The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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Presentation from GDC Mobile Europe discusses how the Khronos APIs tie together to build a complete platform for embedded media acceleration

This presentation from August 30, GDC Mobile Europe gives an overview of the Khronos Embedded API family - a complete and coherent, royalty-free platform for media acceleration. For OpenGL ES in particular, a growing infrastructure of tools and platforms are creating the world’s largest opportunity for games developers. Already a large percentage of popular JSR 184 engines use OpenGL ES for hardware acceleration. But that there is an opportunity for platforms with native application support to offer significantly higher 2D/3D performance. Finally it discusses how Collada 1.4+ based tools will allow assets and shaders to be conditioned for real-time delivery - including adapting content specifically to the capability of different platforms without losing key asset data.

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