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‘Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition’ Covers Java Programming on Mobile Devices

The book introduces you to the world of 3D graphics with the Mobile 3D Graphics API (JSR 184). It covers the basics of 3D programming, but also advanced topics such as quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. The skills learnt in the book will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Check out the free sample chapter and more information on the author's Web site

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