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    <title>Khronos MultiMedia</title>
    <link>https://www.khronos.org/news/multimedia/</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>webmaster@khronos.org</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-02-01T21:23:46+00:00</dc:date>
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      <title>Optimizing OpenGL for iPhone</title>
      <link></link>
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      <content:encoded><![CDATA[<p>Tim Omernick from the popular gaming company, ngmoco, provides a broad overview of OpenGL on the iPhone.</p>
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      <dc:date>2010-02-02T13:54:32+00:00</dc:date>
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      <title>Rightware  &#45; Kanzi Solution</title>
      <link></link>
      <description></description>
      <dc:subject></dc:subject>
      <content:encoded><![CDATA[<p>Rightware serves the mobile and automotive industries with Kanzi&#8482; solution for rapid user interface design and deployment. Rightware also develops industry leading system performance analysis tools. The world renowned product portfolio includes 3DMark&#174;Mobile for OpenGL ES 1.x and OpenGL ES 2.0, VGMark&#174; for OpenVG 1.x, and SPMark&#174; platform benchmark for Symbian, Android, Windows Mobile, Linux and mobile Java.</p>
<p>Rightware Oy has acquired Futuremark Corporation&#8217;s Mobile and Embedded Business Unit.</p>

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      <dc:date>2010-02-01T21:23:46+00:00</dc:date>
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      <title>Smith Micro Software at Collada Plugfest</title>
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      <dc:date>2009-12-02T13:21:10+00:00</dc:date>
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    <item>
      <title>Video Interview With Gordon MacLachlan From Imagination Technologies About OpenGL ES</title>
      <link></link>
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      <dc:date>2009-10-20T12:41:08+00:00</dc:date>
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    <item>
      <title>GCDC&#8217;08: R&#233;mi Arnaud is talking about COLLADA</title>
      <link></link>
      <description></description>
      <dc:subject></dc:subject>
      <content:encoded><![CDATA[<p>During his Wednesday session at GCDC&#8217;08 Intel&#8216;s R&#233;mi Arnaud delivered deep insight into the open source 3D interface COLLADA. It&#8216;s an heavily used industry standard which a lot of applications like 3dsMax, Maya and companies like Google, Adobe, etc. are implenting already.</p>
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      <dc:date>2008-08-20T16:35:00+00:00</dc:date>
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      <title>Creating and Exporting Game Assets w/Softimage XSI and COLLADA tools</title>
      <link></link>
      <description></description>
      <dc:subject></dc:subject>
      <content:encoded><![CDATA[<p>Peter De Lappe, 3D Evangelist and Application Engineer with Softimage, shows Softimage&#8217;s XSI and COLLADA exchange asset aggregator tools at the Game Developers Conference. Watch to see how easily you can create, copy, and export game assets with XSI, CryENGINE and Crosswalk. </p>
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      <dc:date>2008-08-18T17:27:00+00:00</dc:date>
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      <title>Intel Partner Maxon Gives a Demonstration Using Collada at SIGGRAPH</title>
      <link></link>
      <description></description>
      <dc:subject></dc:subject>
      <content:encoded><![CDATA[<p>Kai Pedersen, Tech Support Manager for Maxon, gives Take Five Videos a look at how Collada is used in the production pipeline.</p>
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      <dc:date>2008-08-18T17:25:01+00:00</dc:date>
    </item>

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      <title>Dr. Remi Arnaud discusses the Collada Plugfest Event</title>
      <link></link>
      <description></description>
      <dc:subject></dc:subject>
      <content:encoded><![CDATA[<p>In this video Dr. Remi Arnaud discusses what Collada&#8217;s Plugfest event is used for and how the event can be a great means of making Collada a better tool for game, and visual computing developers.</p><embed src="http://blip.tv/play/Aci3X4HhTA" type="application/x-shockwave-flash" width="640" height="390" allowscriptaccess="always" allowfullscreen="true"></embed>]]></content:encoded>
      <dc:date>2008-08-18T17:19:00+00:00</dc:date>
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      <title>Rita Turkowski and Amy Barton at the Collada Plugfest Event</title>
      <link></link>
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      <dc:subject></dc:subject>
      <content:encoded><![CDATA[<p>Take Five Videos, Amy Barton, talks to Rita Turkowski about the Collada Plugfest, and how events like it can help developers become better aquainted with their tools.</p>
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      <dc:date>2008-08-18T17:17:00+00:00</dc:date>
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      <title>COLLADA in the Game &#45; GDC Session Overview &#45; with Remi Arnaud</title>
      <link></link>
      <description></description>
      <dc:subject></dc:subject>
      <content:encoded><![CDATA[<p>Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation user experiences. We sat down with him and asked him to review the highlights on video.</p>

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      <dc:date>2008-04-23T14:51:01+00:00</dc:date>
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