumption and long battery life.

“NVIDIA believes strongly in the power of open standards to create market opportunities and the embedded and handheld industries are today’s high growth markets that are demanding advanced media capabilities,” said Neil Trevett, president of the Khronos Group, chairman of the OpenGL ES Working Group and vice president of embedded content at NVIDIA.  “NVIDIA’s Promoter membership will enable us to continue to initiate and influence key Khronos initiatives that are creating significant business opportunities for both NVIDIA and the industry.”

SCEI has elected to become a Khronos Promoter to further their leadership role in creating open standards under Khronos’ open participation process and royalty-free intellectual property (IP) framework – including the COLLADA™ project that was initiated by SCEI to enable 3D authoring applications to freely exchange digital assets without loss of information.

“COLLADA has already made great progress with strong industry support – and now the time has come to formalize our standardization process by joining Khronos to ensure that any company can participate in its development and to ensure the standard will always be freely available,” said Masa Chatani, Corporate Executive and CTO at SCEI.  “SCEI remains fully committed to COLLADA: it forms a key part of the PLAYSTATION3 tools strategy.  SCEI has become a Khronos Promoter so that we can fully support COLLADA, OpenGL® ES and other Khronos standards.”

Khronos Presentations at SIGGRAPH 2005

COLLADA: An open Digital Asset Exchange Schema for the Interactive 3D Industry
Wednesday August 3rd, 1-3pm. Hall J, Room 1.  More information at: http://www.siggraph.org/s2005/main.php?f=conference&p=exhibitor&s=index

OpenGL ES: “Birds of a Feather” Meeting
Tuesday August 2nd, 2-4pm.  Manhattan C, Sheraton Downtown 711 S Hope St, Los Angeles.  More information at: http://www.khronos.org/news/events/.
OpenGL ES: “Birds of a Feather” Meeting for press and developers.
Tuesday August 2nd, 2-4pm.  Manhattan C, Sheraton Downtown. More information at: http://www.khronos.org/news/events/.

Developing Mobile 3D Applications with OpenGL ES and M3G: Taught by Khronos Members
Tuesday August 2nd, 1:45 - 5:30 pm.  LACC - Room 502A.  Level: Intermediate.  This course presents two new 3D graphics APIs for mobile platforms: OpenGL ES and M3G.  For more information, please visit: http://www.siggraph.org/s2005/main.php?f=conference&p=courses&s=35&PHPSESSID=aab6a7354db62e66c6793835716a5ceb.

About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA, OpenGL ES, OpenMAX™, OpenVG™, OpenSL™ ES and OpenML™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

###

Khronos, OpenVG, OpenMAX and OpenSL ES are trademarks of the Khronos Group Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. GoForce is a trademark of NVIDIA Corporation. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

COLLADA Joins Khronos Group to Create 
3D Authoring Open Standard

Project initiated by Sony Computer Entertainment for PLAYSTATION®3 is now open for participation by all Khronos members; 
Encourages strong tool chain for all OpenGL ES platforms

1st August, 2005 – SIGGRAPH, Los Angeles, California – The Khronos™ Group is pleased to announce that the COLLADA™ project has elected to join Khronos to further their work as an open standard under Khronos’ open participation process and royalty-free intellectual property (IP) framework.  Initiated by Sony Computer Entertainment Inc. (SCEI) COLLADA stands for “COLLAborative Design Activity” and defines an XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information – enabling multiple software packages to be combined into extremely powerful tool chains. Numerous companies have supported and developed COLLADA including 3Dlabs, Alias, Aegia, Autodesk, ATI, Havok, NVIDIA and Softimage.

“COLLADA has already made great progress with strong industry support – and now the time has come to formalize our standardization process by joining Khronos to ensure that any company can participate in its development and to ensure the standard will always be freely available,” said Masa Chatani, Corporate Executive and CTO at SCEI.  “SCEI remains fully committed to COLLADA: it forms a key part of the PLAYSTATION3 tools strategy.  SCEI has become a Khronos Promoter so that we can fully support COLLADA, OpenGL® ES and other Khronos standards.”

COLLADA supports all the features that modern 3D interactive authoring applications need to exchange and fully preserve asset data and its feature set is expanding to incorporate technologies such as packaging programmable shader effects and controlling real-time physics engines. This new standard will enable powerful content creation pipelines that can automatically condition and scale 3D geometry and texture assets for real-time playback on a wide diversity of platforms - and will be developed in a dedicated Khronos working group that any Khronos member will be free to join.

“By designing authoring and acceleration standards in one organization, Khronos can ensure that COLLADA will enable powerful tool stacks for compelling 3D content across all OpenGL ES delivery platforms,” said Neil Trevett, president of the Khronos Group, chairman of the OpenGL ES Working Group and vice president of embedded content at NVIDIA.  “The availability of the same API across platforms from cell phones to high-performance consoles, combined with state-of-the–art authoring tools, makes OpenGL ES an attractive target for ISV development.”

“Alias supports COLLADA joining Khronos and we will be integrating COLLADA into our FBX SDK architecture,” said Michel Besner, vice president business development, emerging markets, Alias.  “Alias and Khronos share the same vision of making 3D graphics capabilities available any time, any where and we look forward to helping to make that vision come true.”

“Autodesk is thrilled that COLLADA is joining the Khronos Group”, said Marc Petit, vice president, Autodesk Media & Entertainment, “We thank Sony Computer Entertainment for its leadership in creating a much needed 3D authoring data exchange solution. COLLADA brings definitive efficiencies to customers who implement pipelines featuring both 3ds max and games middleware solutions such as the Unreal Engine from Epic Games. We are looking forward to keep on working actively within the Khronos Group on the development of COLLADA.”  

“Softimage intends to join Khronos and continue to play a key role in the development and deployment of this important authoring standard,” said Marc Stevens, director of research & development and product management at Softimage Co., a subsidiary of Avid Technology, Inc. “Since the beginning of the initiative, Softimage has been a strong supporter of COLLADA as a technology to enable our tools to develop content for a wide variety of platforms - and so we welcome the broad participation and guaranteed long-term standards availability that Khronos brings to the 3D industry.”

Presentations at SIGGRAPH 2005

COLLADA: An open Digital Asset Exchange Schema for the Interactive 3D Industry
Wednesday August 3rd, 1-3pm. Hall J, Room 1.  More information at: http://www.siggraph.org/s2005/main.php?f=conference&p=exhibitor&s=index

OpenGL ES: “Birds of a Feather” Meeting
Tuesday August 2nd, 2-4pm.  Manhattan C, Sheraton Downtown 711 S Hope St, Los Angeles.  More information at: http://www.khronos.org/news/events/.

About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA, OpenGL ES, OpenMAX™, OpenVG™, OpenSL™ ES and OpenML™ to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

###

Khronos, OpenVG, OpenMAX and OpenSL ES are trademarks of the Khronos Group Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. Avid and Softimage are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

safety