Khronos Launches Developer University Lecture Series and OpenGL ES Coding Challenge Contest

New initiatives to drive developer adoption of Khronos APIs and to catalyze open library of example source; Hybrid Graphics to supply free PC version of OpenGL ES to contest entrants

August 25, 2004 – London – The Khronos™ Group today announced two worldwide initiatives to enable and encourage software developers to make full use of OpenGL® ES and other Khronos APIs in compelling handheld applications and games.  The OpenGL ES standard is royalty-free and defines subset profiles of OpenGL® to enable small-footprint embedded applications with advanced graphics capabilities and has been widely adopted by the wireless and gaming industries. The Khronos Developer University (DevU) Lecture Series consists of day-long educational sessions in North America, Europe and Asia.  The OpenGL ES Coding Challenge is a content development contest offering a series of prizes and widespread recognition to developers who wish to submit source samples that illustrate the expressive power of OpenGL ES on handheld devices.

“The mobile graphics and gaming industries need the strong standards leadership that the Khronos Group is providing to bring the market for handheld and embedded graphics to its full potential,” stated Jon Peddie, founder of Jon Peddie Research, a leading graphics industry analyst and consultancy firm.  “We are convinced that enabling software developers to take advantage of OpenGL ES is the next key step in building the mobile 3D industry, and so we strongly support these new Khronos Group’s developer outreach activities and are pleased to be a part of this exciting initiative.”

Khronos Developer University
The first Khronos DevU session will be held in London on September 1st, 2004 at the Hotel IBIS.  The lecture sessions are strongly focused on providing useful real-world information for developers and are not marketing sessions.  As a one time launch special, the first sessions in London and in Helsinki on September 17th, in conjunction with Hybrid Graphics’ 10th Anniversary celebration, will be completely free-of-charge.  Additional cities in the DevU series include Tokyo, Seoul, San Francisco and Los Angeles.  More details on locations and sign-up details can be found at http://www.khronos.org/devu/.

OpenGL ES Coding Challenge
Entrants to the OpenGL ES Coding Challenge will be provided with a free copy of Hybrid’s PC implementation of OpenGL ES to provide an easy-to-use OpenGL ES development environment.  One goal of the contest is to create a library of shared source code pool for the developer community and so entrants are invited to submit sample code for OpenGL ES games, demos and screensavers.  The winners of the contest will be selected by the Khronos Members that participate in the OpenGL ES Working Group for the most effective demonstration of the power of 3D on a handheld platform.

Entries will be divided into three main categories: self-running demos or screensavers; educational “how to” sample code (such as the OpenGL Redbook Samples); and full-fledged interactive games.  Prizes to be awarded include a year long subscription to JPR Tech Watch – a leading multimedia research publication valued at $2500 and donated by Jon Peddie, the keynote speaker at Khronos DevU.  Also donated is a Wildcat Realizm professional graphics card, donated by 3Dlabs, a Promoter and original Founder of the Khronos Group.  All Award winners will be announced at GDC in San Francisco in March 2005.  More details can be found at http://www.khronos.org/devu/opengles_challenge/

“The best designed API is just an academic exercise until it is used by developers to create compelling content,” said Neil Trevett, president of the Khronos Group, chairman of the OpenGL ES Working Group and senior vice president of market development at 3Dlabs.  “Khronos DevU and the OpenGL ES Coding Challenge strengthen Khronos’ commitment to education and outreach to enable developers and the entire 3D industry to benefit from widely used 3D API standards.”

About Khronos
The Khronos Group is a member-funded industry consortium focused on creation of open standard APIs such as OpenGL ES, OpenMAX™, OpenML™ and OpenVG™, to enable the authoring and playback of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

###

Khronos, OpenVG and OpenMAX are trademarks of the Khronos Group Inc. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Hybrid Graphics Gains Khronos Promoter Status

Hybrid celebrates its 10th anniversary and co-hosts an inaugural session of Khronos Developer University Lecture Series in Helsinki on 17 September, 2004

August 25, 2004 – Helsinki, Finland – The Khronos™ Group is pleased to announce that the computer graphics technology developer Hybrid Graphics Ltd. of Helsinki, Finland has been accepted into the governing board of the Khronos Group with a unanimous vote among the existing Promoters. Hybrid has been a Contributor level member of Khronos since 2002, has participated actively in the forming of the OpenGL ES standard and shipped the first officially conformant software implementation of the OpenGL ES 1.0 specification. By achieving Promoter Member status, Hybrid joins industry giants Nokia, Motorola, Ericsson, Sun Microsystems and Texas Instruments, among others, in governing the strategy of the Khronos Group.

