The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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Tutorial: Getting Started With the Mobile 3D Graphics API for J2ME - retained mode scenegraph and immediate mode OpenGL ES rendering

This tutorial introduces the Mobile 3D Graphics (M3G) API for the Java 2 Platform, Micro Edition (J2ME), defined in JSR 184. M3G defines low- and high-level programming interfaces that bring efficient, interactive 3D graphics to devices with little memory and processing power, and with no required hardware support for 3D graphics or floating-point operations, but can scale up to higher-end devices that have color displays, 3D graphics hardware, and support for floating-point operations. It offers both retained-mode access (scene graphs) and an immediate mode that is aligned with OpenGL ES. The Hybrid Mobile Framework v6 is an implementaiton of M3G that takes advantage of OpenGL ES hardware acceleration.

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