The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Khronos related Multimedia

Khronos DevU March 2012 - Erik Noreke - OpenSL ES & OpenMAX AL Part 2

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Khronos DevU March 2012 - Erik Noreke - OpenSL ES & OpenMAX AL Part 1

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Khronos DevU March 2012 - Tommy Asano - OpenVG Programming Tips

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DevU March 2012 - Neil Trevett - WebGL & WebCL

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Khronos DevU March 2012 - Hwanyong Lee - OpenVG Overview

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DevU March 2012 - Hwanyong Lee - OpenGL SC

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DevU March 2012 - Tom Olson - OpenGL & OpenGL ES Part 2

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DevU March 2012 - Tom Olson - OpenGL & OpenGL ES Part 1

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DevU March 2012 - Dr Jon Peddie - Market Impact

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DevU March 2012 - Neil Trevett - Khronos Ecosystem Overview Part 2

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DevU March 2012 - Neil Trevett - Khronos Ecosystem Overview Part 1

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Optimizing OpenGL for iPhone

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Rightware - Kanzi Solution

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Smith Micro Software at Collada Plugfest

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Video Interview With Gordon MacLachlan From Imagination Technologies About OpenGL ES

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GCDC Remi Arnaud is talking about COLLADA

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Creating and Exporting Game Assets w/Softimage XSI and COLLADA tools

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Intel Partner Maxon Gives a Demonstration Using COLLADA at SIGGRAPH

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Dr. Remi Arnaud discusses the COLLADA Plugfest Event

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Rita Turkowski and Amy Barton at the COLLADA Plugfest Event

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COLLADA in the Game - GDC Session Overview - with Remi Arnaud

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OpenGL Tutorial : Getting OpenGL Set Up on Windows

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OpenGL Tutorial #1: Basic Shapes

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Remi Arnaud - COLLADA and Game Engines for the Future

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