The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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ARM Welcomes OpenGL ES 3.0 along with a host of tools

As a developer, you might be asking: When can I begin to write games or content with OpenGL ES 3.0? The answer is now! To help support the expanding ecosystem of developers, ARM has announced the availability of a number of different tools to get you up and running on the path to developing some amazing content with OpenGL ES 3.0. ARM will be showcasing OpenGL ES 3.0 on the latest Mali-T604 hardware at SIGGRAPH along with these new tools: OpenGL ES 3.0 Emulator, Texture Compression Tool v4.0 and the OpenGL ES 3.0 SDK. ARM can be found in booth #550.

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