Separately, the Khronos Group today announced two worldwide initiatives enabling software developers to make full use the OpenGL® ES API in compelling application and games; the Khronos Developer University Lecture Series and The OpenGL ES Coding Challenge software development contest. Commensurate with its new Promoter position, Hybrid Graphics is strongly supporting both developer initiatives by hosting one of the inaugural lecture events on 17 September in Helsinki, alongside the company’s 10th anniversary party; and by providing all contest entrants free copies of Hybrid’s implementation of OpenGL ES on several platforms. For information: http://www.khronos.org/devu/

“The unanimous acceptance of Hybrid as a Promoter is a clear recognition of Hybrid’s expertise in computer graphics technology and our commitment to OpenGL ES. We are happy that our expertise is recognized,” says Mr. Harri Holopainen, Executive VP of Hybrid Graphics. “Hybrid sees the Khronos Promoter level membership as strategically important. The mobile graphics and gaming industries need strong industry standards and the Khronos Group delivers them. Enabling software developers to take advantage of OpenGL ES is the next key step in building the mobile 3D industry – and Hybrid strongly supports Khronos’ developer outreach activities.”

“Khronos is fortunate indeed to have companies of Hybrid’s technical expertise and commercial insight willing to serve on our Board of Directors,” said Neil Trevett, president of the Khronos Group, chairman of the OpenGL ES Working Group and senior vice president of market development at 3Dlabs.  “The unanimous vote is testament to Hybrid’s ongoing significant contribution to the success of Khronos and OpenGL ES.”

Hybrid also plays a key role in the OpenGL ES Coding Challenge by providing all entrants with Hybrid’s implementation of OpenGL ES 1.1 Common and Common-Lite that enables software developers to use standard PCs to develop OpenGL ES applications.

About Hybrid
Hybrid develops online and mobile graphics technology including 3D visibility optimization and graphics solutions for mobile and embedded devices. With a decade of experience in developing graphics technology, Hybrid has a profound understanding of computer graphics on different platforms. Hybrid celebrates its first 10 years in September. Hybrid is a privately owned company employing 30 people in Helsinki, Finland. Please go to www.hybrid.fi for more information.

About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as OpenGL ES, OpenMAX™, OpenML™ and OpenVG™, to enable the authoring and playback of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. Please go to www.khronos.org for more information.

###

Khronos, OpenVG and OpenMAX are trademarks of the Khronos Group Inc. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Khronos Group Announces the On Time Delivery of the 
OpenGL ES 1.1 Specification, Available for Free Download

Second version of industry standard for embedded 3D graphics enables new-generation, low-power hardware accelerators; Khronos will update the OpenGL ES Adopter’s Program to provide conformance tests for OpenGL ES 1.1

August 9, 2004 – SIGGRAPH, Los Angeles – The Khronos™ Group announced today that it has unanimously ratified and publicly released the OpenGL® ES 1.1 and EGL 1.1 specifications, meeting the Khronos Group’s commitment to provide an update to the industry-leading application programming interface (API) for embedded 3D graphics, precisely one year after its initial release.  The OpenGL ES standard is royalty-free and defines subset profiles of OpenGL® to enable small-footprint embedded applications with advanced graphics capabilities and has been widely adopted by the wireless and gaming industries.  OpenGL ES 1.1 adds timely functionality to encourage and enable the new functionality of new-generation embedded platforms with 3D hardware acceleration; including cell-phones.  The OpenGL ES 1.1 and EGL 1.1 specifications are available for free download at http://www.khronos.org/opengles/spec.html for any third party to implement in products with no licensing restrictions or royalties.

The OpenGL ES 1.1 specification has been developed by many industry-leading companies that are members of Khronos.  OpenGL ES 1.1 emphasizes hardware acceleration of the API – while OpenGL ES 1.0 focused heavily on enabling software-only implementations.  Khronos expects both OpenGL ES 1.0 and 1.1 to be widely used across the full range of platforms in the embedded industry and OpenGL ES 1.1 is fully backwards compatible with 1.0 – enabling easy porting of applications between the two versions of the API.  The companion specification to OpenGL ES, EGL 1.1, standardizes how OpenGL ES may be integrated into a wide diversity of operating systems.

