OpenGL ES Mobile Graphics API Demonstrates Industry-wide Acceptance

Hear numerous OpenGL ES product announcements by mobile media industry leaders at Khronos Group Press Conference on February 25 at 3:00pm at 3GSM in Cannes

February 24, 2004 – 3GSM, Cannes – the Khronos group is pleased to announce that many of its members and other key industry companies have announced the incorporation of the OpenGL ES 1.0 API into their mobile products.  Over a dozen Khronos Group Members will be on hand to talk about their new OpenGL ES implementations at:

Khronos Press and Developer Briefing - February 25, 2004, Cannes France
58 La Croisette – BP 155, Bridge room Carlton-Intercontinental Hotel.  3:00 – 3:30 PM Have Drinks & Meet the Members Reception; 3:30 – 5:00 PM Speakers and Demos. Map, detail and full descriptions of session content are available at: http://www.khronos.org/news/events.html

Hear about the new OpenGL ES Adopters Package and how it will drive rapid Adoption and Conformance

Confirmed Speakers at the session include: 3Dlabs, ARM, Bitboys, Esmertec, Fathammer, HI Corporation, Hybrid Graphics, Imagination Technologies, Motorola, Nokia, NVIDIA, Renesas, SK Telecom, Sun Microsystems, Texas Instruments.

Esmertec joins the Khronos Group as a Promoting Member and supports OpenGL ES as the 3D graphics API for its new wireless component J2ME runtime platform Jcap CLDC.
QUALCOMM Incorporated (Nasdaq: QCOM) has joined as a Contributing Member and is a pioneer and world leader of Code Division Multiple Access (CDMA) digital wireless technology and will be providing an integrated implementation of OpenGL ES accessible through the BREW™ API. 
Hybrid Graphics announced that they have released the world’s first OpenGL ES conformant software implementation with their Hybrid OpenGL ES API Framework for mobile platforms and embedded devices. It works in software only, multimedia accelerated and 3D hardware environments. The framework consists of an embedded OpenGL ES implementation of the Gerbera rasterizer, a testing suite, M3G (JSR 184) API as a wrapper, an implementation for rendering 2D vector graphics (SVG Tiny and Basic profiles). Hybrid has licensed its implementation to the Khronos Group as a part of the official OpenGL ES 1.0 Adopter’s Pack which is received by every OpenGL ES Adopter.
Renesas Technology Corp., the joint-venture semiconductor company established by Hitachi and Mitsubishi announced that they have joined the Khronos Group as Contributing Members, and that they will incorporate the Criterion RenderWare Mobile OpenGL ES middleware solution for SH-Mobile-based platforms. The OpenGL ES solution will be available to SH-Mobile licensees from 1st March 2004.
The Tao Group announced that they will use Criterion’s RenderWare Mobile to integrate OpenGL ES into their intent platform, for use on mobile and consumer electronic devices. intent is a binary portable, language-independent, high-performance multimedia platform that is now used by many of the world’s leading OEMs and mobile handset makers, such as Sony, Philips, and Sierra Wireless.
“With the integration of OpenGL ES, developing and delivering quality content across mobile devices will become a significantly easier process, said Paddy Byers, Tao Group”
Fathammer is pleased to announce the new major release of their advanced mobile game development platform and toolkit, X-Forge2.0.

- TI and ___ announce ____


“Fathammer’s premier product for professional mobile game developers, X-Forge 2.0, includes native support for OpenGL,” said Matti Airas, CEO Fathammer. “We believe that supporting open APIs is the best method to create robust game development tools for today’s mobile handsets and future 3D hardware accelerated devices.”
 


Public Availability of OpenGL ES Adoption & Conformance
http://www.khronos.org/news/releases/adopters_agreement.html 

The Khronos Group has released the OpenGL® ES 1.0 Adopter’s Package and Conformance Testing Program. The Adopter’s Package contains software and documentation intended to drive rapid evaluation, deployment and acceptance of the OpenGL ES API in embedded markets requiring state-of-the-art 3D graphics: official Conformance Tests for the OpenGL ES 1.0 API; an open source sample implementation of the OpenGL ES API created as a wrapper over a desktop implementation on Windows® and Linux® OS; and an executable copy of Hybrid Graphic’s Gerbera™ solution, supporting an OpenGL ES library for Windows. 

