The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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Google Announces Angle - Almost Native Graphics Layer Engine - so OpenGL ES can run over DirectX 9

According to Google, the goal of ANGLE is to layer WebGL's subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls. "We're open-sourcing ANGLE under the BSD license as an early work-in-progress, but when complete, it will enable browsers like Google Chrome to run WebGL content on Windows computers without having to rely on OpenGL drivers." Since ANGLE aims to implement most of the OpenGL ES 2.0 API, the project may also be useful for developers who are working on applications for mobile and embedded devices. CNET has done an excellent write-up on Angle.

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