The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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OpenGL ES Development for Android

Intel has posted an in-depth article on how to get started with OpenGL ES development for the Android platform. The article details how to work around many of the special challenges of using OpenGL ES on Android not covered in existing literature, including the lack of support for compressed and alpha textures and the trade-offs associated with using OpenGL ES with the Android SDK verses the NDK. It also covers which are the best sample apps to use for new development and how to optimize the Android tools for OpenGL ES development and maximum emulation performance. This is a great place to start regardless of what processor or GPU you are using.

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