“The consolidating force in PC games was OpenGL, and history will repeat itself with the introduction of OpenGL ES for handheld devices,” said Dr. Jon Peddie, president of Jon Peddie Research. “The Khronos Group is a leader in building markets for media engines with open standards, and their work will help enable the market to grow to a billion dollars.”

“Khronos is executing on its stated goal of updating OpenGL ES annually to keep pace with and enable the rapid developments of graphics capabilities in handheld and embedded devices,” said Neil Trevett, president of the Khronos Group, chairman of the OpenGL ES Working Group and senior vice president of market development at 3Dlabs.  “The OpenGL ES Working Group is now working on OpenGL ES 2.0 - to bring the programmable power of the OpenGL Shading Language to embedded devices in 2005 - just one year after it was ratified for the desktop.”

OpenGL ES 1.1 has new features that provide enhanced functionality, improved image quality and optimizations to increase performance while reducing memory bandwidth usage to save power:
- Buffer objects; to enable efficient caching of geometry data in graphics memory
- Enhanced texture processing; including a minimum of two multi-textures and texture combiner functionality for effects such as bump-mapping and per-pixel lighting
- Vertex skinning functionality; to smoothly animate complex figures and geometries
- User clip plane; for efficient early culling of non-visible polygons, increasing performance and saving power
- Enhanced point sprites; for efficient and realistic particle effects
- Dynamic state queries; enabling OpenGL ES to be used in a sophisticated, layered software environment
- Draw Texture; for efficient sprites, bitmapped fonts and 2D framing elements in games


Khronos expects to update the OpenGL ES Adopter’s Program to provide conformance tests for OpenGL ES 1.1 within three months, enabling interested companies to join Khronos for a small administrative fee to gain access to source code for Conformance Tests and example implementations, and to use the OpenGL ES trademark on products that pass the defined testing procedure.  This ensures that conformant OpenGL ES implementations provide a reliable, cross-platform graphics programming platform.

Imagination Technologies is delighted to renew its commitment as a Promoter of the Khronos Group,” said John Metcalfe, VP Business Development (PowerVR), Imagination Technologies. “PowerVR MBX already fully supports OpenGL ES 1.0, and will add OpenGL ES 1.1 support this Q304. We look forward to our continued participation in the evolution of the OpenGL ES specification.  Products already announced using PowerVR MBX include Intel’s 2700G, Renesas’ SH-Mobile3 and SH7770 and TI’s OMAP2. The first MBX enabled products are already shipping as of August 2004, and consumer products will be available from this fall.”

Nokia is proud to unveil 3D graphics APIs for Java and C++ for the leading smart phone platform, Series 60 running on Symbian OS. The Nokia 6630 smartphone will be the first mobile device on the market to be fully conformant with both OpenGL ES 1.0 Common Profile and M3G (Mobile 3D Graphics API for Java) specifications,” said Kari Pulli, Research Fellow at Nokia. “We are committed to support the charter of the Khronos Group to create open standard, royalty-free APIs across all platforms and devices; and Nokia has renewed its membership for the third year.”

The Bitboys G30 graphics processor is not only compatible, but also compliant with the OpenGL ES 1.0 standard. We are very happy to see the evolution of this important industry standard, and we will provide support for OpenGL ES 1.1 across our entire 3D graphics processor product line immediately,” said Petri Nordlund, CTO of Bitboys.

Developers, editors or analysts with an interest in learning more about Khronos Group Standards and the effect they are having on the digital media industry are invited to a very focused series of BOFS “Birds of a Feather” sessions at Siggraph on Wednesday, August 11th at the Hyatt and Hilton Hotels; spanning across a day of learning starting with a 9:00 am keynote by Jon Peddie and Overview by Neil Trevett, through a series of hour long sessions for each of the four APIs:  OpenMAX, OpenVG. OpenML, and finally the public launch of OpenGL ES 1.1 at the OpenGL ES BOF at 3:30pm – details at http://www.khronos.org/news/events.html#siggraph04.


About Khronos
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as OpenGL ES, OpenMAX™, OpenML™ and OpenVG™, to enable the authoring and playback of dynamic media on a wide variety of platforms and devices.  All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.  Please go to www.khronos.org for more information.

###

Khronos, OpenVG and OpenMAX are trademarks of the Khronos Group Inc. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

safety