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Presentation from GDC Mobile Europe discusses how the Khronos APIs tie together to build a complete platform for embedded media acceleration

This presentation from August 30, GDC Mobile Europe gives an overview of the Khronos Embedded API family - a complete and coherent, royalty-free platform for media acceleration. For OpenGL ES in particular, a growing infrastructure of tools and platforms are creating the world’s largest opportunity for games developers. Already a large percentage of popular JSR 184 engines use OpenGL ES for hardware acceleration. But that there is an opportunity for platforms with native application support to offer significantly higher 2D/3D performance. Finally it discusses how Collada 1.4+ based tools will allow assets and shaders to be conditioned for real-time delivery - including adapting content specifically to the capability of different platforms without losing key asset data.

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