Quick Links
Date: July 21 - 25, 2013
Location: Anaheim
Venue: Anaheim Convention Centre
Website: http://s2013.siggraph.org/
Khronos standards are fundamental to many of the technologies on display at SIGGRAPH and the latest updates on OpenGL, COLLADA and mobile graphics will be on display on many of our members and partners booths.
Bookmark this web page as your information hub to everything Khronos at SIGGRAPH this year.
Khronos BOFs
Now hosting eight BOFs with updates on Khronos APIs; see demos and win door prizes
Khronos Group founders and members are excited to return to Los Angeles to talk about how Khronos APIs let developers tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones.
Click here for snapshot view of all BOFs
KITE - Khronos Initiative for Training and Education
Tuesday, July 23 | 1:00 PM – 2:30 PM | ACC | Room TBD
More information will be posted shortly.
COLLADA BOF
Date and time to be announced | Hilton | Room TBD
More information will be posted shortly.
WebCL BOF
Wednesday, July 24 | 2:00 PM – 3:00 PM | Hilton | Room TBD
The WebCL API is currently being standardized by Khronos, which provides a JavaScript binding for the Khronos OpenCL API, to enable significant cross-platform acceleration of compute and graphics intensive Web applications. WebCL further promotes ubiquitous implementation for usages such as, augmented reality, video processing, computational photography and gaming, across heterogeneous systems, including mobile platforms. The WebCL API allows Web application developers to benefit from native acceleration of applications, through heterogeneous system parallelization.
The presentation will consist of WebCL tutorial, use cases and demos, and status update of the WebCL API standardization, implementation, applications and utilities.
The WebCL BoF outline is as follows:
- WebCL motivation, tutorial, demos and use cases
- WebCL standardization: Status and roadmap
- WebCL API: Security requirements and provisions
- WebCL Kernel Validator
- OpenCL to WebCL translator utility
- Experimental integration of WebCL prototypes into browser engines
- Questions and Answers
OpenCL BOF
Wednesday, July 24 | 3:00 PM – 4:00 PM | Hilton | Room TBD
More information will be posted shortly.
WebGL BOF
Wednesday, July 24 | 4:00 PM – 5:00 PM | Hilton | Room TBD
More information will be posted shortly.
OpenGL ES & Mobile BOF
Wednesday, July 24 | 5:00 PM – 6:00 PM | Hilton | Room TBD
More information will be posted shortly.
OpenGL BOF
Wednesday, July 24 | 6:00 PM – 7:00 PM | Hilton | Room TBD
More information will be posted shortly.
OpenGL ES Party
Wednesday, July 24 | 7:00 PM – 9:00 PM | Hilton | Room TBD
Join us for a celebration of 10 years of OpenGL ES!
More information will be posted shortly.
Khronos Chapters
Thursday, July 25 | 1:00 PM – 2:30 PM | ACC | Room TBD
Get together with Khronos Chapter Leaders to hear about local meet ups and worldwide contests on Khronos APIs. Brainstorm over refreshments and help us define activities for local developer communities.
Khronos Sessions
All BOF attendees and Speakers must be registered for SIGGRAPH 2013.
Monday, July 22 | 3:00 PM – 4:00 PM | Location to be decided
This session is for educators who wish to interact with the Khronos Institute for Training and Education by sharing educational materials and advising on certification.
Khronos Booth
Visit us in Booth #169
Visit Khronos at booth #169 to see these Khronos Members display various Khronos Group-developed technology in action.
Tech Talks, Sessions, Courses and Papers at Siggraph
| An Introduction to OpenGL Programming | ||
|---|---|---|
SUNDAY, 21 JULY |
Level: Introductory |
Instructor(s): Edward Angel, University of New Mexico Dave Shreiner, ARM, Inc. |
| Advances in Real-Time Rendering in Games Part I | ||
| TUESDAY, 23 JULY 9:00 AM - 12:15 PM |
Level: Intermediate |
Instructor(s): Natasha Tatarchuk, Bungie Studios |
| Combining GPU Data-Parallel Computing With OpenGL | ||
| TUESDAY, 23 JULY 10:45 AM - 12:15 PM |
Level: Intermediate |
Instructor(s): Mike Bailey, Oregon State University |
| Advances in Real-Time Rendering in Games Part II | ||
TUESDAY, 23 JULY |
Instructor(s): Natasha Tatarchuk, Bungie Studios |
|
Khronos Members and Associates Exhibiting at Siggraph
You can find a complete list of Siggraph Exhibitors here.
Download the floorplan in PDF format
Khronos Members
| AMD | 521 | AMD is an innovative technology company dedicated to collaborating with customers and partners to ignite the next generation of computing and graphics solutions at work, at home and at play. At the exhibit stand we will demonstrate how AMD has raised the bar for Digital Content Creation (DCC) and Computer Aided Design (CAD) application performance with the new family of AMD FirePro™ Professional Graphics solutions. AMD will showcase the AMD FirePro™ Professional Graphics solutions in conjunction with leading software solutions. |
| ARM | 157 | At Siggraph this year, ARM will be hosting a number of demos ranging from gaming through to UI, developed with our Ecosystem partners. We will also be revealing our latest demos showcasing high-end console-quality gaming on a mobile device, showing what the Mali architecture is truly capable of. ARM designs the technology that is at the heart of advanced digital products. The ARM Mali family of GPUs brings a wide range of embedded GPU solutions to the market, scaling up to multicore solutions and GPGPU applications. |
| Imagination Technologies | 351 | Not available |
| Intel Corporation | 201 | Intel is the world leader in silicon innovation, develops technologies, products and initiatives to continually advance how people work and live. Come by booth 317 to see one of many live presentations at our Intel Theater and to experience our product demonstrations. Intel experts will be available to answer your questions and don't forget to enter to win our great booth prizes! |
| NVIDIA | 329 | GPUs are widely accepted as the most advanced technology for stunning graphics and parallel processing, powering innovative solutions from more than 150 leading companies. Animators, broadcasters, visual-effects artists, and industrial designers overwhelmingly use NVIDIA® Quadro® and Tesla® GPUs. And with NVIDIA Maximus™ technology, designers and engineers can perform graphics- and compute-intensive work at the same time, on the same machine. The majority of the world's cars and planes, as well as a consumer products ranging from shoes to shampoo bottles, are designed using NVIDIA professional solutions. In film, Quadro GPUs were behind nearly every "Best Visual Effects" |
| QUALCOMM | 823 | |
| Smith Micro Software | 263 | Smith Micro Software, headquartered in Aliso Viejo, California, with offices in Europe and Asia, develops and markets wireless multimedia and communications solutions, mobile device management products, image and data compression solutions and many award-winning software products. Smith Micros complete line of products is available through Smith Micros Enterprise, Channel and OEM Sales Groups, and direct from our websites, retail and value-added resellers (VARs) partners. Smith Micros common stock trades on the NASDAQ Global Market under the symbol SMSI. |
| Unity | 465 |
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