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COLLADA
April 24, 2007 COLLADA Community News
 

Post-GDC COLLADA News Wrap-up

We are pleased to report that there has been an amazing amount of COLLADA news since GDC in San Francisco and this newsletter will give you a fast look at the highlights. We post most of these stories on the www.khronos.org home page every day, so if you have news or projects you are working on using COLLADA, we invite you to send it to us and we'll be delighted to review it.

If you did not get to San Francisco to see the COLLADA sessions and demos at GDC, then you are in luck because you can catch COLLADA sessions next at the "fmx|07" show in Stuttgart, Germany on May 1-4. We have more info in this posted below.

Translated news for Asian COLLADA developers:



Check out the COLLADA book - for free!


Buy the COLLADA Book here


Khronos and Web3D Enter Official Cooperation as Mobile & Internet Continue to Converge

Two 3D standardization organizations initiate cooperation to accelerate market adoption of pervasive 3D; Initial focus is synergy between X3D and COLLADA

Last week at the Web3D Symposium in Italy the Khronos(TM) Group and the Web3D(TM) Consortium announced that they have executed a liaison agreement to enable the flow of draft specifications and feedback between the two organizations. This liaison will enable cooperative initiatives to align and combine the use of standards from both groups to drive the growth of connected 3D on mobile and embedded devices as well as on the Web. The initial focus of this liaison is to leverage the existing synergy between the X3D(TM) and COLLADA (TM) standards from Web3D and Khronos respectively.

It's ironic that over the past decade, two not-for-profit groups have been working diligently behind the scenes to lay the cornerstones of what is now becoming a white-hot, multi-billion dollar market. Many years ago, the founders of these organizations envisioned a whole new way of communicating and sharing data. Since then, the Khronos Group has successfully set the foundation for mobile 3D, TV and video; and the Web3D Consortium has made significant progress in introducing and commercializing real-time, connected 3D into the medical imaging, military simulation, geospatial, CAD, and web-based visualization markets.

Although these two groups have long shared the common dream of "rich media and connectivity everywhere," the news today that they have executed a liaison agreement to enable the flow of draft specifications and feedback between the two organizations means that they will now be able to more rapidly use both these groups' standards to create ground-breaking opportunities. This synergy will allow each organization to focus on their own areas of expertise, and yet leverage and align with the work of the other - to facilitate, richer, faster and more effective 3D-based communication whenever and wherever it is needed. Read the full press release


White Paper on Developing Web Applications with COLLADA & X3D
Web3DLogo

Dr. Remi Arnaud from Sony CE and Tony Parisi of Media Machines Inc., and a Web3D board member, have collorarated on a white paper that sheds light on the compatible relationship between COLLADA and X3D. Both COLLADA and X3D are royalty-free open standards that use XML schema technology to represent 3D content.


New version of Adobe Photoshop CS3 Extended

COLLADA has redefined game development by making simpler and more fun to create 3D content

The Khronos group is pleased to announce that Adobe Photoshop CS3 Extended has selected COLLADA. Users can import 3D content from most major 3D CAD and modeling programs using industry standard formats including COLLADA.

Photoshop is already widely used for many imaging applications including the creation of textures and special effects. The ability to bring in and work with 3D content expands the usefulness of Photoshop for content creation applications including game development, film and video production, and scientific visualization.


GDC 2007 News Round Up

XNA Games Made in Four Days
One of the activities at the Game Developers Conference (GDC) 2007 was the XNA Game Studio Express Challenge. The Challenge required four developer teams from four countries to each come up with a completed XNA game (from scratch) in four days.

NVIDIA announced six new developer tools at GDC 2007: NVIDIA announced six new developer tools at GDC 2007. In case you missed it, the tools are:

  • FX Composer 2. Featuring DirectX and OpenGL support via HLSL, Cg, and COLLADA FX, as well as powerful pipeline integration features for real production environments.
  • Shader Library . The world's largest shader library.
  • SDK 10 . All-new code samples for DirectX and OpenGL .


First COLLADA flash games using Papervision 3D

Anyone remember the original 1992 Xwing game? When you first started playing the game, you had to do Obstacle courses to learn how to fly the various ships. They all had their strengths and you needed to learn how to navigate using those strengths basically.


CLManager - COLLADA Utilities

CLManager is a utility program designed to aid in the content management of Collada DAE files. The program supports versions 1.4.0 and 1.4.1, and saves to both versions.
About CLManager
Nodes can be copied, removed and rearranged. Libraries can be created, removed, sorted or merged. Node ids and their references can also be changed.


XNA game engine Using COLLADA

Benjamin Nitschke has posted a fantastic XNA tutorial about skeletal bone animation and skinning using Collada models, which allow for complex animations exported as XML that DirectX .X files can't handle.


GIS 3D Data Support

GIS systems are based on the vast amount of data. And we are talking here about maintaining enormous databases which eventually have to be updated as well. However, still there is a lot of static-data, based on offline sources - CD's for instance. We have to bear in mind that when it comes to decisions or visualizations made in GIS, we got to keep that data as fresh as possible in order to make GIS and our work valuable.


FlashLib - Using Flash Library assets in Flex2

Grant Skinner just posted his FlashLib extension for the Flash 9 alpha IDE / Flash CS3 with a great explanation of how it prepares your library for use in Flex2. He calls em' "Shake n' Bake SWF's"


FMX /07

See COLLADA at fmx!

COLLADA is the standard all 3D developers have been waiting for. The release of its 1.4.0 specification allows companies to collaborate and design a common asset description language. Since then, COLLADA has been growing in features, included by many more tools, adopted in the GIS industry by Google Earth and many other applications, and recently embraced by the Automation industry.

For more information on this click here.


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