Access to the OpenGL ES Adopter Package is available to any interested company by executing the Khronos OpenGL ES 1.0 Adopter’s Agreement.  There is a one-time Adopter Membership fee of $1,500 that is waived for Khronos Promoter or Contributor Members.  The Conformance Testing Program is intended to promote consistent implementations of the API by many vendors across multiple platforms, and to create an objective definition of conformance for the API.  Full details of the Adopter’s Agreement, the Adopters Package and the OpenGL ES Conformance Testing Procedure can be found at http://www.khronos.org/opengles/become_opengles_adopter.html.

“The rapid deployment of the OpenGL ES 1.0 Adopter’s Package demonstrates Khronos’ effectiveness as an industry forum in creating specifications, together with tools and awareness, to drive adoption and the growth of new market opportunities,” said Neil Trevett, senior vice president of market development at 3Dlabs, president of the Khronos Group and chairman of the OpenGL ES Working Group.  “The Khronos Conformance Tests will encourage high quality OpenGL ES implementations across multiple platforms, and we encourage ISVs to seek out conformant platforms to minimize their development and porting costs.”

“We’re excited to see the release of the OpenGL ES 1.0 conformance test and procedures,” stated Shawn Underwood, Director of Marketing for visualization at SGI.  “These will ensure application developers can depend on the integrity and robustness of products featuring the OpenGL ES logo.”

“——-,” commented——-, executive vice president of sales and marketing at———.  “We believe that the OpenGL ES API is going to be the standard cross-platform embedded graphics API of choice, and so is the obvious selection for ___________.”


“——- active participation in the Khronos Group has enabled a leadership position in delivering standards-based graphics to the mobile industry, resulting in————,” said————-, director of marketing,—————-.

“Open standard, cross-platform 3D graphics will be critical to the next generation of handheld devices and we have leveraged our experience to develop————- -—————-designed to accelerate OpenGL ES.”

“The OpenGL ES API ushers in a new era for mobile graphics,” said

 

About the Khronos Group
The Khronos Group was founded in January 2000 by a number of leading graphics and digital media companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI and Sun Microsystems to promote the creation and deployment of rich media through the creation of open standard APIs to enable the authoring and playback of dynamic media on a wide variety of platforms & devices.  Go to www.khronos.org for more information.

 

Khronos Member Hybrid Graphics Delivers World’s First OpenGL ES API Software Implementation

See Hybrid demonstrate their OpenGL ES based product at a Khronos Press & Developer Open House on February 25, 2004 at 3GSM in Cannes, France

February 17 2004 – 3GSM CONGRESS & EXHIBITION, Cannes France:  The Khronos Group is pleased to announce that the Hybrid OpenGL® ES API Framework is the first software implementation of this industry-leading API to successfully complete the conformance testing process defined by Khronos, and is the first OpenGL ES software library able to demonstrate conformance with the official open standard for embedded graphics.  As a member of Khronos, Hybrid has been an active participant in defining the OpenGL ES API standard and has licensed its implementation to the Khronos Group as a part of the official OpenGL ES 1.0 Adopter’s Pack which is received by every OpenGL ES Adopter.

“OpenGL ES is the key to growing the mobile content market and our high-performance implementation brings 3D graphics to handsets without any additional hardware modifications,” says Harri Holopainen, CTO of Hybrid Graphics. “We are glad to see leading game engine and middleware vendors targeting OpenGL ES and our software implementation now delivers a conformant API in a wide range of devices; enabling advanced graphics applications to run everywhere to create significant opportunities for content developers.”

About Hybrid OpenGL ES API Framework
The Hybrid OpenGL ES API Framework brings advanced 3D graphics core technology into mobile phones and embedded devices. Integrated by device manufacturers and embedded platform vendors, the Framework supports software-only, multimedia hardware or 3D graphics hardware acceleration depending on the platform’s capabilities. The API Framework has been fully tested with leading middleware and content engine offerings and ships with extensive testing and verification tools.  Hybrid offers support, integration and maintenance services for device deployment and to ensure pain-free content development.  The Hybrid OpenGL ES API Framework is available for licensing now, and has already been licensed by major mobile phone vendors.

