Sorry, this event is now over
We've collected some of the more interesting items from this event and linked to them from here.
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Date: July 30- August 3, 2006
Location: Boston Convention & Exhibition Center, Boston, MA
Website: http://www.siggraph.org/s2006/
Classes and technology talks throughout the day in the booth theater
Member demo stations in the booth
Tech Talk: OpenGL ES, OpenVG, & OpenKODE
Wed, 8/02/2006 10:00 AM - 3:30 PM
Room 206A
| Session Name | Speaker | Time |
|---|---|---|
| Khronos Overview and OpenKODE | Neil Trevett, NVIDIA | 10:00 - 10:30 |
| Advanced Rendering Techniques with OpenGL ES v1.1+ | Dan Ginsburg, ATI | 10:30 - 11:00 |
| Samurai Enlightened: OpenGL ES 1.1 + Techniques and Beyond | Eisaku Ohbuchi, DMP | 11:00 - 11:30 |
| OpenGL ES Performance Recommendations | Kristof Beets, Imagination | 11:30 - 12:00 |
| Shaders Go Mobile: An Introduction to OpenGL ES 2.0 | Tom Olson, TI | 12:00 - 12:25 |
| Now and Then: Moving from OpenGL ES 1.1 to ES 2.0 | Steve Wilkinson, TI | 12:25 - 12:50 |
| OpenGL ES debugging and profiling techniques using gDEBugger ES | Yaki Tebeka, Graphic Remedy | 12:50 - 13:20 |
| Open Source Efforts around OpenGL ES API | Hans-Martin Will, Vincent | 13:20 - 13:45 |
| User Interface and other mobile applications using OpenGL ES | Yoshio Kuniyoshi, Acrodea | 13:45 - 14:15 |
| OpenVG: How to Program advanced 2D vector graphics | Hwanyong Lee, Huone | 14:15 - 14:45 |
| OpenVG Training Course | Kristof Beets, Imagination | 14:45 - 15:15 |
| G12 Processor for accelerated OpenVG | ATI | 15:15 - 15:30 |
Tech Talk: COLLADA
Thurs, 8/03/2006 12:00 PM - 2:00 PM
Room 251
| Session Name | Speaker |
|---|---|
| An understanding of COLLADA features, capabilities, and applications | Remi Arnaud & Mark Barnes, Sony Computer Entertainment |
| Multi-platform Shaders in COLLADA | Daniel Horowitz, NVIDIA |
| Free COLLADA tools for game development | Christian Laforte, Feeling Software |
| 3D interoperability using COLLADA | Alexandre Jean Claude , Softimage |
OpenGL BOF
Wed, 8/02/2006 4:00 PM - 6:00 PM
Room 206A
| Session Name | Speaker |
|---|---|
| ARB Status & Khronos Transition Plans; OpenGL 2.1 Overview | Jon Leech | ARB Secretary |
| OpenGL support on Windows Vista | Neil Trevett, NVIDIA |
| "OpenGL 3.0" status - overview of the new object model | Various Members |
| Ecosystem Work Group update, man pages, newsletter | Benj Lipchak, ATI | Ecosystem Working Group Chair |
| Superbuffers Work Group update, FBO status | Barthold Lichtenbelt, NVIDIA | Superbuffers Working Group Chair |
| OpenGL Shading Language Work Group update, OpenGL Shading Language 1.20 details, ARB_shader_texture_lod | Bill Licea-Kane, ATI | GLSL Working Group Chair |
| Sync object overview | Barthold Lichtenbelt, NVIDIA | Async Working Group Chair |
| OpenGL ES status & post-Khronos transition plans | Neil Trevett | Khronos President |
| Overview of upcoming extensions | NVIDIA |
COLLADA BOF & Social Event
Wed, 8/02/2006 6:00 PM - 8:00 PM
Room 206A
| Session Name | Speaker |
|---|---|
| COLLADA Working Group presentation with demos of: Bullet Physics Engine, C4 engine, FXComposer 2.0, SOFTIMAGE|XSI, 3dsMax, Maya, Viewer, NIMA, DAZ, Ogre engine, Blender, OpenSceneGraph, COLLADA DOM, RT, CFX, Refinery | Sony Computer Entertainment, Feeling Software, NVIDIA and others |
OpenGL ES BOF
Thurs, 8/03/2006, 10:00 AM - 12:00 PM
Room 251
| Session Name | Speaker | Time |
|---|---|---|
| Khronos Overview and OpenGL ES in Context | Neil Trevett, NVIDIA | 10:00 - 10:15 |
| State of the Union from the Working Group Chair | Tom Olson, TI | 10:15 - 10:50 |
| OpenGL ES debugging and profiling techniques using gDEBugger ES | Yaki Tebeka, Graohic Remedy | 10:50 - 11:00 |
| Open Source Efforts around OpenGL ES API | Hans-Martin Will, Vincent | 11:00 - 11:10 |
| Member Demos | OpenGL ES Working Group members | 11:10 - 11:30 |
| Audience Q&A | OpenGL ES Working Group members | 11:30 - 11:45 |
Presentations
| Session Name | Speaker | Time | Location |
|---|---|---|---|
| OpenKODE: An Open Mobile Media Development Environment | Randi Rost, Lars Bishop, Chris Hall, Robert Simpson, Dan Rice, Brian Murray, Nathan Charles, Mark Barnes, Timo Suoranta |
Mon, 7/31/2006 8:30 am - 12:15 pm |
Room 102 |
| SPEC/GPC Press Luncheon - Update on Graphics Boards | Jon Peddie | Wed, 8/02/2006 12:00 pm - 1:00 pm |
Rm. 251 |
