OpenGL ES 2.0, OpenGL ES Shading Language, OpenGL ES 1.1 Extension Pack and OpenGL ES profile for Sa
Khronos has publicly released the OpenGL ES 2.0, OpenGL ES 1.1 Extension Pack, EGL 1.2 and OpenGL SC 1.0 specifications. OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs. The OpenGL ES 1.1 Extension Pack collects together a number of optional extensions in one specification to extend OpenGL ES functionality for fixed function hardware. OpenGL SC 1.0 removes functionality from OpenGL ES 1.0 that is not required for safety-critical applications such as avionics and automotive instrumentation displays to minimize implementation and safety certification costs. Read Release.