Attend the OpenGL ES Press Conference at 3GSM on Wednesday February 25, 2004 - 15:00
Hear the latest standardization, infrastructure and product updates from Hybrid Graphics And other leading Khronos Members at the Intercontinental Hotel in Cannes, France.  Map, detail and full descriptions of session content are available at: http://www.khronos.org/news/events.html

“Conformance testing is vital to ensure that the OpenGL ES API provides a reliable and stable graphics capability across a wide variety of devices and markets – enabling ISVs to reach the largest number of users with the minimum of effort,” said Neil Trevett, senior vice president of market development at 3Dlabs, president of the Khronos Group and chairman of the OpenGL ES Working Group.  “I congratulate Hybrid on bringing the first conformant software implementation of OpenGL ES to market, and I applaud them for setting the bar with a high-quality implementation that will demonstrate to the industry that the OpenGL ES logo is synonymous with reliable, state-of-the-art graphics.”

OpenGL ES 1.0 Adopter’s Package and Conformance Testing Program
Khronos is now accepting OpenGL ES Adopting Members.  The Adopter’s Package contains software and documentation intended to drive rapid evaluation, deployment and acceptance of the OpenGL ES API in embedded markets requiring state-of-the-art 3D graphics: official conformance tests for the OpenGL ES 1.0 API; an open source sample implementation of the OpenGL ES API created as a wrapper over a desktop implementation on Windows® and Linux® OS; and an executable copy of The Hybrid OpenGL ES API Framework library for Windows. 

About Hybrid Graphics
Hybrid Graphics, Ltd is a leading developer of graphics technology solutions for mobile devices.  Founded in 1994, Hybrid has a decade of experience in developing 3D technology for various platforms. The company has a strategic distribution partnership with Criterion Software, the leading 3D middleware vendor. Hybrid has shipped several embedded 3D graphics solutions, which have been deployed in mass-market consumer devices. Among Hybrid’s customers and partners are ATI, Ericsson Mobile Platforms, Fathammer, Futuremark, Intel and Sony Online Entertainment. Hybrid is located in Helsinki, Finland. Please visit www.hybrid.fi for more information.


About the Khronos Group
The Khronos Group is an industry consortium focused on the development and deployment of OpenGL ES and OpenML®; royalty-free, open standard APIs that enable authoring and playback of dynamic media on a wide variety of platforms and devices.  Go to www.khronos.org for more information.

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OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. Windows is a registered trademark in the United States and/or other countries. Linux is a registered trademark of Linus Torvalds. Gerbera is a trademark of Hybrid Graphics. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Leading Mobile Industry Leaders Esmertec, QUALCOMM and Renesas Technology Join Khronos Group

See OpenGL ES product demonstrations and meet Khronos Members at a 
Press & Developer Open House on February 25, 2004 at 3GSM in Cannes, France

February 17, 2004 – 3GSM CONGRESS & EXHIBITION, Cannes France:  The Khronos Group is pleased to announce that Esmertec, a leading independent software company focusing on Java™ solutions and technologies for mass-market devices, has selected OpenGL ES® as a key 3D graphics API for its new wireless component J2ME runtime platform Jcap™ CLDC, and has joined as the newest Promoting Member in order to contribute to the ongoing development of the OpenGL ES specification.  Also joining today as new Contributor level Members are QUALCOMM and Renesas Technology.  QUALCOMM (NASDAQ:QCOM) is a leading designer and supplier of CDMA chipsets and system software, and their digital and wireless innovations have transformed cell phones into small, sophisticated computers running Internet and multimedia software.  Renesas Technology is one of the largest semiconductor companies in the world, and designs and manufactures highly integrated semiconductor system solutions for mobile, automotive and PC/AV markets.  Renesas’ SH-Mobile is acclaimed to be the world-leading application processor for the mobile market. These industry leading new members will further the momentum of OpenGL ES, which defines subset profiles of OpenGL® and brings advanced 3D graphics to a wide range of embedded systems; and OpenML 1.0 which enables developers to easily integrate video, audio and graphics capabilities into their application suites. 

