The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Khronos related Multimedia

Optimizing OpenGL for iPhone

Tim Omernick from the popular gaming company, ngmoco, provides a broad overview of OpenGL on the iPhone.

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Rightware - Kanzi Solution

Rightware serves the mobile and automotive industries with Kanzi™ solution for rapid user interface design and deployment. Rightware also develops industry leading system performance analysis tools. The world renowned product portfolio includes 3DMark®Mobile for OpenGL ES 1.x and OpenGL ES 2.0, VGMark® for OpenVG 1.x, and SPMark® platform benchmark for Symbian, Android, Windows Mobile, Linux and mobile Java.

Rightware Oy has acquired Futuremark Corporation’s Mobile and Embedded Business Unit.

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Smith Micro Software at Collada Plugfest

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Video Interview With Gordon MacLachlan From Imagination Technologies About OpenGL ES

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GCDC’08: Rémi Arnaud is talking about COLLADA

During his Wednesday session at GCDC’08 Intel‘s Rémi Arnaud delivered deep insight into the open source 3D interface COLLADA. It‘s an heavily used industry standard which a lot of applications like 3dsMax, Maya and companies like Google, Adobe, etc. are implenting already.

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Creating and Exporting Game Assets w/Softimage XSI and COLLADA tools

Peter De Lappe, 3D Evangelist and Application Engineer with Softimage, shows Softimage’s XSI and COLLADA exchange asset aggregator tools at the Game Developers Conference. Watch to see how easily you can create, copy, and export game assets with XSI, CryENGINE and Crosswalk.

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Intel Partner Maxon Gives a Demonstration Using Collada at SIGGRAPH

Kai Pedersen, Tech Support Manager for Maxon, gives Take Five Videos a look at how Collada is used in the production pipeline.

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Dr. Remi Arnaud discusses the Collada Plugfest Event

In this video Dr. Remi Arnaud discusses what Collada’s Plugfest event is used for and how the event can be a great means of making Collada a better tool for game, and visual computing developers.

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Rita Turkowski and Amy Barton at the Collada Plugfest Event

Take Five Videos, Amy Barton, talks to Rita Turkowski about the Collada Plugfest, and how events like it can help developers become better aquainted with their tools.

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COLLADA in the Game - GDC Session Overview - with Remi Arnaud

Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation user experiences. We sat down with him and asked him to review the highlights on video.

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OpenGL Tutorial #0a: Getting OpenGL Set Up on Windows

A quick tutorial on setting up OpenGL on Windows for development

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OpenGL Tutorial #1: Basic Shapes

A simply tutorial getting someone started in creating basic shapes and compiling to run on your Windows computer.

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Remi Arnaud - COLLADA and Game Engines for the Future

Co-Creator of COLLADA and Senior Graphics Architect at Intel, Remi Arnaud, talks about COLLADA, the open standard for game development tools.

 

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