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COLLADA 1.4 released with skinning, morphing, animation, FX, Physics and OpenGL ES support

COLLADA defines an open source XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information, enabling interactive 3D industry content tools to be combined into extremely powerful tool chains. The v1.4 releases adds significant new core features, COLLADA FX, COLLADA Physics, and high level effects definition for the OpenGL Shading Language (GLSL) and OpenGL ES 1.1.

  • Core Feature Additions: Mesh geometry, Skinning, Morphing, Animation, Assets, and Data validation
  • COLLADA FX: Next generation lighting, shading and texturing, using high level effects and shaders, supports all shader models (1.x, 2.0, 3.0) under CG and GLSL profiles (including OpenGL ES 1.x profile).
  • COLLADA Physics: Rigid Body Dynamics, Rag Dolls, Contraints, Collision Volumes, Data interchange between Ageia (Novodex), Havok, Meqon, ODE and other game physics middleware

COLLADA FX is the first high level effects definition for the OpenGL Shading Language and the profile for OpenGL ES 1.1 enables the creation of GLSL shaders and effects that utilize the OpenGL ES 1.1 fixed-function pipeline.

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