Attend an OpenGL ES Press Conference on Wednesday February 25, 2004 - 15:00-17:00
Hear new announcements and the latest standardization, infrastructure and product updates from leading Khronos Members at the Intercontinental Hotel in Cannes, France.  Map, detail and full descriptions of session content are available at: http://www.khronos.org/news/events.html

“OpenGL ES marks a significant milestone in bringing rich graphic experience to consumers’ mobile phones and we look forward to further contributing to the development and adoption of the standard,” said Alain Blancquart, CEO of Esmertec.  “Rich graphics are a key feature of Jcap™ CLDC, Esmertec’s latest wireless component enabled runtime platform; delivering dynamic and personalized service experience and interface branding to mobile phones.  We believe the consumer appetite for a dynamic user experience is insatiable and we are committed to providing such benefits to mass market handsets.”

“This announcement illustrates how OpenGL ES continues to gain significant industry momentum in all sectors of the mobile industry food-chain – enabling Khronos to promote a complete infrastructure around OpenGL ES for handheld 3D,” said Neil Trevett, senior vice president of market development at 3Dlabs, secretary of the Khronos Group and chairman of the OpenGL ES Working Group.  “Through our attention to API conformance testing, and by bringing a widely accepted 3D API standard rapidly to market, Khronos is performing an effective role in minimizing the platform permutations faced by 3D application developers.”

“Joining the Khronos group allows Renesas Technology to leverage the popularity of OpenGL ES and partner the technology with SH-Mobile to produce feature-rich multimedia devices cost effectively with reduced development time,” said Mr. Masao Nagatomo, General Manager of SOC Div. MCU & SOC Business Unit at Renesas Technology. “OpenGL ES will enable our SH-Mobile Consortium members to easily access the high performance of the SH-Mobile architecture in creating the new generation of applications for mobile terminals.”

The Khronos Group is an industry consortium focused on the development and deployment of OpenGL® ES and OpenML®; royalty-free, open standard APIs that enable authoring and playback of dynamic media on a wide variety of platforms and devices. 

OpenGL® ES 1.0 Adopter’s Package and Conformance Testing Program
Khronos is now accepting OpenGL ES Adopting Members.  The Adopter’s Package contains software and documentation intended to drive rapid evaluation, deployment and acceptance of the OpenGL ES API in embedded markets requiring state-of-the-art 3D graphics: official Conformance Tests for the OpenGL ES 1.0 API; an open source sample implementation of the OpenGL ES API created as a wrapper over a desktop implementation on Windows® and Linux® OS; and an executable copy of Hybrid Graphic’s Gerbera™ solution, supporting an OpenGL ES library for Windows. 

About the Khronos Group
The Khronos Group was founded in January 2000 by a number of leading graphics and digital media companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI and Sun Microsystems to promote the creation and deployment of rich media through the creation of open standard APIs to enable the authoring and playback of dynamic media on a wide variety of platforms & devices.  Go to www.khronos.org
for more information.

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OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. Windows is a registered trademark in the United States and/or other countries. Linux is a registered trademark of Linus Torvalds. Gerbera is a trademark of Hybrid Graphics. 3DMark is a registered trademark of Futuremark Corporation. Esmertec and Jcap are trademarks of Esmertec AG.  Java and all Java-based marks are trademarks or registered Trademarks of Sun Microsystems, Inc. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

Khronos Member Hybrid Graphics Delivers World’s First Fully-Conformant OpenGL ES API 
Software Implementation

See Hybrid demonstrate their OpenGL ES based product at a Khronos Press & Developer Open House on February 25, 2004 at 3GSM in Cannes, France

February 17 2004 – 3GSM CONGRESS & EXHIBITION, Cannes France:  The Khronos Group is pleased to announce that Hybrid’s OpenGL ES API implementation has entered into and fully passed the required conformance tests.  Hybrid’s solution is the first OpenGL ES API software implementation to pass the OpenGL ES conformance tests.  As a member of Khronos, Hybrid has been an active participant in forming the OpenGL ES API standard.  Hybrid’s implementation has also been licensed by the Khronos Group as a part of the official Open GL ES Adopter’s Pack and will be a part of the package received by every company adopting OpenGL ES.

