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AmanithVG Tech Preview 2 OpenGL API hardware-accelerated vector graphics implementation adds VGU support and extensions

AmanithVG engine is a commercial cross-platform engine for accelerated vector graphics. AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. By using the OpenGL API, AmanithVG can provide high quality accelerated vector graphics on any kind of 3D chipset already available on the market, achieving tens of times faster performance than software rasterizers. The new tech preview 2 includes an improved geometric engine, a powerful configuration file (lets you customize the geometric kernel and the rendering engine to for example implement features on a chip without shaders, or with limited texture size and texture units count.) , and a set of extensions for complex blend modes, color ramps, enhance dcaps styles and more. The benchmarks comparing rendering performance to software only implementation are impressive. Check out the new AVI video to see some of the new features and accelerated performance. (Imagine this kind of performance in Flash, Illustrator or PDF!)

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