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Date: October 27th - 31st, 2008
Location: Sunnyvale California
Website: http://www.sgi.com/support/custeducation/us/courses/sgi/opengl_advanced.html
This course is an advanced course on OpenGL where students learn advanced OpenGL concepts including high performance rendering techniques, advanced shading and 3D graphics architectures using a mix of class-room and hand-on programming sessions.
Topics Covered:
- Review of Fixed function OpenGL Pipeline
- Efficient Geometry Rendering - Display lists, Triangle Strips, Vertex Arrays
- Advanced Texture Mapping - Multi-texturing, Compression
- Programmable Graphics Hardware
- OpenGL Extension Mechanism
- Efficient Data structures (VAOs, VBOs)
- Introduction to OpenGL Shading Language
- Multi-pass rendering and Frame buffer objects
- Debugging OpenGL programs
- Multi-GPU Application Development
Target Audience:
This course is intended for software professionals and students who already have experience with OpenGL programming and want to learn advanced concepts mentioned above.
Prerequisites:
Understanding of basic 3D graphics concepts and experience with OpenGL and C/C++ programming is a must and will be assumed. Familiarity with UNIX or Windows operating systems and development environments is necessary.