“OpenGL ES is the key for the mobile content market, and our high-performance implementation brings 3D graphics to handsets without any additional hardware modifications” says Harri Holopainen, CTO of Hybrid Graphics. “We are glad to see leading game engine and middleware vendors targeting the OpenGL ES API with their products.  Embedding the OpenGL ES API in a device brings all these development tools within the reach of content developers.”

About Hybrid OpenGL® ES API Framework
The Hybrid OpenGL® ES API Framework brings 3D graphics core technology into mobile phones and embedded devices. The customers are device manufacturers and embedded platform vendors. The Framework supports software-only, multimedia hardware and 3D graphics hardware acceleration. It also supports several leading middleware and content engine offerings for content development.

The Framework provides embedded 3D standard implementations, extensive testing and verification tools to ensure the robustness of the implementation and offers support, integration and maintenance services for device deployment. Hybrid OpenGL® ES API Framework is available for licensing now, and has already been licensed by major mobile phone vendors.

Attend the OpenGL ES Press Conference at 3GSM on Wednesday February 25, 2004 - 15:00
Hear the latest standardization, infrastructure and product updates from leading Khronos Members at the Intercontinental Hotel in Cannes, France.  Map, detail and full descriptions of session content are available at: http://www.khronos.org/news/events.html

“OLD This announcement illustrates how OpenGL ES continues to gain significant industry momentum in all sectors of the mobile industry food-chain – enabling Khronos to promote a complete infrastructure around OpenGL ES for handheld 3D,” said Neil Trevett, senior vice president of market development at 3Dlabs, secretary of the Khronos Group and chairman of the OpenGL ES Working Group.  “Hybrid has been a major contributor to the OpenGL ES standard and has had significant influence over the current adopters’ package, backed by their impressive expertise of 3D graphics technology. By bringing a widely accepted 3D API standard rapidly to market, Khronos is performing an effective role in minimizing the platform permutations faced by 3D application developers. Hybrid’s contribution to this has been incomparable. ”

The Khronos Group is an industry consortium focused on the development and deployment of OpenGL® ES and OpenML®; royalty-free, open standard APIs that enable authoring and playback of dynamic media on a wide variety of platforms and devices. 

OpenGL® ES 1.0 Adopter’s Package and Conformance Testing Program
Khronos is now accepting OpenGL ES Adopting Members.  The Adopter’s Package contains software and documentation intended to drive rapid evaluation, deployment and acceptance of the OpenGL ES API in embedded markets requiring state-of-the-art 3D graphics: official Conformance Tests for the OpenGL ES 1.0 API; an open source sample implementation of the OpenGL ES API created as a wrapper over a desktop implementation on Windows® and Linux® OS; and an executable copy of Hybrid Graphics’ OpenGL ES library for Windows. 

About Hybrid Graphics
Hybrid Graphics, Ltd is a leading developer of graphics technology solutions for mobile devices.

Founded in 1994, Hybrid has a decade of experience in developing 3D technology for various platforms. The company has a strategic distribution partnership with Criterion Software, the leading 3D middleware vendor. Hybrid has shipped several embedded 3D graphics solutions, which have been deployed in mass-market consumer devices. Among Hybrid’s customers and partners are ATI, Ericsson Mobile Platforms, Fathammer, Futuremark, Intel and Sony Online Entertainment. Hybrid is located in Helsinki, Finland. Please visit www.hybrid.fi for more information.


About the Khronos Group
The Khronos Group was founded in January 2000 by a number of leading graphics and digital media companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI and Sun Microsystems to promote the creation and deployment of rich media through the creation of open standard APIs to enable the authoring and playback of dynamic media on a wide variety of platforms & devices.  Go to www.khronos.org for more information.

###

OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. Windows is a registered trademark in the United States and/or other countries. Linux is a registered trademark of Linus Torvalds. Gerbera is a trademark of Hybrid Graphics. 3DMark is a registered trademark of Futuremark Corporation. Esmertec and Jcap are trademarks of Esmertec AG.  Java and all Java-based marks are trademarks or registered Trademarks of Sun Microsystems, Inc. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

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