The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

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      EventGraphic

      Date: July 30- August 3, 2006
      Location: Boston Convention & Exhibition Center, Boston, MA
      Website: http://www.siggraph.org/s2006/

      Classes and technology talks throughout the day in the booth theater
      Member demo stations in the booth

      Session Information in Japanese as a PDF

      Tech Talk: OpenGL ES, OpenVG, & OpenKODE

      Wed, 8/02/2006 10:00 AM - 3:30 PM
      Room 206A

      Session Name Speaker Time
      Khronos Overview and OpenKODENeil Trevett, NVIDIA 10:00 - 10:30
      Advanced Rendering Techniques with OpenGL ES v1.1+Dan Ginsburg, ATI10:30 - 11:00
      Samurai Enlightened: OpenGL ES 1.1 + Techniques and BeyondEisaku Ohbuchi, DMP11:00 - 11:30
      OpenGL ES Performance RecommendationsKristof Beets, Imagination11:30 - 12:00
      Shaders Go Mobile: An Introduction to OpenGL ES 2.0Tom Olson, TI12:00 - 12:25
      Now and Then: Moving from OpenGL ES 1.1 to ES 2.0Steve Wilkinson, TI12:25 - 12:50
      OpenGL ES debugging and profiling techniques using gDEBugger ESYaki Tebeka, Graphic Remedy12:50 - 13:20
      Open Source Efforts around OpenGL ES APIHans-Martin Will, Vincent13:20 - 13:45
      User Interface and other mobile applications using OpenGL ESYoshio Kuniyoshi, Acrodea13:45 - 14:15
      OpenVG: How to Program advanced 2D vector graphicsHwanyong Lee, Huone14:15 - 14:45
      OpenVG Training CourseKristof Beets, Imagination14:45 - 15:15
      G12 Processor for accelerated OpenVGATI15:15 - 15:30

      Tech Talk: COLLADA

      Thurs, 8/03/2006 12:00 PM - 2:00 PM
      Room 251

      Session Name Speaker
      An understanding of COLLADA features, capabilities, and applicationsRemi Arnaud & Mark Barnes, Sony Computer Entertainment
      Multi-platform Shaders in COLLADADaniel Horowitz, NVIDIA
      Free COLLADA tools for game developmentChristian Laforte, Feeling Software
      3D interoperability using COLLADAAlexandre Jean Claude , Softimage

      OpenGL BOF

      Wed, 8/02/2006 4:00 PM - 6:00 PM
      Room 206A

      Session Name Speaker
      ARB Status & Khronos Transition Plans; OpenGL 2.1 OverviewJon Leech | ARB Secretary
      OpenGL support on Windows VistaNeil Trevett, NVIDIA
      "OpenGL 3.0" status - overview of the new object modelVarious Members
      Ecosystem Work Group update, man pages, newsletterBenj Lipchak, ATI | Ecosystem Working Group Chair
      Superbuffers Work Group update, FBO statusBarthold Lichtenbelt, NVIDIA | Superbuffers Working Group Chair
      OpenGL Shading Language Work Group update, OpenGL Shading Language 1.20 details, ARB_shader_texture_lodBill Licea-Kane, ATI | GLSL Working Group Chair
      Sync object overviewBarthold Lichtenbelt, NVIDIA | Async Working Group Chair
      OpenGL ES status & post-Khronos transition plansNeil Trevett | Khronos President
      Overview of upcoming extensionsNVIDIA

      COLLADA BOF & Social Event

      Wed, 8/02/2006 6:00 PM - 8:00 PM
      Room 206A

      Session Name Speaker
      COLLADA Working Group presentation with demos of: Bullet Physics Engine, C4 engine, FXComposer 2.0, SOFTIMAGE|XSI, 3dsMax, Maya, Viewer, NIMA, DAZ, Ogre engine, Blender, OpenSceneGraph, COLLADA DOM, RT, CFX, RefinerySony Computer Entertainment, Feeling Software, NVIDIA and others

      OpenGL ES BOF

      Thurs, 8/03/2006, 10:00 AM - 12:00 PM
      Room 251

      Session Name Speaker Time
      Khronos Overview and OpenGL ES in ContextNeil Trevett, NVIDIA10:00 - 10:15
      State of the Union from the Working Group Chair Tom Olson, TI10:15 - 10:50
      OpenGL ES debugging and profiling techniques using gDEBugger ESYaki Tebeka, Graohic Remedy10:50 - 11:00
      Open Source Efforts around OpenGL ES APIHans-Martin Will, Vincent11:00 - 11:10
      Member DemosOpenGL ES Working Group members11:10 - 11:30
      Audience Q&AOpenGL ES Working Group members11:30 - 11:45

      Presentations

      Session Name Speaker Time Location
      OpenKODE: An Open Mobile Media Development Environment Randi Rost, Lars Bishop,
      Chris Hall, Robert Simpson,
      Dan Rice, Brian Murray,
      Nathan Charles, Mark Barnes,
      Timo Suoranta
      Mon, 7/31/2006
      8:30 am - 12:15 pm
      Room 102
      SPEC/GPC Press Luncheon - Update on Graphics Boards Jon Peddie Wed, 8/02/2006
      12:00 pm - 1:00 pm
      Rm. 251

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